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# Objective Splits tone mapping from https://github.com/bevyengine/bevy/pull/6677 into a separate PR. Address https://github.com/bevyengine/bevy/issues/2264. Adds tone mapping options: - None: Bypasses tonemapping for instances where users want colors output to match those set. - Reinhard - Reinhard Luminance: Bevy's exiting tonemapping - [ACES](https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl) (Fitted version, based on the same implementation that Godot 4 uses) see https://github.com/bevyengine/bevy/issues/2264 - [AgX](https://github.com/sobotka/AgX) - SomewhatBoringDisplayTransform - TonyMcMapface - Blender Filmic This PR also adds support for EXR images so they can be used to compare tonemapping options with reference images. ## Migration Guide - Tonemapping is now an enum with NONE and the various tonemappers. - The DebandDither is now a separate component. Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com> |
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.. | ||
3d_scene.rs | ||
3d_shapes.rs | ||
atmospheric_fog.rs | ||
blend_modes.rs | ||
bloom.rs | ||
fog.rs | ||
fxaa.rs | ||
lighting.rs | ||
lines.rs | ||
load_gltf.rs | ||
msaa.rs | ||
orthographic.rs | ||
parenting.rs | ||
pbr.rs | ||
render_to_texture.rs | ||
shadow_biases.rs | ||
shadow_caster_receiver.rs | ||
skybox.rs | ||
spherical_area_lights.rs | ||
split_screen.rs | ||
spotlight.rs | ||
texture.rs | ||
tonemapping.rs | ||
transparency_3d.rs | ||
two_passes.rs | ||
update_gltf_scene.rs | ||
vertex_colors.rs | ||
wireframe.rs |