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MrGVSV 3d8d922566 bevy_reflect_derive: Tidying up the code (#4712)
# Objective

The `bevy_reflect_derive` crate is not the cleanest or easiest to follow/maintain. The `lib.rs` file is especially difficult with over 1000 lines of code written in a confusing order. This is just a result of growth within the crate and it would be nice to clean it up for future work.

## Solution

Split `bevy_reflect_derive` into many more submodules. The submodules include:

* `container_attributes` - Code relating to container attributes
* `derive_data` - Code relating to reflection-based derive metadata
* `field_attributes` - Code relating to field attributes
* `impls` - Code containing actual reflection implementations
* `reflect_value` - Code relating to reflection-based value metadata
* `registration` - Code relating to type registration
* `utility` - General-purpose utility functions

This leaves the `lib.rs` file to contain only the public macros, making it much easier to digest (and fewer than 200 lines).

By breaking up the code into smaller modules, we make it easier for future contributors to find the code they're looking for or identify which module best fits their own additions.

### Metadata Structs

This cleanup also adds two big metadata structs: `ReflectFieldAttr` and `ReflectDeriveData`. The former is used to store all attributes for a struct field (if any). The latter is used to store all metadata for struct-based derive inputs.

Both significantly reduce code duplication and make editing these macros much simpler. The tradeoff is that we may collect more metadata than needed. However, this is usually a small thing (such as checking for attributes when they're not really needed or creating a `ReflectFieldAttr` for every field regardless of whether they actually have an attribute).

We could try to remove these tradeoffs and squeeze some more performance out, but doing so might come at the cost of developer experience. Personally, I think it's much nicer to create a `ReflectFieldAttr` for every field since it means I don't have to do two `Option` checks. Others may disagree, though, and so we can discuss changing this either in this PR or in a future one.

### Out of Scope

_Some_ documentation has been added or improved, but ultimately good docs are probably best saved for a dedicated PR.

## 🔍 Focus Points (for reviewers)

I know it's a lot to sift through, so here is a list of **key points for reviewers**:

- The following files contain code that was mostly just relocated:
  - `reflect_value.rs`
  - `registration.rs`
- `container_attributes.rs` was also mostly moved but features some general cleanup (reducing nesting, removing hardcoded strings, etc.) and lots of doc comments
- Most impl logic was moved from `lib.rs` to `impls.rs`, but they have been significantly modified to use the new `ReflectDeriveData` metadata struct in order to reduce duplication.
- `derive_data.rs` and `field_attributes.rs` contain almost entirely new code and should probably be given the most attention.
- Likewise, `from_reflect.rs` saw major changes using `ReflectDeriveData` so it should also be given focus.
- There was no change to the `lib.rs` exports so the end-user API should be the same.

## Prior Work

This task was initially tackled by @NathanSWard in #2377 (which was closed in favor of this PR), so hats off to them for beating me to the punch by nearly a year!

---

## Changelog

* **[INTERNAL]** Split `bevy_reflect_derive` into smaller submodules
* **[INTERNAL]** Add `ReflectFieldAttr`
* **[INTERNAL]** Add `ReflectDeriveData`
* Add `BevyManifest::get_path_direct()` method (`bevy_macro_utils`)


Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-05-12 19:43:23 +00:00
.cargo Slight changes from the book (#4077) 2022-03-05 03:53:34 +00:00
.github Stop labeling PRs with Needs-Triage (#4686) 2022-05-07 06:20:13 +00:00
assets Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
benches Tidy up the code of events (#4713) 2022-05-10 20:18:59 +00:00
crates bevy_reflect_derive: Tidying up the code (#4712) 2022-05-12 19:43:23 +00:00
docs Add alsa-lib-devel to OpenSUSE dependencies (#4635) 2022-05-01 01:00:27 +00:00
errors ParamSet for conflicting SystemParam:s (#2765) 2022-03-29 23:39:38 +00:00
examples Added keyboard key to mouse control for scene viewer example (#4411) 2022-05-11 09:31:39 +00:00
src Add missing closing ticks for inline examples and some cleanup (#3573) 2022-01-07 09:25:12 +00:00
tests Allow closing windows at runtime (#3575) 2022-05-05 13:35:43 +00:00
tools simple tool to compare traces between executions (#4628) 2022-05-06 19:29:44 +00:00
.gitattributes Enforce linux-style line endings for .rs and .toml (#3197) 2021-11-26 21:05:35 +00:00
.gitignore add .cargo/config.toml to .gitignore 2020-12-12 17:17:35 -08:00
Cargo.toml Add a fun skinned mesh stress test based on the animated_fox example (#4674) 2022-05-08 02:57:00 +00:00
CHANGELOG.md Add changelog for 0.7 (#4480) 2022-04-15 17:19:39 +00:00
clippy.toml Enable the doc_markdown clippy lint (#3457) 2022-01-09 23:20:13 +00:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2020-08-19 20:25:58 +01:00
CONTRIBUTING.md CI tool usage (#3876) 2022-05-02 19:13:34 +00:00
CREDITS.md Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
deny.toml Ignore duplicate wasi crate in dependency tree (#4190) 2022-03-12 02:38:46 +00:00
LICENSE Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
README.md Make a note about the MSRV (#4274) 2022-03-21 16:20:34 +00:00
rustfmt.toml Cargo fmt with unstable features (#1903) 2021-04-21 23:19:34 +00:00

Bevy

Crates.io MIT/Apache 2.0 Crates.io Rust iOS cron CI Discord

What is Bevy?

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

WARNING

Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!). Important features are missing. Documentation is sparse. Please don't build any serious projects in Bevy unless you are prepared to be broken by API changes constantly.

MSRV: Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is "the latest stable release" of Rust.

Design Goals

  • Capable: Offer a complete 2D and 3D feature set
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • Data Focused: Data-oriented architecture using the Entity Component System paradigm
  • Modular: Use only what you need. Replace what you don't like
  • Fast: App logic should run quickly, and when possible, in parallel
  • Productive: Changes should compile quickly ... waiting isn't fun

About

  • Features: A quick overview of Bevy's features.
  • News: A development blog that covers our progress, plans and shiny new features.

Docs

  • The Bevy Book: Bevy's official documentation. The best place to start learning Bevy.
  • Bevy Rust API Docs: Bevy's Rust API docs, which are automatically generated from the doc comments in this repo.
  • Official Examples: Bevy's dedicated, runnable examples, which are great for digging into specific concepts.
  • Community-Made Learning Resources: More tutorials, documentation, and examples made by the Bevy community.

Community

Before contributing or participating in discussions with the community, you should familiarize yourself with our Code of Conduct.

  • Discord: Bevy's official discord server.
  • Reddit: Bevy's official subreddit.
  • GitHub Discussions: The best place for questions about Bevy, answered right here!
  • Bevy Assets: A collection of awesome Bevy projects, tools, plugins and learning materials.

If you'd like to help build Bevy, check out the Contributor's Guide. For simple problems, feel free to open an issue or PR and tackle it yourself!

For more complex architecture decisions and experimental mad science, please open an RFC (Request For Comments) so we can brainstorm together effectively!

Getting Started

We recommend checking out The Bevy Book for a full tutorial.

Follow the Setup guide to ensure your development environment is set up correctly. Once set up, you can quickly try out the examples by cloning this repo and running the following commands:

# Switch to the correct version (latest release, default is main development branch)
git checkout latest
# Runs the "breakout" example
cargo run --example breakout

Fast Compiles

Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by following the instructions here.

Libraries Used

Bevy is only possible because of the hard work put into these foundational technologies:

  • wgpu: modern / low-level / cross-platform graphics library inspired by Vulkan
  • glam-rs: a simple and fast 3D math library for games and graphics
  • winit: cross-platform window creation and management in Rust
  • spirv-reflect: Reflection API in rust for SPIR-V shader byte code

Bevy Cargo Features

This list outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.

Third Party Plugins

Plugins are very welcome to extend Bevy's features. Guidelines are available to help integration and usage.

Thanks and Alternatives

Additionally, we would like to thank the Amethyst, macroquad, coffee, ggez, Fyrox, and Piston projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals, and some will likely resonate with you more than others.

License

Bevy is free and open source! All code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.