mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
d48ebdf641
# Objective Fixes #8916 My game has a low resolution pixel art style, and I use `.with_scale_factor_override()` to make the window larger. `WindowPosition::Centered` doesn't work for me. ## Solution If `scale_factor_override` is set, use that over `monitor.scale_factor` ## Testing Tested on Windows 11 with an Nvidia GPU: ### Main ![image](https://github.com/bevyengine/bevy/assets/3324533/5f9ae90e-b65a-48d9-b601-117df8f08a28) ### This PR ![image](https://github.com/bevyengine/bevy/assets/3324533/cd860611-7b6a-4ae5-b690-28d9ba8ea6ad) |
||
---|---|---|
.. | ||
src | ||
Cargo.toml | ||
README.md |