bevy/examples/2d
Christopher Durham 3d4e0066f4 Move float_ord from bevy_core to bevy_utils (#4189)
# Objective

Reduce the catch-all grab-bag of functionality in bevy_core by moving FloatOrd to bevy_utils.

A step in addressing #2931 and splitting bevy_core into more specific locations.

## Solution

Move FloatOrd into bevy_utils. Fix the compile errors.

As a result, bevy_core_pipeline, bevy_pbr, bevy_sprite, bevy_text, and bevy_ui no longer depend on bevy_core (they were only using it for `FloatOrd` previously).
2022-04-27 18:02:05 +00:00
..
mesh2d.rs default() shorthand (#4071) 2022-03-01 20:52:09 +00:00
mesh2d_manual.rs Move float_ord from bevy_core to bevy_utils (#4189) 2022-04-27 18:02:05 +00:00
move_sprite.rs default() shorthand (#4071) 2022-03-01 20:52:09 +00:00
rect.rs default() shorthand (#4071) 2022-03-01 20:52:09 +00:00
rotation.rs default() shorthand (#4071) 2022-03-01 20:52:09 +00:00
sprite.rs default() shorthand (#4071) 2022-03-01 20:52:09 +00:00
sprite_flipping.rs default() shorthand (#4071) 2022-03-01 20:52:09 +00:00
sprite_sheet.rs bevy_derive: Add derives for Deref and DerefMut (#4328) 2022-03-29 02:10:06 +00:00
text2d.rs Move Size to bevy_ui (#4285) 2022-04-25 13:54:46 +00:00
texture_atlas.rs default() shorthand (#4071) 2022-03-01 20:52:09 +00:00