bevy/assets/shaders/custom_material.vert
Marius Cobzarenco b0768a583d Fix custom material glsl example using incorrect CameraViewProj (#3962)
# Objective

The `custom_material.vert` shader used by the `shader_material_glsl` example is missing a `mat4 View` in `CameraViewProj` (added in [#3885](https://github.com/bevyengine/bevy/pull/3885))

## Solution

Update the definition of `CameraViewProj`
2022-02-16 22:57:15 +00:00

27 lines
563 B
GLSL

#version 450
layout(location = 0) in vec3 Vertex_Position;
layout(location = 1) in vec3 Vertex_Normal;
layout(location = 2) in vec2 Vertex_Uv;
layout(set = 0, binding = 0) uniform CameraViewProj {
mat4 ViewProj;
mat4 View;
mat4 InverseView;
mat4 Projection;
vec3 WorldPosition;
float near;
float far;
float width;
float height;
};
layout(set = 2, binding = 0) uniform Mesh {
mat4 Model;
mat4 InverseTransposeModel;
uint flags;
};
void main() {
gl_Position = ViewProj * Model * vec4(Vertex_Position, 1.0);
}