use bevy::prelude::*; fn main() { App::build() .add_resource(Msaa { samples: 4 }) .add_default_plugins() .add_startup_system(setup.system()) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // add entities to the world commands // plane .spawn(PbrComponents { mesh: meshes.add(Mesh::from(shape::Plane { size: 10.0 })), material: materials.add(Color::rgb(0.1, 0.2, 0.1).into()), ..Default::default() }) // cube .spawn(PbrComponents { mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })), material: materials.add(Color::rgb(0.5, 0.4, 0.3).into()), translation: Translation::new(0.0, 1.0, 0.0), ..Default::default() }) // sphere .spawn(PbrComponents { mesh: meshes.add(Mesh::from(shape::Icosphere { subdivisions: 4, radius: 0.5 })), material: materials.add(Color::rgb(0.1, 0.4, 0.8).into()), translation: Translation::new(1.5, 1.5, 1.5), ..Default::default() }) // light .spawn(LightComponents { translation: Translation::new(4.0, 8.0, 4.0), ..Default::default() }) // camera .spawn(Camera3dComponents { transform: Transform::new_sync_disabled(Mat4::face_toward( Vec3::new(-3.0, 5.0, 8.0), Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 1.0, 0.0), )), ..Default::default() }); }