bevy/crates/bevy_render/src
Sarthak Singh 2c4ef37b76
Changed Mesh::attributes* functions to return MeshVertexAttribute (#14394)
# Objective

Fixes #14365 

## Migration Guide

- When using the iterator returned by `Mesh::attributes` or
`Mesh::attributes_mut` the first value of the tuple is not the
`MeshVertexAttribute` instead of `MeshVertexAttributeId`. To access the
`MeshVertexAttributeId` use the `MeshVertexAttribute.id` field.

Signed-off-by: Sarthak Singh <sarthak.singh99@gmail.com>
2024-08-12 15:54:28 +00:00
..
batching Skip batching for phase items from other pipelines (#14296) 2024-08-02 00:15:42 +00:00
camera Add depth_ndc_to_view_z for cpu-side (#14590) 2024-08-02 15:37:29 +00:00
diagnostic Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
mesh Changed Mesh::attributes* functions to return MeshVertexAttribute (#14394) 2024-08-12 15:54:28 +00:00
primitives Glam 0.28 update - adopted (#14613) 2024-08-06 01:28:00 +00:00
render_graph Don't ignore draw errors (#13240) 2024-07-22 19:22:30 +00:00
render_phase Don't ignore draw errors (#13240) 2024-07-22 19:22:30 +00:00
render_resource Fix common capitalization errors in documentation (#14562) 2024-07-31 21:16:05 +00:00
renderer Fix intra-doc links and make CI test them (#14076) 2024-07-11 13:08:31 +00:00
texture Fix TextureCache memory leak and add is_empty() method (#14480) 2024-07-27 13:16:27 +00:00
view Add custom cursors (#14284) 2024-08-12 15:49:03 +00:00
alpha.rs Implement alpha to coverage (A2C) support. (#12970) 2024-04-15 20:37:52 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
extract_instances.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
extract_param.rs Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
extract_resource.rs Add error when extract resource build fails (#4964) 2024-04-28 05:20:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
lib.rs Pack multiple vertex and index arrays together into growable buffers. (#14257) 2024-07-16 20:33:15 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
render_asset.rs Pack multiple vertex and index arrays together into growable buffers. (#14257) 2024-07-16 20:33:15 +00:00
settings.rs Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
spatial_bundle.rs Clearer spatial bundle pub const docs (#14293) 2024-07-15 16:03:09 +00:00