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# Objective `resolve_outlines_system` wasn't updated when multi-window support was added and it always uses the size of the primary window when resolving viewport coords, regardless of the layout's camera target. Fixes #14945 ## Solution It's awkward to get the viewport size of the target for an individual node without walking the tree or adding extra fields to `Node`, so I removed `resolve_outlines_system` and instead the outline values are updated in `ui_layout_system`. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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3d | ||
ecs | ||
window | ||
how_to_test_systems.rs |