bevy/crates
Rob Parrett ce2ade2636
Remove unused regex dep from bevy_render (#9613)
# Objective

As far as I can tell, this is no longer needed since the switch to
fancier shader imports via `naga_oil`.

This shouldn't have any affect on compile times because it's in our tree
from `naga_oil`, `tracing-subscriber`, and `rodio`.
2023-08-29 12:28:24 +00:00
..
bevy_a11y Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_animation check root node for animations (#9407) 2023-08-28 17:06:12 +00:00
bevy_app Move schedule name into Schedule (#9600) 2023-08-28 20:44:48 +00:00
bevy_asset Fix panic when using .load_folder() with absolute paths (#9490) 2023-08-28 17:23:44 +00:00
bevy_audio Clarify what happens when setting the audio volume (#9480) 2023-08-28 18:21:12 +00:00
bevy_core Remove Resource and add Debug to TaskPoolOptions (#9485) 2023-08-20 22:32:41 +00:00
bevy_core_pipeline Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
bevy_derive bevy_derive: Fix #[deref] breaking other attributes (#9551) 2023-08-28 17:36:18 +00:00
bevy_diagnostic Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_dylib Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_ecs Allow disjoint mutable world access via EntityMut (#9419) 2023-08-28 23:30:59 +00:00
bevy_ecs_compile_fail_tests Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
bevy_encase_derive Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_gilrs input: allow multiple gamepad inputs to be registered for one button in one frame (#9446) 2023-08-15 21:50:29 +00:00
bevy_gizmos Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
bevy_gltf only take up to the max number of joints (#9351) 2023-08-28 16:58:45 +00:00
bevy_hierarchy Allow disjoint mutable world access via EntityMut (#9419) 2023-08-28 23:30:59 +00:00
bevy_input Bevy Input Docs : the modules (#9467) 2023-08-23 12:44:49 +00:00
bevy_internal fix clippy::default_constructed_unit_structs and trybuild errors (#9144) 2023-07-13 22:23:04 +00:00
bevy_log Update tracy-client requirement from 0.15 to 0.16 (#9436) 2023-08-15 07:45:21 +00:00
bevy_macro_utils Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml (#9207) 2023-07-19 12:05:04 +00:00
bevy_macros_compile_fail_tests bevy_derive: Fix #[deref] breaking other attributes (#9551) 2023-08-28 17:36:18 +00:00
bevy_math Rename Bezier to CubicBezier for clarity (#9554) 2023-08-28 17:37:42 +00:00
bevy_mikktspace Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00
bevy_pbr only take up to the max number of joints (#9351) 2023-08-28 16:58:45 +00:00
bevy_ptr Put #[repr(transparent)] attr to bevy_ptr types (#9068) 2023-07-14 18:55:15 +00:00
bevy_reflect Make the reflect path parser utf-8-unaware (#9371) 2023-08-25 23:12:25 +00:00
bevy_reflect_compile_fail_tests Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
bevy_render Remove unused regex dep from bevy_render (#9613) 2023-08-29 12:28:24 +00:00
bevy_scene Replaced EntityMap with HashMap (#9461) 2023-08-28 17:18:16 +00:00
bevy_sprite Improve documentation relating to Frustum and HalfSpace (#9136) 2023-08-28 16:47:25 +00:00
bevy_tasks elaborate on TaskPool and bevy tasks (#8750) 2023-08-11 21:07:28 +00:00
bevy_text Cleanup some bevy_text pipeline.rs (#9111) 2023-08-28 16:46:16 +00:00
bevy_time Move schedule name into Schedule (#9600) 2023-08-28 20:44:48 +00:00
bevy_transform Move schedule name into Schedule (#9600) 2023-08-28 20:44:48 +00:00
bevy_ui Rename Val evaluate to resolve and implement viewport variant support (#9568) 2023-08-29 11:12:23 +00:00
bevy_utils Add system.map(...) for transforming the output of a system (#8526) 2023-08-28 16:36:46 +00:00
bevy_window Check cursor position for out of bounds of the window (#8855) 2023-08-28 16:37:44 +00:00
bevy_winit Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00