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fix: remove unneeded filter in check_light_mesh_visibility (#3861)
# Objective The query for `VisiblePointLights` in `check_light_mesh_visibility` has a `Without<DirectionalLight>` filter. However, because `VisiblePointLights` is no longer an alias for `VisibleEntities`, the query won't conflict with the query for `DirectionalLight`s and thus the filter is unnecessary. ## Solution Remove the filter and the outdated comment explaining its purpose.
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1 changed files with 1 additions and 3 deletions
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@ -686,9 +686,7 @@ pub fn update_point_light_frusta(
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}
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pub fn check_light_mesh_visibility(
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// NOTE: VisiblePointLights is an alias for VisibleEntities so the Without<DirectionalLight>
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// is needed to avoid an unnecessary QuerySet
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visible_point_lights: Query<&VisiblePointLights, Without<DirectionalLight>>,
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visible_point_lights: Query<&VisiblePointLights>,
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mut point_lights: Query<(
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&PointLight,
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&GlobalTransform,
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