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# Objective - Load informations for animations from GLTF - Make experimenting on animations easier # Non Objective - Implement a solutions for all animations in Bevy. This would need a discussion / RFC. The goal here is only to have the information available to try different APIs ## Solution - Load animations with a representation close to the GLTF spec - Add an example to display animations. There is an animation driver in the example, not in Bevy code, to show how it can be used. The example is cycling between examples from the official gltf sample ([AnimatedTriangle](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedTriangle), [BoxAnimated](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/BoxAnimated)), and one from me with some cases not present in the official examples. https://user-images.githubusercontent.com/8672791/150696656-073403f0-d921-43b6-beaf-099c7aee16ed.mp4 Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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Bevy Credits
Adapted Code
- hecs
- legion_transform
- wgpu-rs examples
- yaks: ArchetypeSet, borrowed some ideas from their scheduler implementation
Inspiration
- game engines: amethyst, coffee
- ecs: legion, shipyard, yaks
Assets
- Generic RPG Pack (CC0 license) by Bakudas and Gabe Fern
- Environment maps (
.hdr
files) from HDRIHaven (CC0 license) - Alien from Kenney's Space Kit (CC0 1.0 Universal)
- Cake from Kenney's Food Kit (CC0 1.0 Universal)
- Ground tile from Kenney's Tower Defense Kit (CC0 1.0 Universal)
- Game icons from Kenney's Game Icons (CC0 1.0 Universal)
- Space ships from Kenny's Simple Space Kit (CC0 1.0 Universal)
- glTF animated triangle from glTF Sample Models (CC0 1.0 Universal)
- glTF box animated from glTF Sample Models (CC BY 4.0 - by Cesium)