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# Objective I found it very difficult to understand how bevy tasks work, and I concluded that the documentation should be improved for beginners like me. ## Solution These changes to the documentation were written from my beginner's perspective after some extremely helpful explanations by nil on Discord. I am not familiar enough with rustdoc yet; when looking at the source, I found the documentation at the very top of `usages.rs` helpful, but I don't know where they are rendered. They should probably be linked to from the main `bevy_tasks` README. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Mike <mike.hsu@gmail.com>
49 lines
2.2 KiB
Markdown
49 lines
2.2 KiB
Markdown
# bevy_tasks
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A refreshingly simple task executor for bevy. :)
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This is a simple threadpool with minimal dependencies. The main usecase is a scoped fork-join, i.e. spawning tasks from
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a single thread and having that thread await the completion of those tasks. This is intended specifically for
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[`bevy`][bevy] as a lighter alternative to [`rayon`][rayon] for this specific usecase. There are also utilities for
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generating the tasks from a slice of data. This library is intended for games and makes no attempt to ensure fairness
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or ordering of spawned tasks.
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It is based on [`async-executor`][async-executor], a lightweight executor that allows the end user to manage their own threads.
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`async-executor` is based on async-task, a core piece of async-std.
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## Usage
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In order to be able to optimize task execution in multi-threaded environments,
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bevy provides three different thread pools via which tasks of different kinds can be spawned.
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(The same API is used in single-threaded environments, even if execution is limited to a single thread.
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This currently applies to WASM targets.)
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The determining factor for what kind of work should go in each pool is latency requirements:
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* For CPU-intensive work (tasks that generally spin until completion) we have a standard
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[`ComputeTaskPool`] and an [`AsyncComputeTaskPool`]. Work that does not need to be completed to
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present the next frame should go to the [`AsyncComputeTaskPool`].
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* For IO-intensive work (tasks that spend very little time in a "woken" state) we have an
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[`IoTaskPool`] whose tasks are expected to complete very quickly. Generally speaking, they should just
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await receiving data from somewhere (i.e. disk) and signal other systems when the data is ready
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for consumption. (likely via channels)
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[bevy]: https://bevyengine.org
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[rayon]: https://github.com/rayon-rs/rayon
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[async-executor]: https://github.com/stjepang/async-executor
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## Dependencies
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A very small dependency list is a key feature of this module
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```text
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├── async-executor
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│ ├── async-task
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│ ├── concurrent-queue
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│ │ └── cache-padded
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│ └── fastrand
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├── num_cpus
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│ └── libc
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├── parking
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└── futures-lite
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```
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