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1d0d8a3397
I was putting together the Bevy 0.6 release blog post and wanted a simple area light radius example, so here we are :) ![image](https://user-images.githubusercontent.com/2694663/147786883-63454290-b5b1-4456-9762-0b0b47e16bb5.png) |
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.. | ||
3d_scene.rs | ||
lighting.rs | ||
load_gltf.rs | ||
many_cubes.rs | ||
msaa.rs | ||
orthographic.rs | ||
parenting.rs | ||
pbr.rs | ||
shadow_biases.rs | ||
shadow_caster_receiver.rs | ||
spherical_area_lights.rs | ||
texture.rs | ||
update_gltf_scene.rs | ||
wireframe.rs |