bevy/crates/bevy_internal/Cargo.toml
Alice Cecile 2fbb4c68ae
Define a prelude for bevy_color, and add it to bevy_internal (#12158)
# Objective

As we start to migrate to `bevy_color` in earnest (#12056), we should
make it visible to Bevy users, and usable in examples.

## Solution

1. Add a prelude to `bevy_color`: I've only excluded the rarely used
`ColorRange` type and the testing-focused color distance module. I
definitely think that some color spaces are less useful than others to
end users, but at the same time the types used there are very unlikely
to conflict with user-facing types.
2. Add `bevy_color` to `bevy_internal` as an optional crate.
3. Re-export `bevy_color`'s prelude as part of `bevy::prelude`.

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-27 17:04:56 +00:00

203 lines
7.3 KiB
TOML

[package]
name = "bevy_internal"
version = "0.14.0-dev"
edition = "2021"
description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic_linking' feature"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
categories = ["game-engines", "graphics", "gui", "rendering"]
[features]
trace = [
"bevy_app/trace",
"bevy_core_pipeline?/trace",
"bevy_ecs/trace",
"bevy_log/trace",
"bevy_render?/trace",
"bevy_hierarchy/trace",
"bevy_winit?/trace",
]
trace_chrome = ["bevy_log/tracing-chrome"]
trace_tracy = ["bevy_render?/tracing-tracy", "bevy_log/tracing-tracy"]
trace_tracy_memory = ["bevy_log/trace_tracy_memory"]
wgpu_trace = ["bevy_render/wgpu_trace"]
detailed_trace = ["bevy_utils/detailed_trace"]
# Image format support for texture loading (PNG and HDR are enabled by default)
exr = ["bevy_render/exr"]
hdr = ["bevy_render/hdr"]
png = ["bevy_render/png"]
tga = ["bevy_render/tga"]
jpeg = ["bevy_render/jpeg"]
bmp = ["bevy_render/bmp"]
webp = ["bevy_render/webp"]
basis-universal = ["bevy_render/basis-universal"]
dds = ["bevy_render/dds", "bevy_core_pipeline/dds", "bevy_gltf/dds"]
pnm = ["bevy_render/pnm"]
ktx2 = ["bevy_render/ktx2"]
# For ktx2 supercompression
zlib = ["bevy_render/zlib"]
zstd = ["bevy_render/zstd"]
# Include tonemapping LUT KTX2 files.
tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"]
# Audio format support (vorbis is enabled by default)
flac = ["bevy_audio/flac"]
mp3 = ["bevy_audio/mp3"]
vorbis = ["bevy_audio/vorbis"]
wav = ["bevy_audio/wav"]
minimp3 = ["bevy_audio/minimp3"]
symphonia-aac = ["bevy_audio/symphonia-aac"]
symphonia-all = ["bevy_audio/symphonia-all"]
symphonia-flac = ["bevy_audio/symphonia-flac"]
symphonia-isomp4 = ["bevy_audio/symphonia-isomp4"]
symphonia-vorbis = ["bevy_audio/symphonia-vorbis"]
symphonia-wav = ["bevy_audio/symphonia-wav"]
# Shader formats
shader_format_glsl = ["bevy_render/shader_format_glsl"]
shader_format_spirv = ["bevy_render/shader_format_spirv"]
serialize = [
"bevy_core/serialize",
"bevy_input/serialize",
"bevy_time/serialize",
"bevy_window/serialize",
"bevy_transform/serialize",
"bevy_math/serialize",
"bevy_scene?/serialize",
"bevy_ui?/serialize",
]
multi-threaded = [
"bevy_asset?/multi-threaded",
"bevy_ecs/multi-threaded",
"bevy_render?/multi-threaded",
"bevy_tasks/multi-threaded",
]
async-io = ["bevy_tasks/async-io"]
# Display server protocol support (X11 is enabled by default)
wayland = ["bevy_winit/wayland"]
x11 = ["bevy_winit/x11"]
# enable rendering of font glyphs using subpixel accuracy
subpixel_glyph_atlas = ["bevy_text/subpixel_glyph_atlas"]
# Transmission textures in `StandardMaterial`:
pbr_transmission_textures = [
"bevy_pbr?/pbr_transmission_textures",
"bevy_gltf?/pbr_transmission_textures",
]
# Optimise for WebGL2
webgl = [
"bevy_core_pipeline?/webgl",
"bevy_pbr?/webgl",
"bevy_render?/webgl",
"bevy_gizmos?/webgl",
"bevy_sprite?/webgl",
]
webgpu = [
"bevy_core_pipeline?/webgpu",
"bevy_pbr?/webgpu",
"bevy_render?/webgpu",
"bevy_gizmos?/webgpu",
"bevy_sprite?/webgpu",
]
# enable systems that allow for automated testing on CI
bevy_ci_testing = [
"bevy_app/bevy_ci_testing",
"bevy_time/bevy_ci_testing",
"bevy_render?/bevy_ci_testing",
"bevy_render?/ci_limits",
]
# Enable animation support, and glTF animation loading
animation = ["bevy_animation", "bevy_gltf?/bevy_animation"]
bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos?/bevy_sprite"]
bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr"]
# Used to disable code that is unsupported when Bevy is dynamically linked
dynamic_linking = ["bevy_diagnostic/dynamic_linking"]
# Enable using a shared stdlib for cxx on Android.
android_shared_stdcxx = ["bevy_audio/android_shared_stdcxx"]
# Enable AccessKit on Unix backends (currently only works with experimental
# screen readers and forks.)
accesskit_unix = ["bevy_winit/accesskit_unix"]
bevy_text = ["dep:bevy_text", "bevy_ui?/bevy_text"]
bevy_render = ["dep:bevy_render", "bevy_scene?/bevy_render"]
# Enable assertions to check the validity of parameters passed to glam
glam_assert = ["bevy_math/glam_assert"]
# Enable assertions in debug builds to check the validity of parameters passed to glam
debug_glam_assert = ["bevy_math/debug_glam_assert"]
default_font = ["bevy_text?/default_font"]
# Enables the built-in asset processor for processed assets.
asset_processor = ["bevy_asset?/asset_processor"]
# Enables watching the filesystem for Bevy Asset hot-reloading
file_watcher = ["bevy_asset?/file_watcher"]
# Enables watching embedded files for Bevy Asset hot-reloading
embedded_watcher = ["bevy_asset?/embedded_watcher"]
# Enable system stepping support
bevy_debug_stepping = [
"bevy_ecs/bevy_debug_stepping",
"bevy_app/bevy_debug_stepping",
]
[dependencies]
# bevy
bevy_a11y = { path = "../bevy_a11y", version = "0.14.0-dev" }
bevy_app = { path = "../bevy_app", version = "0.14.0-dev" }
bevy_core = { path = "../bevy_core", version = "0.14.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.14.0-dev" }
bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.14.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.14.0-dev" }
bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.14.0-dev" }
bevy_input = { path = "../bevy_input", version = "0.14.0-dev" }
bevy_log = { path = "../bevy_log", version = "0.14.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.14.0-dev" }
bevy_ptr = { path = "../bevy_ptr", version = "0.14.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.14.0-dev", features = [
"bevy",
] }
bevy_time = { path = "../bevy_time", version = "0.14.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.14.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.14.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.14.0-dev" }
bevy_tasks = { path = "../bevy_tasks", version = "0.14.0-dev" }
# bevy (optional)
bevy_animation = { path = "../bevy_animation", optional = true, version = "0.14.0-dev" }
bevy_asset = { path = "../bevy_asset", optional = true, version = "0.14.0-dev" }
bevy_audio = { path = "../bevy_audio", optional = true, version = "0.14.0-dev" }
bevy_color = { path = "../bevy_color", optional = true, version = "0.14.0-dev" }
bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.14.0-dev" }
bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.14.0-dev" }
bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.14.0-dev" }
bevy_render = { path = "../bevy_render", optional = true, version = "0.14.0-dev" }
bevy_dynamic_plugin = { path = "../bevy_dynamic_plugin", optional = true, version = "0.14.0-dev" }
bevy_scene = { path = "../bevy_scene", optional = true, version = "0.14.0-dev" }
bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.14.0-dev" }
bevy_text = { path = "../bevy_text", optional = true, version = "0.14.0-dev" }
bevy_ui = { path = "../bevy_ui", optional = true, version = "0.14.0-dev" }
bevy_winit = { path = "../bevy_winit", optional = true, version = "0.14.0-dev" }
bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.14.0-dev" }
bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.14.0-dev", default-features = false }
[lints]
workspace = true