bevy/assets/shaders
Jakob Hellermann 3ffa655cdd examples: add screenspace texture shader example (#4063)
Adds a new shader example showing how to sample a texture with screenspace coordinates, similar to the end [portal in minecraft](https://bugs.mojang.com/secure/attachment/163759/portal_frame_112.gif).

https://user-images.githubusercontent.com/22177966/156031195-33d14ed8-733f-4d9e-b1da-0fc807c994a5.mp4

I just used the already existent `models/FlightHelmet/FlightHelmet_Materials_LensesMat_OcclusionRoughMetal.png` texture but maybe we should use a dedicated texture for the example. Suggestions welcome.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-02-28 22:55:14 +00:00
..
animate_shader.wgsl add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
custom_material.frag add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
custom_material.vert Fix custom material glsl example using incorrect CameraViewProj (#3962) 2022-02-16 22:57:15 +00:00
custom_material.wgsl Update wgpu to 0.12 and naga to 0.8 (#3375) 2021-12-19 03:03:06 +00:00
custom_material_screenspace_texture.wgsl examples: add screenspace texture shader example (#4063) 2022-02-28 22:55:14 +00:00
custom_vertex_attribute.wgsl Mesh vertex buffer layouts (#3959) 2022-02-23 23:21:13 +00:00
game_of_life.wgsl add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
instancing.wgsl add some more pipelined-rendering shader examples (#3041) 2022-01-05 19:43:11 +00:00
shader_defs.wgsl Shader Imports. Decouple Mesh logic from PBR (#3137) 2021-11-18 03:45:02 +00:00