.. |
bevy_animation
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Fix minor typos in code and docs (#7378)
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2023-01-27 12:12:53 +00:00 |
bevy_app
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Remove App::add_sub_app (#7290)
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2023-01-24 21:24:25 +00:00 |
bevy_asset
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update winit to 0.28 (#7480)
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2023-02-03 16:41:39 +00:00 |
bevy_audio
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AudioOutput is actually a normal resource now, not a non-send resource (#7262)
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2023-01-18 17:20:26 +00:00 |
bevy_core
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Increment FrameCount in CoreStage::Last. (#7477)
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2023-02-02 21:06:29 +00:00 |
bevy_core_pipeline
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Extract component derive (#7399)
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2023-01-30 18:12:16 +00:00 |
bevy_derive
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update winit to 0.28 (#7480)
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2023-02-03 16:41:39 +00:00 |
bevy_diagnostic
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Rename dynamic feature (#7340)
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2023-01-23 14:28:00 +00:00 |
bevy_dylib
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Rename dynamic feature (#7340)
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2023-01-23 14:28:00 +00:00 |
bevy_dynamic_plugin
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Adapt path type of dynamically_load_plugin (#6734)
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2022-12-05 23:39:43 +00:00 |
bevy_ecs
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Remove ExclusiveSystemParam::apply (#7489)
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2023-02-04 00:25:09 +00:00 |
bevy_ecs_compile_fail_tests
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Fix clippy lints and failed test with Rust 1.66 (#6945)
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2022-12-15 18:05:15 +00:00 |
bevy_encase_derive
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add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164)
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2023-01-11 21:12:02 +00:00 |
bevy_gilrs
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Gamepad events refactor (#6965)
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2023-01-09 19:24:52 +00:00 |
bevy_gltf
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enum Visibility component (#6320)
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2022-12-25 00:39:29 +00:00 |
bevy_hierarchy
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Add ReplaceChildren and ClearChildren EntityCommands (#6035)
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2023-01-16 21:24:15 +00:00 |
bevy_input
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Reduce internal system order ambiguities, and add an example explaining them (#7383)
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2023-01-31 01:47:00 +00:00 |
bevy_internal
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update winit to 0.28 (#7480)
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2023-02-03 16:41:39 +00:00 |
bevy_log
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Fix suppression of all console logs when trace_tracy is enabled (#6955)
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2022-12-20 23:45:43 +00:00 |
bevy_macro_utils
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Update toml_edit to 0.18 (#7370)
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2023-01-26 18:09:43 +00:00 |
bevy_math
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Improve code/comments for Ray::intersect_plane and its tests (#6823)
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2022-12-05 22:49:06 +00:00 |
bevy_mikktspace
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Release 0.9.0 (#6568)
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2022-11-12 20:01:29 +00:00 |
bevy_pbr
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Reduce internal system order ambiguities, and add an example explaining them (#7383)
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2023-01-31 01:47:00 +00:00 |
bevy_ptr
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Fix minor typos in code and docs (#7378)
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2023-01-27 12:12:53 +00:00 |
bevy_reflect
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Follow up on Todo in bevy_reflect_derive (#7461)
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2023-02-02 04:37:32 +00:00 |
bevy_reflect_compile_fail_tests
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Enable deriving Reflect on structs with generic types (#7364)
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2023-01-28 00:12:06 +00:00 |
bevy_render
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Stageless: move MainThreadExecutor to schedule_v3 (#7444)
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2023-02-03 03:19:41 +00:00 |
bevy_scene
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bevy_ecs: ReflectComponentFns without World (#7206)
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2023-02-03 05:53:58 +00:00 |
bevy_sprite
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Only compute sprite color once per quad (#7498)
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2023-02-04 08:36:21 +00:00 |
bevy_tasks
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Fix minor typos in code and docs (#7378)
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2023-01-27 12:12:53 +00:00 |
bevy_text
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Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283)
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2023-01-21 00:17:11 +00:00 |
bevy_time
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re-enable tests on apple silicon (#7400)
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2023-01-28 19:00:27 +00:00 |
bevy_transform
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Reduce internal system order ambiguities, and add an example explaining them (#7383)
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2023-01-31 01:47:00 +00:00 |
bevy_ui
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change the default width and height of Size to Val::Auto (#7475)
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2023-02-03 01:35:06 +00:00 |
bevy_utils
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Fix minor typos in code and docs (#7378)
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2023-01-27 12:12:53 +00:00 |
bevy_window
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update winit to 0.28 (#7480)
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2023-02-03 16:41:39 +00:00 |
bevy_winit
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update winit to 0.28 (#7480)
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2023-02-03 16:41:39 +00:00 |