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ParamSet
for conflicting SystemParam
:s (#2765)
# Objective Add a system parameter `ParamSet` to be used as container for conflicting parameters. ## Solution Added two methods to the SystemParamState trait, which gives the access used by the parameter. Did the implementation. Added some convenience methods to FilteredAccessSet. Changed `get_conflicts` to return every conflicting component instead of breaking on the first conflicting `FilteredAccess`. Co-authored-by: bilsen <40690317+bilsen@users.noreply.github.com>
This commit is contained in:
parent
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commit
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20 changed files with 180 additions and 166 deletions
2
.github/contributing/example_style_guide.md
vendored
2
.github/contributing/example_style_guide.md
vendored
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@ -36,7 +36,7 @@ For more advice on writing examples, see the [relevant section](../../CONTRIBUTI
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2. Prefer `for` loops over `.for_each`. The latter is faster (for now), but it is less clear for beginners, less idiomatic, and less flexible.
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3. Use `.single` and `.single_mut` where appropriate.
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4. In Queries, prefer `With<T>` filters over actually fetching unused data with `&T`.
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5. Prefer disjoint queries using `With` and `Without` over query sets when you need more than one query in a single system.
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5. Prefer disjoint queries using `With` and `Without` over param sets when you need more than one query in a single system.
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6. Prefer structs with named fields over tuple structs except in the case of single-field wrapper types.
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7. Use enum-labels over string-labels for system / stage / etc. labels.
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@ -178,88 +178,83 @@ fn get_idents(fmt_string: fn(usize) -> String, count: usize) -> Vec<Ident> {
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}
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#[proc_macro]
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pub fn impl_query_set(_input: TokenStream) -> TokenStream {
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pub fn impl_param_set(_input: TokenStream) -> TokenStream {
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let mut tokens = TokenStream::new();
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let max_queries = 4;
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let queries = get_idents(|i| format!("Q{}", i), max_queries);
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let filters = get_idents(|i| format!("F{}", i), max_queries);
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let mut query_fn_muts = Vec::new();
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for i in 0..max_queries {
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let query = &queries[i];
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let filter = &filters[i];
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let fn_name = Ident::new(&format!("q{}", i), Span::call_site());
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let max_params = 8;
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let params = get_idents(|i| format!("P{}", i), max_params);
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let params_fetch = get_idents(|i| format!("PF{}", i), max_params);
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let metas = get_idents(|i| format!("m{}", i), max_params);
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let mut param_fn_muts = Vec::new();
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for (i, param) in params.iter().enumerate() {
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let fn_name = Ident::new(&format!("p{}", i), Span::call_site());
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let index = Index::from(i);
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query_fn_muts.push(quote! {
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pub fn #fn_name(&mut self) -> Query<'_, '_, #query, #filter> {
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param_fn_muts.push(quote! {
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pub fn #fn_name<'a>(&'a mut self) -> <#param::Fetch as SystemParamFetch<'a, 'a>>::Item {
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// SAFE: systems run without conflicts with other systems.
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// Conflicting queries in QuerySet are not accessible at the same time
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// QuerySets are guaranteed to not conflict with other SystemParams
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// Conflicting params in ParamSet are not accessible at the same time
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// ParamSets are guaranteed to not conflict with other SystemParams
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unsafe {
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Query::new(self.world, &self.query_states.#index, self.last_change_tick, self.change_tick)
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<#param::Fetch as SystemParamFetch<'a, 'a>>::get_param(&mut self.param_states.#index, &self.system_meta, self.world, self.change_tick)
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}
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}
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});
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}
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for query_count in 1..=max_queries {
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let query = &queries[0..query_count];
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let filter = &filters[0..query_count];
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let query_fn_mut = &query_fn_muts[0..query_count];
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for param_count in 1..=max_params {
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let param = ¶ms[0..param_count];
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let param_fetch = ¶ms_fetch[0..param_count];
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let meta = &metas[0..param_count];
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let param_fn_mut = ¶m_fn_muts[0..param_count];
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tokens.extend(TokenStream::from(quote! {
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impl<'w, 's, #(#query: WorldQuery + 'static,)* #(#filter: WorldQuery + 'static,)*> SystemParam for QuerySet<'w, 's, (#(QueryState<#query, #filter>,)*)>
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where #(#filter::Fetch: FilterFetch,)*
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impl<'w, 's, #(#param: SystemParam,)*> SystemParam for ParamSet<'w, 's, (#(#param,)*)>
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{
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type Fetch = QuerySetState<(#(QueryState<#query, #filter>,)*)>;
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type Fetch = ParamSetState<(#(#param::Fetch,)*)>;
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}
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// SAFE: All Queries are constrained to ReadOnlyFetch, so World is only read
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unsafe impl<#(#query: WorldQuery + 'static,)* #(#filter: WorldQuery + 'static,)*> ReadOnlySystemParamFetch for QuerySetState<(#(QueryState<#query, #filter>,)*)>
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where #(#query::Fetch: ReadOnlyFetch,)* #(#filter::Fetch: FilterFetch,)*
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// SAFE: All parameters are constrained to ReadOnlyFetch, so World is only read
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unsafe impl<#(#param_fetch: for<'w1, 's1> SystemParamFetch<'w1, 's1>,)*> ReadOnlySystemParamFetch for ParamSetState<(#(#param_fetch,)*)>
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where #(#param_fetch: ReadOnlySystemParamFetch,)*
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{ }
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// SAFE: Relevant query ComponentId and ArchetypeComponentId access is applied to SystemMeta. If any QueryState conflicts
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// SAFE: Relevant parameter ComponentId and ArchetypeComponentId access is applied to SystemMeta. If any ParamState conflicts
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// with any prior access, a panic will occur.
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unsafe impl<#(#query: WorldQuery + 'static,)* #(#filter: WorldQuery + 'static,)*> SystemParamState for QuerySetState<(#(QueryState<#query, #filter>,)*)>
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where #(#filter::Fetch: FilterFetch,)*
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unsafe impl<#(#param_fetch: for<'w1, 's1> SystemParamFetch<'w1, 's1>,)*> SystemParamState for ParamSetState<(#(#param_fetch,)*)>
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{
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fn init(world: &mut World, system_meta: &mut SystemMeta) -> Self {
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#(
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let mut #query = QueryState::<#query, #filter>::new(world);
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assert_component_access_compatibility(
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&system_meta.name,
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std::any::type_name::<#query>(),
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std::any::type_name::<#filter>(),
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&system_meta.component_access_set,
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&#query.component_access,
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world,
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);
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// Pretend to add each param to the system alone, see if it conflicts
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let mut #meta = system_meta.clone();
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#meta.component_access_set.clear();
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#meta.archetype_component_access.clear();
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#param_fetch::init(world, &mut #meta);
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let #param = #param_fetch::init(world, &mut system_meta.clone());
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)*
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#(
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system_meta
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.component_access_set
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.add(#query.component_access.clone());
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.extend(#meta.component_access_set);
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system_meta
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.archetype_component_access
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.extend(&#query.archetype_component_access);
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.extend(&#meta.archetype_component_access);
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)*
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QuerySetState((#(#query,)*))
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ParamSetState((#(#param,)*))
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}
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fn new_archetype(&mut self, archetype: &Archetype, system_meta: &mut SystemMeta) {
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let (#(#query,)*) = &mut self.0;
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let (#(#param,)*) = &mut self.0;
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#(
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#query.new_archetype(archetype);
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system_meta
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.archetype_component_access
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.extend(&#query.archetype_component_access);
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#param.new_archetype(archetype, system_meta);
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)*
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}
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}
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impl<'w, 's, #(#query: WorldQuery + 'static,)* #(#filter: WorldQuery + 'static,)*> SystemParamFetch<'w, 's> for QuerySetState<(#(QueryState<#query, #filter>,)*)>
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where #(#filter::Fetch: FilterFetch,)*
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impl<'w, 's, #(#param_fetch: for<'w1, 's1> SystemParamFetch<'w1, 's1>,)*> SystemParamFetch<'w, 's> for ParamSetState<(#(#param_fetch,)*)>
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{
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type Item = QuerySet<'w, 's, (#(QueryState<#query, #filter>,)*)>;
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type Item = ParamSet<'w, 's, (#(<#param_fetch as SystemParamFetch<'w, 's>>::Item,)*)>;
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#[inline]
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unsafe fn get_param(
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@ -268,19 +263,19 @@ pub fn impl_query_set(_input: TokenStream) -> TokenStream {
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world: &'w World,
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change_tick: u32,
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) -> Self::Item {
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QuerySet {
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query_states: &state.0,
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ParamSet {
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param_states: &mut state.0,
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system_meta: system_meta.clone(),
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world,
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last_change_tick: system_meta.last_change_tick,
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change_tick,
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}
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}
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}
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impl<'w, 's, #(#query: WorldQuery,)* #(#filter: WorldQuery,)*> QuerySet<'w, 's, (#(QueryState<#query, #filter>,)*)>
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where #(#filter::Fetch: FilterFetch,)*
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impl<'w, 's, #(#param: SystemParam,)*> ParamSet<'w, 's, (#(#param,)*)>
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{
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#(#query_fn_mut)*
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#(#param_fn_mut)*
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}
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}));
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}
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@ -34,7 +34,7 @@ pub mod prelude {
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},
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system::{
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Commands, In, IntoChainSystem, IntoExclusiveSystem, IntoSystem, Local, NonSend,
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NonSendMut, Query, QuerySet, RemovedComponents, Res, ResMut, System,
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NonSendMut, ParamSet, Query, RemovedComponents, Res, ResMut, System,
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SystemParamFunction,
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},
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world::{FromWorld, Mut, World},
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@ -1,4 +1,5 @@
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use crate::storage::SparseSetIndex;
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use bevy_utils::HashSet;
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use fixedbitset::FixedBitSet;
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use std::marker::PhantomData;
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@ -129,7 +130,7 @@ impl<T: SparseSetIndex> Access<T> {
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}
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}
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#[derive(Clone, Eq, PartialEq)]
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#[derive(Clone, Eq, PartialEq, Debug)]
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pub struct FilteredAccess<T: SparseSetIndex> {
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access: Access<T>,
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with: FixedBitSet,
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@ -146,6 +147,14 @@ impl<T: SparseSetIndex> Default for FilteredAccess<T> {
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}
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}
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impl<T: SparseSetIndex> From<FilteredAccess<T>> for FilteredAccessSet<T> {
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fn from(filtered_access: FilteredAccess<T>) -> Self {
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let mut base = FilteredAccessSet::<T>::default();
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base.add(filtered_access);
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base
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}
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}
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impl<T: SparseSetIndex> FilteredAccess<T> {
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#[inline]
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pub fn access(&self) -> &Access<T> {
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@ -191,7 +200,7 @@ impl<T: SparseSetIndex> FilteredAccess<T> {
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self.access.read_all();
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}
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}
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#[derive(Clone, Debug)]
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pub struct FilteredAccessSet<T: SparseSetIndex> {
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combined_access: Access<T>,
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filtered_accesses: Vec<FilteredAccess<T>>,
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@ -211,22 +220,42 @@ impl<T: SparseSetIndex> FilteredAccessSet<T> {
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pub fn get_conflicts(&self, filtered_access: &FilteredAccess<T>) -> Vec<T> {
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// if combined unfiltered access is incompatible, check each filtered access for
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// compatibility
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let mut conflicts = HashSet::<usize>::default();
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if !filtered_access.access.is_compatible(&self.combined_access) {
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for current_filtered_access in &self.filtered_accesses {
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if !current_filtered_access.is_compatible(filtered_access) {
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return current_filtered_access
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.access
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.get_conflicts(&filtered_access.access);
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conflicts.extend(
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current_filtered_access
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.access
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.get_conflicts(&filtered_access.access)
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.iter()
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.map(|ind| ind.sparse_set_index()),
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);
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}
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}
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}
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Vec::new()
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conflicts
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.iter()
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.map(|ind| T::get_sparse_set_index(*ind))
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.collect()
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}
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pub fn add(&mut self, filtered_access: FilteredAccess<T>) {
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self.combined_access.extend(&filtered_access.access);
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self.filtered_accesses.push(filtered_access);
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}
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pub fn extend(&mut self, filtered_access_set: FilteredAccessSet<T>) {
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self.combined_access
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.extend(&filtered_access_set.combined_access);
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self.filtered_accesses
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.extend(filtered_access_set.filtered_accesses);
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}
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pub fn clear(&mut self) {
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self.combined_access.clear();
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self.filtered_accesses.clear();
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}
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}
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impl<T: SparseSetIndex> Default for FilteredAccessSet<T> {
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@ -13,6 +13,7 @@ use bevy_ecs_macros::all_tuples;
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use std::{borrow::Cow, fmt::Debug, hash::Hash, marker::PhantomData};
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/// The metadata of a [`System`].
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#[derive(Clone)]
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pub struct SystemMeta {
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pub(crate) name: Cow<'static, str>,
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pub(crate) component_access_set: FilteredAccessSet<ComponentId>,
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@ -100,10 +100,10 @@ mod tests {
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bundle::Bundles,
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component::{Component, Components},
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entity::{Entities, Entity},
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query::{Added, Changed, Or, QueryState, With, Without},
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query::{Added, Changed, Or, With, Without},
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schedule::{Schedule, Stage, SystemStage},
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system::{
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IntoExclusiveSystem, IntoSystem, Local, NonSend, NonSendMut, Query, QuerySet,
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IntoExclusiveSystem, IntoSystem, Local, NonSend, NonSendMut, ParamSet, Query,
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RemovedComponents, Res, ResMut, System, SystemState,
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},
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world::{FromWorld, World},
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@ -211,17 +211,17 @@ mod tests {
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}
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#[test]
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fn or_query_set_system() {
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fn or_param_set_system() {
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// Regression test for issue #762
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fn query_system(
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mut ran: ResMut<bool>,
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mut set: QuerySet<(
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QueryState<(), Or<(Changed<A>, Changed<B>)>>,
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QueryState<(), Or<(Added<A>, Added<B>)>>,
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mut set: ParamSet<(
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Query<(), Or<(Changed<A>, Changed<B>)>>,
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Query<(), Or<(Added<A>, Added<B>)>>,
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)>,
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) {
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let changed = set.q0().iter().count();
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let added = set.q1().iter().count();
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let changed = set.p0().iter().count();
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let added = set.p1().iter().count();
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assert_eq!(changed, 1);
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assert_eq!(added, 1);
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@ -320,7 +320,7 @@ mod tests {
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#[test]
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fn query_set_system() {
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fn sys(mut _set: QuerySet<(QueryState<&mut A>, QueryState<&A>)>) {}
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fn sys(mut _set: ParamSet<(Query<&mut A>, Query<&A>)>) {}
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let mut world = World::default();
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run_system(&mut world, sys);
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}
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@ -328,7 +328,7 @@ mod tests {
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#[test]
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#[should_panic]
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fn conflicting_query_with_query_set_system() {
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fn sys(_query: Query<&mut A>, _set: QuerySet<(QueryState<&mut A>, QueryState<&B>)>) {}
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fn sys(_query: Query<&mut A>, _set: ParamSet<(Query<&mut A>, Query<&B>)>) {}
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let mut world = World::default();
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run_system(&mut world, sys);
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|
@ -337,11 +337,7 @@ mod tests {
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#[test]
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#[should_panic]
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fn conflicting_query_sets_system() {
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fn sys(
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_set_1: QuerySet<(QueryState<&mut A>,)>,
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_set_2: QuerySet<(QueryState<&mut A>, QueryState<&B>)>,
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) {
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}
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fn sys(_set_1: ParamSet<(Query<&mut A>,)>, _set_2: ParamSet<(Query<&mut A>, Query<&B>)>) {}
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let mut world = World::default();
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run_system(&mut world, sys);
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|
@ -674,11 +670,8 @@ mod tests {
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world.insert_resource(A(42));
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world.spawn().insert(B(7));
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let mut system_state: SystemState<(
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Res<A>,
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Query<&B>,
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QuerySet<(QueryState<&C>, QueryState<&D>)>,
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)> = SystemState::new(&mut world);
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let mut system_state: SystemState<(Res<A>, Query<&B>, ParamSet<(Query<&C>, Query<&D>)>)> =
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SystemState::new(&mut world);
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let (a, query, _) = system_state.get(&world);
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assert_eq!(*a, A(42), "returned resource matches initial value");
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assert_eq!(
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|
|
|
@ -83,7 +83,7 @@ use thiserror::Error;
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///
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/// Similarly, a system cannot contain two queries that would break Rust's mutability Rules.
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/// If you need such Queries, you can use Filters to make the Queries disjoint or use a
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/// [`QuerySet`](super::QuerySet).
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/// [`ParamSet`](super::ParamSet).
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///
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/// ## Entity ID access
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///
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|
|
|
@ -13,7 +13,7 @@ use crate::{
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world::{FromWorld, World},
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};
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pub use bevy_ecs_macros::SystemParam;
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use bevy_ecs_macros::{all_tuples, impl_query_set};
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use bevy_ecs_macros::{all_tuples, impl_param_set};
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use std::{
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fmt::Debug,
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marker::PhantomData,
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|
@ -74,7 +74,7 @@ pub unsafe trait SystemParamState: Send + Sync + 'static {
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pub unsafe trait ReadOnlySystemParamFetch {}
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pub trait SystemParamFetch<'world, 'state>: SystemParamState {
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type Item;
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type Item: SystemParam<Fetch = Self>;
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/// # Safety
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///
|
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/// This call might access any of the input parameters in an unsafe way. Make sure the data
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|
@ -170,21 +170,20 @@ fn assert_component_access_compatibility(
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.map(|component_id| world.components.get_info(component_id).unwrap().name())
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.collect::<Vec<&str>>();
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let accesses = conflicting_components.join(", ");
|
||||
panic!("error[B0001]: Query<{}, {}> in system {} accesses component(s) {} in a way that conflicts with a previous system parameter. Consider using `Without<T>` to create disjoint Queries or merging conflicting Queries into a `QuerySet`.",
|
||||
panic!("error[B0001]: Query<{}, {}> in system {} accesses component(s) {} in a way that conflicts with a previous system parameter. Consider using `Without<T>` to create disjoint Queries or merging conflicting Queries into a `ParamSet`.",
|
||||
query_type, filter_type, system_name, accesses);
|
||||
}
|
||||
|
||||
pub struct QuerySet<'w, 's, T> {
|
||||
query_states: &'s T,
|
||||
pub struct ParamSet<'w, 's, T: SystemParam> {
|
||||
param_states: &'s mut T::Fetch,
|
||||
world: &'w World,
|
||||
last_change_tick: u32,
|
||||
system_meta: SystemMeta,
|
||||
change_tick: u32,
|
||||
}
|
||||
/// The [`SystemParamState`] of [`ParamSet<T::Item>`].
|
||||
pub struct ParamSetState<T: for<'w, 's> SystemParamFetch<'w, 's>>(T);
|
||||
|
||||
#[doc(hidden)]
|
||||
pub struct QuerySetState<T>(T);
|
||||
|
||||
impl_query_set!();
|
||||
impl_param_set!();
|
||||
|
||||
pub trait Resource: Send + Sync + 'static {}
|
||||
|
||||
|
|
|
@ -3,22 +3,22 @@ use bevy_ecs::prelude::*;
|
|||
#[derive(Component)]
|
||||
struct A(usize);
|
||||
|
||||
fn query_set(mut queries: QuerySet<(QueryState<&mut A>, QueryState<&A>)>, e: Res<Entity>) {
|
||||
let mut q2 = queries.q0();
|
||||
fn query_set(mut queries: ParamSet<(Query<&mut A>, Query<&A>)>, e: Res<Entity>) {
|
||||
let mut q2 = queries.p0();
|
||||
let mut b = q2.get_mut(*e).unwrap();
|
||||
|
||||
let q1 = queries.q1();
|
||||
let q1 = queries.p1();
|
||||
let a = q1.get(*e).unwrap();
|
||||
|
||||
// this should fail to compile
|
||||
b.0 = a.0
|
||||
}
|
||||
|
||||
fn query_set_flip(mut queries: QuerySet<(QueryState<&mut A>, QueryState<&A>)>, e: Res<Entity>) {
|
||||
let q1 = queries.q1();
|
||||
fn query_set_flip(mut queries: ParamSet<(Query<&mut A>, Query<&A>)>, e: Res<Entity>) {
|
||||
let q1 = queries.p1();
|
||||
let a = q1.get(*e).unwrap();
|
||||
|
||||
let mut q2 = queries.q0();
|
||||
let mut q2 = queries.p0();
|
||||
let mut b = q2.get_mut(*e).unwrap();
|
||||
|
||||
// this should fail to compile
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
error[E0499]: cannot borrow `queries` as mutable more than once at a time
|
||||
--> tests/ui/system_query_set_get_lifetime_safety.rs:10:14
|
||||
|
|
||||
7 | let mut q2 = queries.q0();
|
||||
7 | let mut q2 = queries.p0();
|
||||
| ------------ first mutable borrow occurs here
|
||||
...
|
||||
10 | let q1 = queries.q1();
|
||||
10 | let q1 = queries.p1();
|
||||
| ^^^^^^^^^^^^ second mutable borrow occurs here
|
||||
...
|
||||
14 | b.0 = a.0
|
||||
|
@ -13,10 +13,10 @@ error[E0499]: cannot borrow `queries` as mutable more than once at a time
|
|||
error[E0499]: cannot borrow `queries` as mutable more than once at a time
|
||||
--> tests/ui/system_query_set_get_lifetime_safety.rs:21:18
|
||||
|
|
||||
18 | let q1 = queries.q1();
|
||||
18 | let q1 = queries.p1();
|
||||
| ------------ first mutable borrow occurs here
|
||||
...
|
||||
21 | let mut q2 = queries.q0();
|
||||
21 | let mut q2 = queries.p0();
|
||||
| ^^^^^^^^^^^^ second mutable borrow occurs here
|
||||
...
|
||||
25 | b.0 = a.0
|
||||
|
|
|
@ -3,12 +3,12 @@ use bevy_ecs::prelude::*;
|
|||
#[derive(Component)]
|
||||
struct A(usize);
|
||||
|
||||
fn query_set(mut queries: QuerySet<(QueryState<&mut A>, QueryState<&A>)>) {
|
||||
let mut q2 = queries.q0();
|
||||
fn query_set(mut queries: ParamSet<(Query<&mut A>, Query<&A>)>) {
|
||||
let mut q2 = queries.p0();
|
||||
let mut iter2 = q2.iter_mut();
|
||||
let mut b = iter2.next().unwrap();
|
||||
|
||||
let q1 = queries.q1();
|
||||
let q1 = queries.p1();
|
||||
let mut iter = q1.iter();
|
||||
let a = &*iter.next().unwrap();
|
||||
|
||||
|
@ -16,12 +16,12 @@ fn query_set(mut queries: QuerySet<(QueryState<&mut A>, QueryState<&A>)>) {
|
|||
b.0 = a.0
|
||||
}
|
||||
|
||||
fn query_set_flip(mut queries: QuerySet<(QueryState<&mut A>, QueryState<&A>)>) {
|
||||
let q1 = queries.q1();
|
||||
fn query_set_flip(mut queries: ParamSet<(Query<&mut A>, Query<&A>)>) {
|
||||
let q1 = queries.p1();
|
||||
let mut iter = q1.iter();
|
||||
let a = &*iter.next().unwrap();
|
||||
|
||||
let mut q2 = queries.q0();
|
||||
let mut q2 = queries.p0();
|
||||
let mut iter2 = q2.iter_mut();
|
||||
let mut b = iter2.next().unwrap();
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
error[E0499]: cannot borrow `queries` as mutable more than once at a time
|
||||
--> tests/ui/system_query_set_iter_lifetime_safety.rs:11:14
|
||||
|
|
||||
7 | let mut q2 = queries.q0();
|
||||
7 | let mut q2 = queries.p0();
|
||||
| ------------ first mutable borrow occurs here
|
||||
...
|
||||
11 | let q1 = queries.q1();
|
||||
11 | let q1 = queries.p1();
|
||||
| ^^^^^^^^^^^^ second mutable borrow occurs here
|
||||
...
|
||||
16 | b.0 = a.0
|
||||
|
@ -13,10 +13,10 @@ error[E0499]: cannot borrow `queries` as mutable more than once at a time
|
|||
error[E0499]: cannot borrow `queries` as mutable more than once at a time
|
||||
--> tests/ui/system_query_set_iter_lifetime_safety.rs:24:18
|
||||
|
|
||||
20 | let q1 = queries.q1();
|
||||
20 | let q1 = queries.p1();
|
||||
| ------------ first mutable borrow occurs here
|
||||
...
|
||||
24 | let mut q2 = queries.q0();
|
||||
24 | let mut q2 = queries.p0();
|
||||
| ^^^^^^^^^^^^ second mutable borrow occurs here
|
||||
...
|
||||
29 | b.0 = a.0;
|
||||
|
|
|
@ -110,9 +110,9 @@ fn queue_wireframes(
|
|||
mut pipelines: ResMut<SpecializedMeshPipelines<WireframePipeline>>,
|
||||
mut pipeline_cache: ResMut<PipelineCache>,
|
||||
msaa: Res<Msaa>,
|
||||
mut material_meshes: QuerySet<(
|
||||
QueryState<(Entity, &Handle<Mesh>, &MeshUniform)>,
|
||||
QueryState<(Entity, &Handle<Mesh>, &MeshUniform), With<Wireframe>>,
|
||||
mut material_meshes: ParamSet<(
|
||||
Query<(Entity, &Handle<Mesh>, &MeshUniform)>,
|
||||
Query<(Entity, &Handle<Mesh>, &MeshUniform), With<Wireframe>>,
|
||||
)>,
|
||||
mut views: Query<(&ExtractedView, &mut RenderPhase<Opaque3d>)>,
|
||||
) {
|
||||
|
@ -153,9 +153,9 @@ fn queue_wireframes(
|
|||
};
|
||||
|
||||
if wireframe_config.global {
|
||||
material_meshes.q0().iter().for_each(add_render_phase);
|
||||
material_meshes.p0().iter().for_each(add_render_phase);
|
||||
} else {
|
||||
material_meshes.q1().iter().for_each(add_render_phase);
|
||||
material_meshes.p1().iter().for_each(add_render_phase);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,13 +11,14 @@ use crate::{
|
|||
use bevy_app::{App, CoreStage, Plugin, StartupStage};
|
||||
use bevy_asset::{AssetEvent, Assets, Handle};
|
||||
use bevy_ecs::{
|
||||
change_detection::DetectChanges,
|
||||
component::Component,
|
||||
entity::Entity,
|
||||
event::EventReader,
|
||||
prelude::{DetectChanges, QueryState, With},
|
||||
prelude::With,
|
||||
query::Added,
|
||||
reflect::ReflectComponent,
|
||||
system::{Commands, Query, QuerySet, Res, ResMut},
|
||||
system::{Commands, ParamSet, Query, Res, ResMut},
|
||||
};
|
||||
use bevy_math::{Mat4, UVec2, Vec2, Vec3};
|
||||
use bevy_reflect::{Reflect, ReflectDeserialize};
|
||||
|
@ -153,9 +154,9 @@ pub fn camera_system<T: CameraProjection + Component>(
|
|||
mut image_asset_events: EventReader<AssetEvent<Image>>,
|
||||
windows: Res<Windows>,
|
||||
images: Res<Assets<Image>>,
|
||||
mut queries: QuerySet<(
|
||||
QueryState<(Entity, &mut Camera, &mut T)>,
|
||||
QueryState<Entity, Added<Camera>>,
|
||||
mut queries: ParamSet<(
|
||||
Query<(Entity, &mut Camera, &mut T)>,
|
||||
Query<Entity, Added<Camera>>,
|
||||
)>,
|
||||
) {
|
||||
let mut changed_window_ids = Vec::new();
|
||||
|
@ -191,10 +192,10 @@ pub fn camera_system<T: CameraProjection + Component>(
|
|||
.collect();
|
||||
|
||||
let mut added_cameras = vec![];
|
||||
for entity in &mut queries.q1().iter() {
|
||||
for entity in &mut queries.p1().iter() {
|
||||
added_cameras.push(entity);
|
||||
}
|
||||
for (entity, mut camera, mut camera_projection) in queries.q0().iter_mut() {
|
||||
for (entity, mut camera, mut camera_projection) in queries.p0().iter_mut() {
|
||||
if camera
|
||||
.target
|
||||
.is_changed(&changed_window_ids, &changed_image_handles)
|
||||
|
|
|
@ -140,9 +140,9 @@ pub fn update_frusta<T: Component + CameraProjection + Send + Sync + 'static>(
|
|||
|
||||
pub fn check_visibility(
|
||||
mut view_query: Query<(&mut VisibleEntities, &Frustum, Option<&RenderLayers>), With<Camera>>,
|
||||
mut visible_entity_query: QuerySet<(
|
||||
QueryState<&mut ComputedVisibility>,
|
||||
QueryState<(
|
||||
mut visible_entity_query: ParamSet<(
|
||||
Query<&mut ComputedVisibility>,
|
||||
Query<(
|
||||
Entity,
|
||||
&Visibility,
|
||||
&mut ComputedVisibility,
|
||||
|
@ -154,7 +154,7 @@ pub fn check_visibility(
|
|||
)>,
|
||||
) {
|
||||
// Reset the computed visibility to false
|
||||
for mut computed_visibility in visible_entity_query.q0().iter_mut() {
|
||||
for mut computed_visibility in visible_entity_query.p0().iter_mut() {
|
||||
computed_visibility.is_visible = false;
|
||||
}
|
||||
|
||||
|
@ -170,7 +170,7 @@ pub fn check_visibility(
|
|||
maybe_aabb,
|
||||
maybe_no_frustum_culling,
|
||||
maybe_transform,
|
||||
) in visible_entity_query.q1().iter_mut()
|
||||
) in visible_entity_query.p1().iter_mut()
|
||||
{
|
||||
if !visibility.is_visible {
|
||||
continue;
|
||||
|
|
|
@ -3,9 +3,9 @@ use bevy_ecs::{
|
|||
bundle::Bundle,
|
||||
component::Component,
|
||||
entity::Entity,
|
||||
query::{Changed, QueryState, With},
|
||||
query::{Changed, With},
|
||||
reflect::ReflectComponent,
|
||||
system::{Local, Query, QuerySet, Res, ResMut},
|
||||
system::{Local, ParamSet, Query, Res, ResMut},
|
||||
};
|
||||
use bevy_math::{Size, Vec3};
|
||||
use bevy_reflect::Reflect;
|
||||
|
@ -138,13 +138,13 @@ pub fn text2d_system(
|
|||
mut texture_atlases: ResMut<Assets<TextureAtlas>>,
|
||||
mut font_atlas_set_storage: ResMut<Assets<FontAtlasSet>>,
|
||||
mut text_pipeline: ResMut<DefaultTextPipeline>,
|
||||
mut text_queries: QuerySet<(
|
||||
QueryState<Entity, (With<Text2dSize>, Changed<Text>)>,
|
||||
QueryState<(&Text, Option<&Text2dBounds>, &mut Text2dSize), With<Text2dSize>>,
|
||||
mut text_queries: ParamSet<(
|
||||
Query<Entity, (With<Text2dSize>, Changed<Text>)>,
|
||||
Query<(&Text, Option<&Text2dBounds>, &mut Text2dSize), With<Text2dSize>>,
|
||||
)>,
|
||||
) {
|
||||
// Adds all entities where the text or the style has changed to the local queue
|
||||
for entity in text_queries.q0().iter_mut() {
|
||||
for entity in text_queries.p0().iter_mut() {
|
||||
queued_text.entities.push(entity);
|
||||
}
|
||||
|
||||
|
@ -156,7 +156,7 @@ pub fn text2d_system(
|
|||
|
||||
// Computes all text in the local queue
|
||||
let mut new_queue = Vec::new();
|
||||
let mut query = text_queries.q1();
|
||||
let mut query = text_queries.p1();
|
||||
for entity in queued_text.entities.drain(..) {
|
||||
if let Ok((text, bounds, mut calculated_size)) = query.get_mut(entity) {
|
||||
let text_bounds = match bounds {
|
||||
|
|
|
@ -2,9 +2,8 @@ use crate::{CalculatedSize, Style, Val};
|
|||
use bevy_asset::Assets;
|
||||
use bevy_ecs::{
|
||||
entity::Entity,
|
||||
prelude::QueryState,
|
||||
query::{Changed, Or, With},
|
||||
system::{Local, QuerySet, Res, ResMut},
|
||||
system::{Local, ParamSet, Query, Res, ResMut},
|
||||
};
|
||||
use bevy_math::Size;
|
||||
use bevy_render::texture::Image;
|
||||
|
@ -46,10 +45,10 @@ pub fn text_system(
|
|||
mut texture_atlases: ResMut<Assets<TextureAtlas>>,
|
||||
mut font_atlas_set_storage: ResMut<Assets<FontAtlasSet>>,
|
||||
mut text_pipeline: ResMut<DefaultTextPipeline>,
|
||||
mut text_queries: QuerySet<(
|
||||
QueryState<Entity, Or<(Changed<Text>, Changed<Style>)>>,
|
||||
QueryState<Entity, (With<Text>, With<Style>)>,
|
||||
QueryState<(&Text, &Style, &mut CalculatedSize)>,
|
||||
mut text_queries: ParamSet<(
|
||||
Query<Entity, Or<(Changed<Text>, Changed<Style>)>>,
|
||||
Query<Entity, (With<Text>, With<Style>)>,
|
||||
Query<(&Text, &Style, &mut CalculatedSize)>,
|
||||
)>,
|
||||
) {
|
||||
let scale_factor = windows.scale_factor(WindowId::primary());
|
||||
|
@ -59,12 +58,12 @@ pub fn text_system(
|
|||
#[allow(clippy::float_cmp)]
|
||||
if *last_scale_factor == scale_factor {
|
||||
// Adds all entities where the text or the style has changed to the local queue
|
||||
for entity in text_queries.q0().iter() {
|
||||
for entity in text_queries.p0().iter() {
|
||||
queued_text.entities.push(entity);
|
||||
}
|
||||
} else {
|
||||
// If the scale factor has changed, queue all text
|
||||
for entity in text_queries.q1().iter() {
|
||||
for entity in text_queries.p1().iter() {
|
||||
queued_text.entities.push(entity);
|
||||
}
|
||||
*last_scale_factor = scale_factor;
|
||||
|
@ -76,7 +75,7 @@ pub fn text_system(
|
|||
|
||||
// Computes all text in the local queue
|
||||
let mut new_queue = Vec::new();
|
||||
let mut query = text_queries.q2();
|
||||
let mut query = text_queries.p2();
|
||||
for entity in queued_text.entities.drain(..) {
|
||||
if let Ok((text, style, mut calculated_size)) = query.get_mut(entity) {
|
||||
let node_size = Size::new(
|
||||
|
|
|
@ -60,9 +60,9 @@ fn main() {
|
|||
}
|
||||
```
|
||||
|
||||
Solution #2: use a [`QuerySet`](https://docs.rs/bevy/*/bevy/ecs/system/struct.QuerySet.html)
|
||||
Solution #2: use a `ParamSet`
|
||||
|
||||
A [`QuerySet`](https://docs.rs/bevy/*/bevy/ecs/system/struct.QuerySet.html) will let you have conflicting queries as a parameter, but you will still be responsible of not using them at the same time in your system.
|
||||
A `ParamSet` will let you have conflicting queries as a parameter, but you will still be responsible of not using them at the same time in your system.
|
||||
|
||||
```rust,no_run
|
||||
use bevy::prelude::*;
|
||||
|
@ -74,9 +74,9 @@ struct Player;
|
|||
struct Enemy;
|
||||
|
||||
fn move_enemies_to_player(
|
||||
mut transforms: QuerySet<(
|
||||
QueryState<&mut Transform, With<Enemy>>,
|
||||
QueryState<&Transform, With<Player>>,
|
||||
mut transforms: ParamSet<(
|
||||
Query<&mut Transform, With<Enemy>>,
|
||||
Query<&Transform, With<Player>>,
|
||||
)>,
|
||||
) {
|
||||
// ...
|
||||
|
|
|
@ -144,28 +144,28 @@ fn toggle_light(
|
|||
fn toggle_shadows(
|
||||
mut commands: Commands,
|
||||
input: Res<Input<KeyCode>>,
|
||||
mut queries: QuerySet<(
|
||||
QueryState<Entity, (With<Handle<Mesh>>, With<NotShadowCaster>)>,
|
||||
QueryState<Entity, (With<Handle<Mesh>>, With<NotShadowReceiver>)>,
|
||||
QueryState<Entity, (With<Handle<Mesh>>, Without<NotShadowCaster>)>,
|
||||
QueryState<Entity, (With<Handle<Mesh>>, Without<NotShadowReceiver>)>,
|
||||
mut queries: ParamSet<(
|
||||
Query<Entity, (With<Handle<Mesh>>, With<NotShadowCaster>)>,
|
||||
Query<Entity, (With<Handle<Mesh>>, With<NotShadowReceiver>)>,
|
||||
Query<Entity, (With<Handle<Mesh>>, Without<NotShadowCaster>)>,
|
||||
Query<Entity, (With<Handle<Mesh>>, Without<NotShadowReceiver>)>,
|
||||
)>,
|
||||
) {
|
||||
if input.just_pressed(KeyCode::C) {
|
||||
println!("Toggling casters");
|
||||
for entity in queries.q0().iter() {
|
||||
for entity in queries.p0().iter() {
|
||||
commands.entity(entity).remove::<NotShadowCaster>();
|
||||
}
|
||||
for entity in queries.q2().iter() {
|
||||
for entity in queries.p2().iter() {
|
||||
commands.entity(entity).insert(NotShadowCaster);
|
||||
}
|
||||
}
|
||||
if input.just_pressed(KeyCode::R) {
|
||||
println!("Toggling receivers");
|
||||
for entity in queries.q1().iter() {
|
||||
for entity in queries.p1().iter() {
|
||||
commands.entity(entity).remove::<NotShadowReceiver>();
|
||||
}
|
||||
for entity in queries.q3().iter() {
|
||||
for entity in queries.p3().iter() {
|
||||
commands.entity(entity).insert(NotShadowReceiver);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -254,15 +254,12 @@ fn move_player(
|
|||
fn focus_camera(
|
||||
time: Res<Time>,
|
||||
mut game: ResMut<Game>,
|
||||
mut transforms: QuerySet<(
|
||||
QueryState<&mut Transform, With<Camera3d>>,
|
||||
QueryState<&Transform>,
|
||||
)>,
|
||||
mut transforms: ParamSet<(Query<&mut Transform, With<Camera3d>>, Query<&Transform>)>,
|
||||
) {
|
||||
const SPEED: f32 = 2.0;
|
||||
// if there is both a player and a bonus, target the mid-point of them
|
||||
if let (Some(player_entity), Some(bonus_entity)) = (game.player.entity, game.bonus.entity) {
|
||||
let transform_query = transforms.q1();
|
||||
let transform_query = transforms.p1();
|
||||
if let (Ok(player_transform), Ok(bonus_transform)) = (
|
||||
transform_query.get(player_entity),
|
||||
transform_query.get(bonus_entity),
|
||||
|
@ -273,7 +270,7 @@ fn focus_camera(
|
|||
}
|
||||
// otherwise, if there is only a player, target the player
|
||||
} else if let Some(player_entity) = game.player.entity {
|
||||
if let Ok(player_transform) = transforms.q1().get(player_entity) {
|
||||
if let Ok(player_transform) = transforms.p1().get(player_entity) {
|
||||
game.camera_should_focus = player_transform.translation;
|
||||
}
|
||||
// otherwise, target the middle
|
||||
|
@ -290,7 +287,7 @@ fn focus_camera(
|
|||
game.camera_is_focus += camera_motion;
|
||||
}
|
||||
// look at that new camera's actual focus
|
||||
for mut transform in transforms.q0().iter_mut() {
|
||||
for mut transform in transforms.p0().iter_mut() {
|
||||
*transform = transform.looking_at(game.camera_is_focus, Vec3::Y);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue