bevy/examples/3d
Carter Anderson 1d0d8a3397 Spherical area lights example (#3498)
I was putting together the Bevy 0.6 release blog post and wanted a simple area light radius example, so here we are :)

![image](https://user-images.githubusercontent.com/2694663/147786883-63454290-b5b1-4456-9762-0b0b47e16bb5.png)
2021-12-30 21:07:26 +00:00
..
3d_scene.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lighting.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
load_gltf.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
many_cubes.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
msaa.rs Fix doc_markdown lints in examples (#3486) 2021-12-29 17:25:34 +00:00
orthographic.rs Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
parenting.rs Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00
pbr.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
shadow_biases.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
shadow_caster_receiver.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
spherical_area_lights.rs Spherical area lights example (#3498) 2021-12-30 21:07:26 +00:00
texture.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
update_gltf_scene.rs Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00
wireframe.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00