mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 15:14:50 +00:00
94 lines
2.9 KiB
Rust
94 lines
2.9 KiB
Rust
use bevy::prelude::*;
|
|
use bevy_asset::{HandleId, LoadState};
|
|
use bevy_sprite::TextureAtlasBuilder;
|
|
|
|
fn main() {
|
|
App::build()
|
|
.init_resource::<RpgSpriteHandles>()
|
|
.init_resource::<State>()
|
|
.add_default_plugins()
|
|
.add_startup_system(setup.system())
|
|
.add_system(load_atlas.system())
|
|
.run();
|
|
}
|
|
|
|
#[derive(Default)]
|
|
pub struct RpgSpriteHandles {
|
|
handles: Vec<HandleId>,
|
|
}
|
|
|
|
fn setup(
|
|
command_buffer: &mut CommandBuffer,
|
|
mut rpg_sprite_handles: ResMut<RpgSpriteHandles>,
|
|
asset_server: Res<AssetServer>,
|
|
) {
|
|
rpg_sprite_handles.handles = asset_server
|
|
.load_asset_folder("assets/textures/rpg")
|
|
.unwrap();
|
|
command_buffer
|
|
.build()
|
|
.add_entity(OrthographicCameraEntity::default());
|
|
}
|
|
|
|
#[derive(Default)]
|
|
struct State {
|
|
atlas_loaded: bool,
|
|
}
|
|
|
|
fn load_atlas(
|
|
command_buffer: &mut CommandBuffer,
|
|
mut state: ResMut<State>,
|
|
rpg_sprite_handles: Res<RpgSpriteHandles>,
|
|
asset_server: Res<AssetServer>,
|
|
mut texture_atlases: ResMut<Assets<TextureAtlas>>,
|
|
mut textures: ResMut<Assets<Texture>>,
|
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
|
) {
|
|
if state.atlas_loaded {
|
|
return;
|
|
}
|
|
|
|
let mut texture_atlas_builder = TextureAtlasBuilder::default();
|
|
if let Some(LoadState::Loaded(_)) =
|
|
asset_server.get_group_load_state(&rpg_sprite_handles.handles)
|
|
{
|
|
for texture_id in rpg_sprite_handles.handles.iter() {
|
|
let handle = Handle::from_id(*texture_id);
|
|
let texture = textures.get(&handle).unwrap();
|
|
texture_atlas_builder.add_texture(handle, &texture);
|
|
}
|
|
|
|
let texture_atlas = texture_atlas_builder.finish(&mut textures).unwrap();
|
|
let texture_atlas_texture = texture_atlas.texture;
|
|
let vendor_handle = asset_server
|
|
.get_handle("assets/textures/rpg/chars/vendor/generic-rpg-vendor.png")
|
|
.unwrap();
|
|
let vendor_index = texture_atlas.get_texture_index(vendor_handle).unwrap();
|
|
let atlas_handle = texture_atlases.add(texture_atlas);
|
|
command_buffer
|
|
.build()
|
|
// draw a sprite from the atlas
|
|
.add_entity(SpriteSheetEntity {
|
|
sprite: TextureAtlasSprite {
|
|
index: vendor_index as u32,
|
|
scale: 4.0,
|
|
position: Vec3::new(150.0, 0.0, 0.0),
|
|
..Default::default()
|
|
},
|
|
texture_atlas: atlas_handle,
|
|
..Default::default()
|
|
})
|
|
// draw the atlas itself
|
|
.add_entity(SpriteEntity {
|
|
material: materials.add(texture_atlas_texture.into()),
|
|
quad: Quad {
|
|
position: Vec2::new(-300.0, 0.),
|
|
..Default::default()
|
|
},
|
|
sprite: Sprite { scale: 1.0 },
|
|
..Default::default()
|
|
});
|
|
|
|
state.atlas_loaded = true;
|
|
}
|
|
}
|