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3d_scene.rs
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Emissive is now LinearRgba on StandardMaterial (#13352)
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2024-05-24 17:23:35 +00:00 |
3d_shapes.rs
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Tetrahedron mesh (#13463)
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2024-05-22 12:22:11 +00:00 |
3d_viewport_to_world.rs
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Emissive is now LinearRgba on StandardMaterial (#13352)
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2024-05-24 17:23:35 +00:00 |
animated_material.rs
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Add hue traits (#12399)
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2024-03-22 00:36:46 +00:00 |
anti_aliasing.rs
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Emissive is now LinearRgba on StandardMaterial (#13352)
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2024-05-24 17:23:35 +00:00 |
atmospheric_fog.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
auto_exposure.rs
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Implement Auto Exposure plugin (#12792)
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2024-05-03 17:45:17 +00:00 |
blend_modes.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
bloom_3d.rs
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Emissive is now LinearRgba on StandardMaterial (#13352)
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2024-05-24 17:23:35 +00:00 |
clearcoat.rs
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Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031)
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2024-05-05 22:57:05 +00:00 |
color_grading.rs
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Fix CI error on new color grading example (#13180)
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2024-05-02 13:40:45 +00:00 |
deferred_rendering.rs
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Use load_with_settings instead of manually overriding srgbness in examples (#13399)
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2024-05-16 23:26:22 +00:00 |
depth_of_field.rs
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Implement fast depth of field as a postprocessing effect. (#13009)
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2024-05-13 18:23:56 +00:00 |
fog.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
generate_custom_mesh.rs
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Clarify comment about camera coordinate system (#13056)
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2024-04-23 14:58:28 +00:00 |
irradiance_volumes.rs
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separating finite and infinite 3d planes (#12426)
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2024-04-18 14:13:22 +00:00 |
lighting.rs
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Emissive is now LinearRgba on StandardMaterial (#13352)
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2024-05-24 17:23:35 +00:00 |
lightmaps.rs
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Add emissive_exposure_weight to the StandardMaterial (#13350)
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2024-05-17 13:49:53 +00:00 |
lines.rs
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Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216)
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2024-03-01 20:56:21 +00:00 |
load_gltf.rs
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New Exposure and Lighting Defaults (and calibrate examples) (#11868)
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2024-02-15 20:42:48 +00:00 |
meshlet.rs
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Example setup for tooling (#13088)
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2024-05-02 20:10:09 +00:00 |
motion_blur.rs
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Fix motion blur on wasm (#13099)
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2024-05-12 21:03:36 +00:00 |
orthographic.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
parallax_mapping.rs
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Use load_with_settings instead of manually overriding srgbness in examples (#13399)
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2024-05-16 23:26:22 +00:00 |
parenting.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
pbr.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
reflection_probes.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
render_to_texture.rs
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example render_to_texture: remove extra light (#13398)
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2024-05-16 23:26:55 +00:00 |
shadow_biases.rs
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Implement percentage-closer filtering (PCF) for point lights. (#12910)
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2024-04-10 20:16:08 +00:00 |
shadow_caster_receiver.rs
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Remove redundant imports (#12817)
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2024-04-01 19:59:08 +00:00 |
skybox.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
spherical_area_lights.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
split_screen.rs
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Fix "dark grey" colors becoming lighter in various examples (#12333)
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2024-03-06 05:19:59 +00:00 |
spotlight.rs
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Emissive is now LinearRgba on StandardMaterial (#13352)
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2024-05-24 17:23:35 +00:00 |
ssao.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
texture.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
tonemapping.rs
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Implement filmic color grading. (#13121)
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2024-05-02 12:18:59 +00:00 |
transmission.rs
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Emissive is now LinearRgba on StandardMaterial (#13352)
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2024-05-24 17:23:35 +00:00 |
transparency_3d.rs
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Implement alpha to coverage (A2C) support. (#12970)
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2024-04-15 20:37:52 +00:00 |
two_passes.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
update_gltf_scene.rs
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New Exposure and Lighting Defaults (and calibrate examples) (#11868)
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2024-02-15 20:42:48 +00:00 |
vertex_colors.rs
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Migrate from LegacyColor to bevy_color::Color (#12163)
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2024-02-29 19:35:12 +00:00 |
visibility_range.rs
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Implement visibility ranges, also known as hierarchical levels of detail (HLODs). (#12916)
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2024-05-03 00:11:35 +00:00 |
volumetric_fog.rs
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Implement volumetric fog and volumetric lighting, also known as light shafts or god rays. (#13057)
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2024-05-16 17:13:18 +00:00 |
wireframe.rs
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Use WireframeColor to override global color (#13034)
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2024-04-20 13:59:12 +00:00 |