..
bevy_a11y
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_animation
Some animation doc improvements ( #15860 )
2024-10-11 20:52:58 +00:00
bevy_app
Rename App/World::observe
to add_observer
, EntityWorldMut::observe_entity
to observe
. ( #15754 )
2024-10-09 15:39:29 +00:00
bevy_asset
Fix potential deadlock in AssetServer
on single-threaded modes. ( #15808 )
2024-10-11 16:42:07 +00:00
bevy_audio
Fix audio not playing ( #15638 )
2024-10-04 01:07:09 +00:00
bevy_color
Remove thiserror
from bevy_color
( #15777 )
2024-10-09 14:18:41 +00:00
bevy_core
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_core_pipeline
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
bevy_derive
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_dev_tools
split up TextStyle
( #15857 )
2024-10-13 17:06:22 +00:00
bevy_diagnostic
Update sysinfo requirement from 0.31.0 to 0.32.0 ( #15697 )
2024-10-07 07:31:17 +00:00
bevy_dylib
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org ( #12965 )
2024-07-29 23:10:16 +00:00
bevy_ecs
Use oslog for ios ( #13364 )
2024-10-11 08:58:14 +00:00
bevy_encase_derive
Update `glam
to 0.29,
encase
` to 0.10. ( #15249 )
2024-09-23 19:44:02 +00:00
bevy_gilrs
Remove thiserror
from bevy_gilrs
( #15773 )
2024-10-09 14:21:25 +00:00
bevy_gizmos
Fix gizmos ( #15836 )
2024-10-10 22:04:04 +00:00
bevy_gltf
Remove the Component
trait implementation from Handle
( #15796 )
2024-10-09 21:10:01 +00:00
bevy_hierarchy
Add more tools for traversing hierarchies ( #15627 )
2024-10-07 15:24:57 +00:00
bevy_image
Remove thiserror
from bevy_image
( #15771 )
2024-10-09 14:23:53 +00:00
bevy_input
Remove thiserror
from bevy_input
( #15770 )
2024-10-09 14:23:01 +00:00
bevy_internal
Add mesh picking backend and MeshRayCast
system parameter ( #15800 )
2024-10-13 17:24:19 +00:00
bevy_log
Use oslog for ios ( #13364 )
2024-10-11 08:58:14 +00:00
bevy_macro_utils
Modify derive_label
to support no_std
environments ( #15465 )
2024-09-27 20:23:26 +00:00
bevy_math
Improve PhantomData
held by curve adaptors ( #15881 )
2024-10-13 17:06:21 +00:00
bevy_mesh
Remove thiserror
from bevy_mesh
( #15768 )
2024-10-09 14:24:54 +00:00
bevy_mikktspace
Add no_std
support to bevy_mikktspace
( #15528 )
2024-09-30 18:17:03 +00:00
bevy_pbr
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
bevy_picking
Add mesh picking backend and MeshRayCast
system parameter ( #15800 )
2024-10-13 17:24:19 +00:00
bevy_ptr
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_reflect
bevy_reflect: Add crate level functions
feature docs ( #15086 )
2024-10-09 18:06:56 +00:00
bevy_remote
Remove a dbg!
statement left over from debugging ( #15867 )
2024-10-12 09:07:01 +00:00
bevy_render
spirv_shader_passthrough
must enable wgpu/spirv
(#15873 )
2024-10-13 17:25:27 +00:00
bevy_scene
Rename App/World::observe
to add_observer
, EntityWorldMut::observe_entity
to observe
. ( #15754 )
2024-10-09 15:39:29 +00:00
bevy_sprite
Fix broken mesh2d ( #15838 )
2024-10-10 21:28:45 +00:00
bevy_state
Add World::get_resource_or_init
as an alternative to World::get_resource_or_insert_with
( #15758 )
2024-10-09 20:56:26 +00:00
bevy_tasks
bump async-channel to 2.3.0 ( #15497 )
2024-09-28 19:21:59 +00:00
bevy_text
split up TextStyle
( #15857 )
2024-10-13 17:06:22 +00:00
bevy_time
Remove thiserror
from bevy_time
( #15759 )
2024-10-09 14:13:28 +00:00
bevy_transform
Remove thiserror
from bevy_transform
( #15761 )
2024-10-09 14:27:30 +00:00
bevy_ui
Filter UI traversal to only Node and GhostNode ( #15746 )
2024-10-13 17:25:15 +00:00
bevy_utils
Minor fixes for bevy_utils
in no_std
( #15463 )
2024-10-04 19:25:49 +00:00
bevy_window
Add bevy_window::Window
options for MacOS ( #15820 )
2024-10-11 21:11:21 +00:00
bevy_winit
Add bevy_window::Window
options for MacOS ( #15820 )
2024-10-11 21:11:21 +00:00