..
bevy_a11y
Remove accesskit
re-export from bevy_a11y
( #16257 )
2024-11-08 21:01:16 +00:00
bevy_animation
Fix newline in AnimationEvaluationState docs ( #16542 )
2024-11-28 17:13:21 +00:00
bevy_app
Move all_tuples
to a new crate ( #16161 )
2024-12-03 17:41:09 +00:00
bevy_asset
Support creating asset directories ( #16220 )
2024-11-04 22:06:00 +00:00
bevy_audio
Update rodio requirement from 0.19 to 0.20 ( #16359 )
2024-12-03 17:55:42 +00:00
bevy_color
Fix MSRVs for standalone crates ( #16333 )
2024-11-17 09:38:13 +00:00
bevy_core
Support on_thread_spawn
and on_thread_destroy
for TaskPoolPlugin
( #13045 )
2024-11-11 20:00:01 +00:00
bevy_core_pipeline
Add a bindless mode to AsBindGroup
. ( #16368 )
2024-12-03 18:00:34 +00:00
bevy_derive
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_dev_tools
Headless by features ( #16401 )
2024-11-16 21:33:37 +00:00
bevy_diagnostic
Revert "Update sysinfo
version to 0.32.1 ( #16517 )" ( #16523 )
2024-11-26 22:44:23 +00:00
bevy_dylib
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org ( #12965 )
2024-07-29 23:10:16 +00:00
bevy_ecs
Move all_tuples
to a new crate ( #16161 )
2024-12-03 17:41:09 +00:00
bevy_encase_derive
Update `glam
to 0.29,
encase
` to 0.10. ( #15249 )
2024-09-23 19:44:02 +00:00
bevy_gilrs
Use Name
component for gamepad ( #16233 )
2024-11-05 00:30:48 +00:00
bevy_gizmos
Add a bindless mode to AsBindGroup
. ( #16368 )
2024-12-03 18:00:34 +00:00
bevy_gltf
Make bevy_gltf
compile without bevy_animation
feature ( #16551 )
2024-11-30 00:04:30 +00:00
bevy_hierarchy
Entity cloning ( #16132 )
2024-12-03 17:38:10 +00:00
bevy_image
switch bevy_image to use wgpu-types wherever possible instead of wgpu ( #16620 )
2024-12-03 11:46:10 +00:00
bevy_input
Revert most of #16222 and add gamepad accessors ( #16425 )
2024-11-19 00:00:16 +00:00
bevy_internal
Fix the picking backend features not actually disabling the features ( #16470 )
2024-11-22 18:14:16 +00:00
bevy_log
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_macro_utils
Modify derive_label
to support no_std
environments ( #15465 )
2024-09-27 20:23:26 +00:00
bevy_math
Use IntoIterator
instead of Into<Vec<..>>
in cubic splines interfaces ( #16402 )
2024-12-03 19:35:14 +00:00
bevy_mesh
Compute better smooth normals for cheaper, maybe ( #16050 )
2024-12-03 17:25:10 +00:00
bevy_mikktspace
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_pbr
Add a bindless mode to AsBindGroup
. ( #16368 )
2024-12-03 18:00:34 +00:00
bevy_picking
Fix the picking backend features not actually disabling the features ( #16470 )
2024-11-22 18:14:16 +00:00
bevy_ptr
Fix MSRVs for standalone crates ( #16333 )
2024-11-17 09:38:13 +00:00
bevy_reflect
Move all_tuples
to a new crate ( #16161 )
2024-12-03 17:41:09 +00:00
bevy_remote
Expose BRP system scheduling and add system set ( #16400 )
2024-11-16 23:34:06 +00:00
bevy_render
Add a bindless mode to AsBindGroup
. ( #16368 )
2024-12-03 18:00:34 +00:00
bevy_scene
fix: add reflect to SceneInstanceReady
and other observers/events ( #16018 )
2024-10-20 13:51:41 +00:00
bevy_sprite
Add optional transparency passthrough for sprite backend with bevy_picking ( #16388 )
2024-12-03 19:32:52 +00:00
bevy_state
Move all_tuples
to a new crate ( #16161 )
2024-12-03 17:41:09 +00:00
bevy_tasks
Support on_thread_spawn
and on_thread_destroy
for TaskPoolPlugin
( #13045 )
2024-11-11 20:00:01 +00:00
bevy_text
Skip empty spans when updating text buffers ( #16524 )
2024-11-27 03:28:43 +00:00
bevy_time
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_transform
Improved the global transform api to access rotation and scale ( #16211 )
2024-11-04 15:35:16 +00:00
bevy_ui
Remove the min
and max
fields from LayoutContext
. ( #16459 )
2024-12-03 19:39:45 +00:00
bevy_utils
Move all_tuples
to a new crate ( #16161 )
2024-12-03 17:41:09 +00:00
bevy_window
Support prefers_home_indicator_hidden ( #16005 )
2024-10-31 16:09:30 +00:00
bevy_winit
bevy_winit(emit raw winit events) ( #15884 )
2024-12-03 17:20:43 +00:00