mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
7a7f097485
# Objective - Related #4276. - Part of the splitting process of #3503. ## Solution - Move `Size` to `bevy_ui`. ## Reasons - `Size` is only needed in `bevy_ui` (because it needs to use `Val` instead of `f32`), but it's also used as a worse `Vec2` replacement in other areas. - `Vec2` is more powerful than `Size` so it should be used whenever possible. - Discussion in #3503. ## Changelog ### Changed - The `Size` type got moved from `bevy_math` to `bevy_ui`. ## Migration Guide - The `Size` type got moved from `bevy::math` to `bevy::ui`. To migrate you just have to import `bevy::ui::Size` instead of `bevy::math::Math` or use the `bevy::prelude` instead. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
121 lines
3.9 KiB
Rust
121 lines
3.9 KiB
Rust
use bevy::{prelude::*, text::Text2dBounds};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup)
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.add_system(animate_translation)
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.add_system(animate_rotation)
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.add_system(animate_scale)
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.run();
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}
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#[derive(Component)]
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struct AnimateTranslation;
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#[derive(Component)]
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struct AnimateRotation;
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#[derive(Component)]
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struct AnimateScale;
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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let font = asset_server.load("fonts/FiraSans-Bold.ttf");
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let text_style = TextStyle {
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font,
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font_size: 60.0,
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color: Color::WHITE,
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};
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let text_alignment = TextAlignment {
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vertical: VerticalAlign::Center,
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horizontal: HorizontalAlign::Center,
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};
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// 2d camera
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commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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// Demonstrate changing translation
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commands
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.spawn_bundle(Text2dBundle {
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text: Text::with_section("translation", text_style.clone(), text_alignment),
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..default()
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})
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.insert(AnimateTranslation);
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// Demonstrate changing rotation
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commands
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.spawn_bundle(Text2dBundle {
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text: Text::with_section("rotation", text_style.clone(), text_alignment),
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..default()
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})
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.insert(AnimateRotation);
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// Demonstrate changing scale
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commands
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.spawn_bundle(Text2dBundle {
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text: Text::with_section("scale", text_style.clone(), text_alignment),
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..default()
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})
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.insert(AnimateScale);
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// Demonstrate text wrapping
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let box_size = Vec2::new(300.0, 200.0);
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let box_position = Vec2::new(0.0, -250.0);
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commands.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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color: Color::rgb(0.25, 0.25, 0.75),
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custom_size: Some(Vec2::new(box_size.x, box_size.y)),
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..default()
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},
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transform: Transform::from_translation(box_position.extend(0.0)),
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..default()
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});
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let text_alignment_topleft = TextAlignment {
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vertical: VerticalAlign::Top,
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horizontal: HorizontalAlign::Left,
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};
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commands.spawn_bundle(Text2dBundle {
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text: Text::with_section(
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"this text wraps in the box",
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text_style,
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text_alignment_topleft,
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),
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text_2d_bounds: Text2dBounds {
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// Wrap text in the rectangle
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size: box_size,
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},
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// We align text to the top-left, so this transform is the top-left corner of our text. The
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// box is centered at box_position, so it is necessary to move by half of the box size to
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// keep the text in the box.
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transform: Transform::from_xyz(
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box_position.x - box_size.x / 2.0,
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box_position.y + box_size.y / 2.0,
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1.0,
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),
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..default()
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});
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}
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fn animate_translation(
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time: Res<Time>,
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mut query: Query<&mut Transform, (With<Text>, With<AnimateTranslation>)>,
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) {
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for mut transform in query.iter_mut() {
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transform.translation.x = 100.0 * time.seconds_since_startup().sin() as f32 - 400.0;
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transform.translation.y = 100.0 * time.seconds_since_startup().cos() as f32;
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}
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}
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fn animate_rotation(
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time: Res<Time>,
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mut query: Query<&mut Transform, (With<Text>, With<AnimateRotation>)>,
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) {
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for mut transform in query.iter_mut() {
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transform.rotation = Quat::from_rotation_z(time.seconds_since_startup().cos() as f32);
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}
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}
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fn animate_scale(
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time: Res<Time>,
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mut query: Query<&mut Transform, (With<Text>, With<AnimateScale>)>,
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) {
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// Consider changing font-size instead of scaling the transform. Scaling a Text2D will scale the
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// rendered quad, resulting in a pixellated look.
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for mut transform in query.iter_mut() {
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transform.translation = Vec3::new(400.0, 0.0, 0.0);
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transform.scale = Vec3::splat((time.seconds_since_startup().sin() as f32 + 1.1) * 2.0);
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}
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}
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