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# Objective - Allow users to read window events in the sequence they appeared. This is important for precise input handling when there are multiple input events in a single frame (e.g. click and release vs release and click). ## Solution - Add a mega-enum `WinitEvent` that collects window events, and send those alongside the existing more granular window events. --- ## Changelog - Added `WinitEvent` event that aggregates all window events into a synchronized event stream. |
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