bevy/crates/bevy_render/src
Robin KAY 28faafdc41
Fix tiny seam in Annulus geometry. (#14913)
# Objective

There is a tiny seam at the top of the annulus caused by normal
floating-point error in calculating the coordinates. When generating the
last pair of triangles, given `n == i` then `(TAU / n) * i` does not
equal `TAU` exactly.

Fixes https://github.com/komadori/bevy_mod_outline/issues/42

## Solution

This can be fixed by changing the calculation so that `(TAU / n) * (i %
n) == 0.0`, which is equivalent for trigonometric purposes.

## Testing

Added the unit test
`bevy_render::mesh::primitives::dim2::tests::test_annulus`.
2024-08-25 14:11:58 +00:00
..
batching View filter for batch_and_prepare_render_phase (#14713) 2024-08-12 16:15:54 +00:00
camera Add depth_ndc_to_view_z for cpu-side (#14590) 2024-08-02 15:37:29 +00:00
diagnostic Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
mesh Fix tiny seam in Annulus geometry. (#14913) 2024-08-25 14:11:58 +00:00
primitives Glam 0.28 update - adopted (#14613) 2024-08-06 01:28:00 +00:00
render_graph Don't ignore draw errors (#13240) 2024-07-22 19:22:30 +00:00
render_phase Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
render_resource Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
renderer Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
texture Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
view Add helper methods on Visibility (#14898) 2024-08-24 13:49:54 +00:00
alpha.rs Implement alpha to coverage (A2C) support. (#12970) 2024-04-15 20:37:52 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
extract_instances.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
extract_param.rs Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
extract_resource.rs Add error when extract resource build fails (#4964) 2024-04-28 05:20:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
lib.rs Add RenderSet::FinalCleanup for World::clear_entities (#14764) 2024-08-15 18:48:43 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
render_asset.rs check sampler type in as_bind_group derives (#12637) 2024-08-21 01:41:31 +00:00
settings.rs Update WGPU to version 22 (#14401) 2024-08-12 16:55:18 +00:00
spatial_bundle.rs Clearer spatial bundle pub const docs (#14293) 2024-07-15 16:03:09 +00:00