mirror of
https://github.com/bevyengine/bevy
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512b7463a3
# Objective Make bevy_utils less of a compilation bottleneck. Tackle #11478. ## Solution * Move all of the directly reexported dependencies and move them to where they're actually used. * Remove the UUID utilities that have gone unused since `TypePath` took over for `TypeUuid`. * There was also a extraneous bytemuck dependency on `bevy_core` that has not been used for a long time (since `encase` became the primary way to prepare GPU buffers). * Remove the `all_tuples` macro reexport from bevy_ecs since it's accessible from `bevy_utils`. --- ## Changelog Removed: Many of the reexports from bevy_utils (petgraph, uuid, nonmax, smallvec, and thiserror). Removed: bevy_core's reexports of bytemuck. ## Migration Guide bevy_utils' reexports of petgraph, uuid, nonmax, smallvec, and thiserror have been removed. bevy_core' reexports of bytemuck's types has been removed. Add them as dependencies in your own crate instead.
337 lines
10 KiB
Rust
337 lines
10 KiB
Rust
//! This example displays each contributor to the bevy source code as a bouncing bevy-ball.
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use bevy::{math::bounding::Aabb2d, prelude::*, utils::HashMap};
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use rand::{prelude::SliceRandom, Rng};
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use std::{
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env::VarError,
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hash::{DefaultHasher, Hash, Hasher},
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io::{self, BufRead, BufReader},
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process::Stdio,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.init_resource::<SelectionTimer>()
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.add_systems(Startup, (setup_contributor_selection, setup))
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.add_systems(Update, (gravity, movement, collisions, selection))
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.run();
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}
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// Store contributors with their commit count in a collection that preserves the uniqueness
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type Contributors = HashMap<String, usize>;
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#[derive(Resource)]
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struct ContributorSelection {
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order: Vec<Entity>,
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idx: usize,
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}
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#[derive(Resource)]
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struct SelectionTimer(Timer);
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impl Default for SelectionTimer {
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fn default() -> Self {
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Self(Timer::from_seconds(
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SHOWCASE_TIMER_SECS,
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TimerMode::Repeating,
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))
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}
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}
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#[derive(Component)]
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struct ContributorDisplay;
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#[derive(Component)]
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struct Contributor {
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name: String,
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num_commits: usize,
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hue: f32,
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}
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#[derive(Component)]
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struct Velocity {
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translation: Vec3,
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rotation: f32,
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}
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const GRAVITY: f32 = 9.821 * 100.0;
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const SPRITE_SIZE: f32 = 75.0;
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const SELECTED: Hsla = Hsla::hsl(0.0, 0.9, 0.7);
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const DESELECTED: Hsla = Hsla::new(0.0, 0.3, 0.2, 0.92);
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const SHOWCASE_TIMER_SECS: f32 = 3.0;
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const CONTRIBUTORS_LIST: &[&str] = &["Carter Anderson", "And Many More"];
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fn setup_contributor_selection(mut commands: Commands, asset_server: Res<AssetServer>) {
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// Load contributors from the git history log or use default values from
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// the constant array. Contributors are stored in a HashMap with their
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// commit count.
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let contribs = contributors().unwrap_or_else(|_| {
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CONTRIBUTORS_LIST
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.iter()
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.map(|name| (name.to_string(), 1))
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.collect()
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});
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let texture_handle = asset_server.load("branding/icon.png");
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let mut contributor_selection = ContributorSelection {
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order: Vec::with_capacity(contribs.len()),
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idx: 0,
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};
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let mut rng = rand::thread_rng();
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for (name, num_commits) in contribs {
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let transform =
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Transform::from_xyz(rng.gen_range(-400.0..400.0), rng.gen_range(0.0..400.0), 0.0);
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let dir = rng.gen_range(-1.0..1.0);
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let velocity = Vec3::new(dir * 500.0, 0.0, 0.0);
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let hue = name_to_hue(&name);
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// Some sprites should be flipped for variety
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let flipped = rng.gen();
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let entity = commands
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.spawn((
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Contributor {
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name,
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num_commits,
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hue,
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},
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Velocity {
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translation: velocity,
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rotation: -dir * 5.0,
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},
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SpriteBundle {
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sprite: Sprite {
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custom_size: Some(Vec2::splat(SPRITE_SIZE)),
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color: DESELECTED.with_hue(hue).into(),
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flip_x: flipped,
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..default()
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},
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texture: texture_handle.clone(),
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transform,
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..default()
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},
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))
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.id();
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contributor_selection.order.push(entity);
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}
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contributor_selection.order.shuffle(&mut rng);
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commands.insert_resource(contributor_selection);
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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let text_style = TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 60.0,
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..default()
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};
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commands.spawn((
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TextBundle::from_sections([
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TextSection::new("Contributor showcase", text_style.clone()),
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TextSection::from_style(TextStyle {
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font_size: 30.,
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..text_style
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}),
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])
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.with_style(Style {
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position_type: PositionType::Absolute,
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top: Val::Px(12.),
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left: Val::Px(12.),
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..default()
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}),
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ContributorDisplay,
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));
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}
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/// Finds the next contributor to display and selects the entity
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fn selection(
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mut timer: ResMut<SelectionTimer>,
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mut contributor_selection: ResMut<ContributorSelection>,
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mut text_query: Query<&mut Text, With<ContributorDisplay>>,
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mut query: Query<(&Contributor, &mut Sprite, &mut Transform)>,
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time: Res<Time>,
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) {
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if !timer.0.tick(time.delta()).just_finished() {
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return;
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}
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// Deselect the previous contributor
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let entity = contributor_selection.order[contributor_selection.idx];
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if let Ok((contributor, mut sprite, mut transform)) = query.get_mut(entity) {
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deselect(&mut sprite, contributor, &mut transform);
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}
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// Select the next contributor
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if (contributor_selection.idx + 1) < contributor_selection.order.len() {
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contributor_selection.idx += 1;
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} else {
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contributor_selection.idx = 0;
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}
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let entity = contributor_selection.order[contributor_selection.idx];
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if let Ok((contributor, mut sprite, mut transform)) = query.get_mut(entity) {
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let mut text = text_query.single_mut();
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select(&mut sprite, contributor, &mut transform, &mut text);
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}
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}
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/// Change the tint color to the "selected" color, bring the object to the front
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/// and display the name.
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fn select(
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sprite: &mut Sprite,
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contributor: &Contributor,
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transform: &mut Transform,
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text: &mut Text,
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) {
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sprite.color = SELECTED.with_hue(contributor.hue).into();
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transform.translation.z = 100.0;
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text.sections[0].value.clone_from(&contributor.name);
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text.sections[1].value = format!(
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"\n{} commit{}",
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contributor.num_commits,
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if contributor.num_commits > 1 { "s" } else { "" }
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);
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text.sections[0].style.color = sprite.color;
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}
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/// Change the tint color to the "deselected" color and push
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/// the object to the back.
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fn deselect(sprite: &mut Sprite, contributor: &Contributor, transform: &mut Transform) {
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sprite.color = DESELECTED.with_hue(contributor.hue).into();
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transform.translation.z = 0.0;
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}
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/// Applies gravity to all entities with a velocity.
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fn gravity(time: Res<Time>, mut velocity_query: Query<&mut Velocity>) {
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let delta = time.delta_seconds();
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for mut velocity in &mut velocity_query {
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velocity.translation.y -= GRAVITY * delta;
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}
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}
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/// Checks for collisions of contributor-birbs.
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///
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/// On collision with left-or-right wall it resets the horizontal
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/// velocity. On collision with the ground it applies an upwards
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/// force.
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fn collisions(
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windows: Query<&Window>,
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mut query: Query<(&mut Velocity, &mut Transform), With<Contributor>>,
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) {
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let window = windows.single();
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let window_size = window.size();
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let collision_area = Aabb2d::new(Vec2::ZERO, (window_size - SPRITE_SIZE) / 2.);
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// The maximum height the birbs should try to reach is one birb below the top of the window.
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let max_bounce_height = (window_size.y - SPRITE_SIZE * 2.0).max(0.0);
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let min_bounce_height = max_bounce_height * 0.4;
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let mut rng = rand::thread_rng();
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for (mut velocity, mut transform) in &mut query {
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// Clamp the translation to not go out of the bounds
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if transform.translation.y < collision_area.min.y {
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transform.translation.y = collision_area.min.y;
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// How high this birb will bounce.
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let bounce_height = rng.gen_range(min_bounce_height..=max_bounce_height);
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// Apply the velocity that would bounce the birb up to bounce_height.
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velocity.translation.y = (bounce_height * GRAVITY * 2.).sqrt();
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}
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// Birbs might hit the ceiling if the window is resized.
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// If they do, bounce them.
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if transform.translation.y > collision_area.max.y {
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transform.translation.y = collision_area.max.y;
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velocity.translation.y *= -1.0;
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}
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// On side walls flip the horizontal velocity
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if transform.translation.x < collision_area.min.x {
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transform.translation.x = collision_area.min.x;
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velocity.translation.x *= -1.0;
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velocity.rotation *= -1.0;
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}
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if transform.translation.x > collision_area.max.x {
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transform.translation.x = collision_area.max.x;
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velocity.translation.x *= -1.0;
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velocity.rotation *= -1.0;
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}
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}
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}
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/// Apply velocity to positions and rotations.
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fn movement(time: Res<Time>, mut query: Query<(&Velocity, &mut Transform)>) {
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let delta = time.delta_seconds();
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for (velocity, mut transform) in &mut query {
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transform.translation += delta * velocity.translation;
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transform.rotate_z(velocity.rotation * delta);
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}
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}
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#[derive(Debug, thiserror::Error)]
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enum LoadContributorsError {
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#[error("An IO error occurred while reading the git log.")]
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Io(#[from] io::Error),
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#[error("The CARGO_MANIFEST_DIR environment variable was not set.")]
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Var(#[from] VarError),
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#[error("The git process did not return a stdout handle.")]
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Stdout,
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}
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/// Get the names and commit counts of all contributors from the git log.
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///
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/// This function only works if `git` is installed and
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/// the program is run through `cargo`.
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fn contributors() -> Result<Contributors, LoadContributorsError> {
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let manifest_dir = std::env::var("CARGO_MANIFEST_DIR")?;
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let mut cmd = std::process::Command::new("git")
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.args(["--no-pager", "log", "--pretty=format:%an"])
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.current_dir(manifest_dir)
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.stdout(Stdio::piped())
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.spawn()?;
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let stdout = cmd.stdout.take().ok_or(LoadContributorsError::Stdout)?;
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// Take the list of commit author names and collect them into a HashMap,
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// keeping a count of how many commits they authored.
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let contributors = BufReader::new(stdout).lines().map_while(Result::ok).fold(
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HashMap::new(),
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|mut acc, word| {
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*acc.entry(word).or_insert(0) += 1;
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acc
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},
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);
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Ok(contributors)
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}
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/// Give each unique contributor name a particular hue that is stable between runs.
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fn name_to_hue(s: &str) -> f32 {
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let mut hasher = DefaultHasher::new();
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s.hash(&mut hasher);
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hasher.finish() as f32 / u64::MAX as f32 * 360.
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}
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