//! This example displays each contributor to the bevy source code as a bouncing bevy-ball. use bevy::{math::bounding::Aabb2d, prelude::*, utils::HashMap}; use rand::{prelude::SliceRandom, Rng}; use std::{ env::VarError, hash::{DefaultHasher, Hash, Hasher}, io::{self, BufRead, BufReader}, process::Stdio, }; fn main() { App::new() .add_plugins(DefaultPlugins) .init_resource::() .add_systems(Startup, (setup_contributor_selection, setup)) .add_systems(Update, (gravity, movement, collisions, selection)) .run(); } // Store contributors with their commit count in a collection that preserves the uniqueness type Contributors = HashMap; #[derive(Resource)] struct ContributorSelection { order: Vec, idx: usize, } #[derive(Resource)] struct SelectionTimer(Timer); impl Default for SelectionTimer { fn default() -> Self { Self(Timer::from_seconds( SHOWCASE_TIMER_SECS, TimerMode::Repeating, )) } } #[derive(Component)] struct ContributorDisplay; #[derive(Component)] struct Contributor { name: String, num_commits: usize, hue: f32, } #[derive(Component)] struct Velocity { translation: Vec3, rotation: f32, } const GRAVITY: f32 = 9.821 * 100.0; const SPRITE_SIZE: f32 = 75.0; const SELECTED: Hsla = Hsla::hsl(0.0, 0.9, 0.7); const DESELECTED: Hsla = Hsla::new(0.0, 0.3, 0.2, 0.92); const SHOWCASE_TIMER_SECS: f32 = 3.0; const CONTRIBUTORS_LIST: &[&str] = &["Carter Anderson", "And Many More"]; fn setup_contributor_selection(mut commands: Commands, asset_server: Res) { // Load contributors from the git history log or use default values from // the constant array. Contributors are stored in a HashMap with their // commit count. let contribs = contributors().unwrap_or_else(|_| { CONTRIBUTORS_LIST .iter() .map(|name| (name.to_string(), 1)) .collect() }); let texture_handle = asset_server.load("branding/icon.png"); let mut contributor_selection = ContributorSelection { order: Vec::with_capacity(contribs.len()), idx: 0, }; let mut rng = rand::thread_rng(); for (name, num_commits) in contribs { let transform = Transform::from_xyz(rng.gen_range(-400.0..400.0), rng.gen_range(0.0..400.0), 0.0); let dir = rng.gen_range(-1.0..1.0); let velocity = Vec3::new(dir * 500.0, 0.0, 0.0); let hue = name_to_hue(&name); // Some sprites should be flipped for variety let flipped = rng.gen(); let entity = commands .spawn(( Contributor { name, num_commits, hue, }, Velocity { translation: velocity, rotation: -dir * 5.0, }, SpriteBundle { sprite: Sprite { custom_size: Some(Vec2::splat(SPRITE_SIZE)), color: DESELECTED.with_hue(hue).into(), flip_x: flipped, ..default() }, texture: texture_handle.clone(), transform, ..default() }, )) .id(); contributor_selection.order.push(entity); } contributor_selection.order.shuffle(&mut rng); commands.insert_resource(contributor_selection); } fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); let text_style = TextStyle { font: asset_server.load("fonts/FiraSans-Bold.ttf"), font_size: 60.0, ..default() }; commands.spawn(( TextBundle::from_sections([ TextSection::new("Contributor showcase", text_style.clone()), TextSection::from_style(TextStyle { font_size: 30., ..text_style }), ]) .with_style(Style { position_type: PositionType::Absolute, top: Val::Px(12.), left: Val::Px(12.), ..default() }), ContributorDisplay, )); } /// Finds the next contributor to display and selects the entity fn selection( mut timer: ResMut, mut contributor_selection: ResMut, mut text_query: Query<&mut Text, With>, mut query: Query<(&Contributor, &mut Sprite, &mut Transform)>, time: Res