bevy/crates/bevy_ui/src/measurement.rs
ickshonpe fe37ba5360
Change the default for the measure_func field of ContentSize to None. (#9346)
# Objective

The default for `ContentSize` should have the `measure_func` field set
to `None`, instead of a fixed size of zero. This means that until a
measure func is set the size of the UI node will be determined by its
`Style` constraints. This is preferable as it allows users to specify
the space the Node should take up in the layout while waiting for
content to load.

## Solution

Derive `Default` for `ContentSize`.

The PR also adds a `fixed_size` helper function to make it a bit easier
to access the old behaviour.

## Changelog
* Derived `Default` for `ContentSize`
* Added a `fixed_size` helper function to `ContentSize` that creates a
new `ContentSize` with a `MeasureFunc` that always returns the same
value, regardless of layout constraints.

## Migration Guide
The default for `ContentSize` now sets its `measure_func` to `None`,
instead of a fixed size measure that returns `Vec2::ZERO`.
The helper function `fixed_size` can be called with
`ContentSize::fixed_size(Vec2::ZERO)` to get the previous behaviour.
2023-08-07 23:06:40 +00:00

76 lines
2.3 KiB
Rust

use bevy_ecs::prelude::Component;
use bevy_ecs::reflect::ReflectComponent;
use bevy_math::Vec2;
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
use std::fmt::Formatter;
pub use taffy::style::AvailableSpace;
use taffy::{node::MeasureFunc, prelude::Size as TaffySize};
impl std::fmt::Debug for ContentSize {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("ContentSize").finish()
}
}
/// A `Measure` is used to compute the size of a ui node
/// when the size of that node is based on its content.
pub trait Measure: Send + Sync + 'static {
/// Calculate the size of the node given the constraints.
fn measure(
&self,
width: Option<f32>,
height: Option<f32>,
available_width: AvailableSpace,
available_height: AvailableSpace,
) -> Vec2;
}
/// A `FixedMeasure` is a `Measure` that ignores all constraints and
/// always returns the same size.
#[derive(Default, Clone)]
pub struct FixedMeasure {
pub size: Vec2,
}
impl Measure for FixedMeasure {
fn measure(
&self,
_: Option<f32>,
_: Option<f32>,
_: AvailableSpace,
_: AvailableSpace,
) -> Vec2 {
self.size
}
}
/// A node with a `ContentSize` component is a node where its size
/// is based on its content.
#[derive(Component, Reflect, Default)]
#[reflect(Component, Default)]
pub struct ContentSize {
/// The `Measure` used to compute the intrinsic size
#[reflect(ignore)]
pub(crate) measure_func: Option<MeasureFunc>,
}
impl ContentSize {
/// Set a `Measure` for the UI node entity with this component
pub fn set(&mut self, measure: impl Measure) {
let measure_func = move |size: TaffySize<_>, available: TaffySize<_>| {
let size = measure.measure(size.width, size.height, available.width, available.height);
TaffySize {
width: size.x,
height: size.y,
}
};
self.measure_func = Some(MeasureFunc::Boxed(Box::new(measure_func)));
}
/// Creates a `ContentSize` with a `Measure` that always returns given `size` argument, regardless of the UI layout's constraints.
pub fn fixed_size(size: Vec2) -> ContentSize {
let mut content_size = Self::default();
content_size.set(FixedMeasure { size });
content_size
}
}