bevy/crates
François 3d6e4893f6 reverse how diagnostic values are saved (#3056)
# Objective

- Currently, when getting a diagnostic value, the oldest value is returned. This is not the best for a diagnostic with a large history, as you could get a value from several frames away

## Solution

- I changed the order in which the history is used to follow ["The “default” usage of this type as a queue is to use push_back to add to the queue, and pop_front to remove from the queue."](https://doc.rust-lang.org/std/collections/vec_deque/struct.VecDeque.html)
2022-02-07 21:50:52 +00:00
..
bevy_app improve error message for attempting to add systems using add_system_to_stage (#3287) 2022-02-04 02:26:18 +00:00
bevy_asset check if resource for asset already exists before adding it (#3560) 2022-02-06 01:07:56 +00:00
bevy_audio Update rodio 0.15 (#3846) 2022-02-03 04:25:44 +00:00
bevy_core impl more traits for bevy_core::Name (#3611) 2022-02-04 03:07:20 +00:00
bevy_core_pipeline Update ClearColor Resource docs (#3842) 2022-02-02 21:29:48 +00:00
bevy_crevice Don't panic in macro shape validation (#3647) 2022-01-15 22:14:43 +00:00
bevy_derive Don't panic in macro shape validation (#3647) 2022-01-15 22:14:43 +00:00
bevy_diagnostic reverse how diagnostic values are saved (#3056) 2022-02-07 21:50:52 +00:00
bevy_dylib Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_dynamic_plugin Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_ecs allow Entity to be deserialized with serde_json (#3873) 2022-02-06 04:16:16 +00:00
bevy_ecs_compile_fail_tests Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_gilrs Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_gltf Add TransformBundle (#3054) 2022-02-06 01:07:55 +00:00
bevy_input derive clone for Input (#3569) 2022-02-04 02:42:59 +00:00
bevy_internal Enable the doc_markdown clippy lint (#3457) 2022-01-09 23:20:13 +00:00
bevy_log Add crate level docs to bevy_log and enable #![warn(missing_docs)] (#3520) 2022-01-23 18:00:43 +00:00
bevy_macro_utils Don't panic in macro shape validation (#3647) 2022-01-15 22:14:43 +00:00
bevy_math Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_pbr fix: remove unneeded filter in check_light_mesh_visibility (#3861) 2022-02-04 03:07:22 +00:00
bevy_reflect document more of bevy_reflect (#3655) 2022-01-14 19:09:44 +00:00
bevy_render Fix HDR asset support (#3795) 2022-02-04 21:22:12 +00:00
bevy_scene Increment last event count on next instead of iter (#2382) 2022-02-02 02:29:33 +00:00
bevy_sprite Add the Inside version to the Collision enum (#2489) 2022-02-01 22:40:25 +00:00
bevy_tasks Document bevy_tasks and enable #![warn(missing_docs)] (#3509) 2022-01-16 04:53:22 +00:00
bevy_text Update docstrings for text_system and text2d_system (#3732) 2022-01-20 19:32:16 +00:00
bevy_transform Add TransformBundle (#3054) 2022-02-06 01:07:55 +00:00
bevy_ui Fix node update (#3785) 2022-02-04 03:37:42 +00:00
bevy_utils Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_window Replace VSync with PresentMode (#3812) 2022-02-04 03:37:44 +00:00
bevy_winit Replace VSync with PresentMode (#3812) 2022-02-04 03:37:44 +00:00