bevy/examples/3d/3d_scene.rs
OptimisticPeach 86c20eb6df Add Icospheres.
Additionally documents the shapes module.
2020-08-13 00:14:23 -04:00

53 lines
1.7 KiB
Rust

use bevy::prelude::*;
fn main() {
App::build()
.add_resource(Msaa { samples: 4 })
.add_default_plugins()
.add_startup_system(setup.system())
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// add entities to the world
commands
// plane
.spawn(PbrComponents {
mesh: meshes.add(Mesh::from(shape::Plane { size: 10.0 })),
material: materials.add(Color::rgb(0.1, 0.2, 0.1).into()),
..Default::default()
})
// cube
.spawn(PbrComponents {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.5, 0.4, 0.3).into()),
translation: Translation::new(0.0, 1.0, 0.0),
..Default::default()
})
// sphere
.spawn(PbrComponents {
mesh: meshes.add(Mesh::from(shape::Icosphere { subdivisions: 4, radius: 0.5 })),
material: materials.add(Color::rgb(0.1, 0.4, 0.8).into()),
translation: Translation::new(1.5, 1.5, 1.5),
..Default::default()
})
// light
.spawn(LightComponents {
translation: Translation::new(4.0, 8.0, 4.0),
..Default::default()
})
// camera
.spawn(Camera3dComponents {
transform: Transform::new_sync_disabled(Mat4::face_toward(
Vec3::new(-3.0, 5.0, 8.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 1.0, 0.0),
)),
..Default::default()
});
}