bevy/crates
Edgar Geier 30b29deaa9 Change the glTF loader to use Camera3dBundle (#7890)
# Objective

- Fixes #7889.

## Solution

- Change the glTF loader to insert a `Camera3dBundle` instead of a manually constructed bundle. This might prevent future issues when new components are required for a 3D Camera to work correctly.
- Register the `ColorGrading` type because `bevy_scene` was complaining about it.
2023-03-04 12:05:27 +00:00
..
bevy_a11y Integrate AccessKit (#6874) 2023-03-01 22:45:04 +00:00
bevy_animation Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_app Add marker traits to distinguish base sets from regular system sets (#7863) 2023-03-02 13:22:58 +00:00
bevy_asset Fix hot reloading for read_asset_bytes (#6797) 2023-03-02 02:51:06 +00:00
bevy_audio Remove redundant symphonia-mp3 feature (#7852) 2023-03-01 03:22:46 +00:00
bevy_core Fix some typos (#7763) 2023-02-20 22:56:57 +00:00
bevy_core_pipeline Revamp Bloom (#6677) 2023-03-04 12:05:26 +00:00
bevy_derive update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_diagnostic Update sysinfo and improve its use a bit (#7826) 2023-02-27 01:05:58 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Revise docs for system set marker traits (#7882) 2023-03-03 14:43:54 +00:00
bevy_ecs_compile_fail_tests EntityMut: rename remove_intersection to remove and remove to take (#7810) 2023-02-26 00:09:19 +00:00
bevy_encase_derive Update glam to 0.23 (#7883) 2023-03-04 11:42:27 +00:00
bevy_gilrs Make StartupSet a base set (#7574) 2023-02-19 03:10:06 +00:00
bevy_gltf Change the glTF loader to use Camera3dBundle (#7890) 2023-03-04 12:05:27 +00:00
bevy_hierarchy EntityMut: rename remove_intersection to remove and remove to take (#7810) 2023-02-26 00:09:19 +00:00
bevy_input add common run conditions to bevy_input (#7806) 2023-02-25 22:08:13 +00:00
bevy_internal Integrate AccessKit (#6874) 2023-03-01 22:45:04 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Update toml_edit to 0.19 (#7834) 2023-02-27 23:59:06 +00:00
bevy_math Update glam to 0.23 (#7883) 2023-03-04 11:42:27 +00:00
bevy_mikktspace Update glam to 0.23 (#7883) 2023-03-04 11:42:27 +00:00
bevy_pbr Fix dependency of shadow mapping on the optional PrepassPlugin (#7878) 2023-03-03 15:08:54 +00:00
bevy_ptr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_reflect Update glam to 0.23 (#7883) 2023-03-04 11:42:27 +00:00
bevy_reflect_compile_fail_tests Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_render Change the glTF loader to use Camera3dBundle (#7890) 2023-03-04 12:05:27 +00:00
bevy_scene Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_sprite Doc bevy sprite (#7858) 2023-03-03 18:14:40 +00:00
bevy_tasks Fix asset_debug_server hang. There should be at most one ThreadExecut… (#7825) 2023-03-02 08:40:25 +00:00
bevy_text fix whitespaces in comment (#7853) 2023-03-01 10:20:56 +00:00
bevy_time Add timer-based common run conditions (on_timer and on_fixed_timer) (#7866) 2023-03-02 12:53:54 +00:00
bevy_transform single parent set for transform propagate (#7869) 2023-03-02 20:04:03 +00:00
bevy_ui Fix bevy_ui compile error without bevy_text (#7877) 2023-03-02 22:44:12 +00:00
bevy_utils Fix some typos (#7763) 2023-02-20 22:56:57 +00:00
bevy_window Remove mention of Windows 11 from Window::transparent's docs (#7832) 2023-02-27 21:10:52 +00:00
bevy_winit Integrate AccessKit (#6874) 2023-03-01 22:45:04 +00:00