added subdivisions to shape::Plane (#7546)

# Objective

There was issue #191 requesting subdivisions on the shape::Plane.
I also could have used this recently. I then write the solution.

Fixes  #191

## Solution

I changed the shape::Plane to include subdivisions field and the code to create the subdivisions. I don't know how people are counting subdivisions so as I put in the doc comments 0 subdivisions results in the original geometry of the Plane.
Greater then 0 results in the number of lines dividing the plane.

I didn't know if it would be better to create a new struct that implemented this feature, say SubdivisionPlane or change Plane. I decided on changing Plane as that was what the original issue was.

It would be trivial to alter this to use another struct instead of altering Plane.
The issues of migration, although small, would be eliminated if a new struct was implemented.
 
## Changelog
### Added
Added subdivisions field to shape::Plane

## Migration Guide
All the examples needed to be updated to initalize the subdivisions field.
Also there were two tests in tests/window that need to be updated.

A user would have to update all their uses of shape::Plane to initalize the subdivisions field.
This commit is contained in:
woodroww 2023-02-13 18:20:20 +00:00
parent 51201ae54c
commit 1bd390806f
23 changed files with 86 additions and 38 deletions

View file

@ -187,33 +187,76 @@ impl From<Quad> for Mesh {
pub struct Plane {
/// The total side length of the square.
pub size: f32,
/// The number of subdivisions in the mesh.
///
/// 0 - is the original plane geometry, the 4 points in the XZ plane.
///
/// 1 - is split by 1 line in the middle of the plane on both the X axis and the Z axis, resulting in a plane with 4 quads / 8 triangles.
///
/// 2 - is a plane split by 2 lines on both the X and Z axes, subdividing the plane into 3 equal sections along each axis, resulting in a plane with 9 quads / 18 triangles.
///
/// and so on...
pub subdivisions: u32,
}
impl Default for Plane {
fn default() -> Self {
Plane { size: 1.0 }
Plane {
size: 1.0,
subdivisions: 0,
}
}
}
impl Plane {
/// Creates a new plane centered at the origin with the supplied side length and zero subdivisions.
pub fn from_size(size: f32) -> Self {
Self {
size,
subdivisions: 0,
}
}
}
impl From<Plane> for Mesh {
fn from(plane: Plane) -> Self {
let extent = plane.size / 2.0;
// here this is split in the z and x directions if one ever needs asymetrical subdivision
// two Plane struct fields would need to be added instead of the single subdivisions field
let z_vertex_count = plane.subdivisions + 2;
let x_vertex_count = plane.subdivisions + 2;
let num_vertices = (z_vertex_count * x_vertex_count) as usize;
let num_indices = ((z_vertex_count - 1) * (x_vertex_count - 1) * 6) as usize;
let up = Vec3::Y.to_array();
let vertices = [
([extent, 0.0, -extent], [0.0, 1.0, 0.0], [1.0, 1.0]),
([extent, 0.0, extent], [0.0, 1.0, 0.0], [1.0, 0.0]),
([-extent, 0.0, extent], [0.0, 1.0, 0.0], [0.0, 0.0]),
([-extent, 0.0, -extent], [0.0, 1.0, 0.0], [0.0, 1.0]),
];
let mut positions: Vec<[f32; 3]> = Vec::with_capacity(num_vertices);
let mut normals: Vec<[f32; 3]> = Vec::with_capacity(num_vertices);
let mut uvs: Vec<[f32; 2]> = Vec::with_capacity(num_vertices);
let mut indices: Vec<u32> = Vec::with_capacity(num_indices);
let indices = Indices::U32(vec![0, 2, 1, 0, 3, 2]);
for y in 0..z_vertex_count {
for x in 0..x_vertex_count {
let tx = x as f32 / (x_vertex_count - 1) as f32;
let ty = y as f32 / (z_vertex_count - 1) as f32;
positions.push([(-0.5 + tx) * plane.size, 0.0, (-0.5 + ty) * plane.size]);
normals.push(up);
uvs.push([tx, 1.0 - ty]);
}
}
let positions: Vec<_> = vertices.iter().map(|(p, _, _)| *p).collect();
let normals: Vec<_> = vertices.iter().map(|(_, n, _)| *n).collect();
let uvs: Vec<_> = vertices.iter().map(|(_, _, uv)| *uv).collect();
for y in 0..z_vertex_count - 1 {
for x in 0..x_vertex_count - 1 {
let quad = y * x_vertex_count + x;
indices.push(quad + x_vertex_count + 1);
indices.push(quad + 1);
indices.push(quad + x_vertex_count);
indices.push(quad);
indices.push(quad + x_vertex_count);
indices.push(quad + 1);
}
}
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
mesh.set_indices(Some(indices));
mesh.set_indices(Some(Indices::U32(indices)));
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, positions);
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, normals);
mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, uvs);

View file

@ -17,7 +17,7 @@ fn setup(
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -75,7 +75,7 @@ fn setup(
// ground plane
commands.spawn(PbrBundle {
mesh: meshes.add(shape::Plane { size: 50. }.into()),
mesh: meshes.add(shape::Plane::from_size(50.0).into()),
material: materials.add(Color::SILVER.into()),
..default()
});

View file

@ -148,7 +148,8 @@ fn setup(
// Chessboard Plane
let black_material = materials.add(Color::BLACK.into());
let white_material = materials.add(Color::WHITE.into());
let plane_mesh = meshes.add(shape::Plane { size: 2.0 }.into());
let plane_mesh = meshes.add(shape::Plane::from_size(2.0).into());
for x in -3..4 {
for z in -3..4 {

View file

@ -44,7 +44,7 @@ fn setup(
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -25,7 +25,7 @@ fn setup(
) {
// ground plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 10.0 })),
mesh: meshes.add(shape::Plane::from_size(10.0).into()),
material: materials.add(StandardMaterial {
base_color: Color::WHITE,
perceptual_roughness: 1.0,

View file

@ -29,7 +29,7 @@ fn setup(
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -104,9 +104,7 @@ fn setup(
// ground plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane {
size: 2.0 * spawn_plane_depth,
})),
mesh: meshes.add(shape::Plane::from_size(2.0 * spawn_plane_depth).into()),
material: white_handle,
..default()
});

View file

@ -67,7 +67,7 @@ fn setup(
// floating plane - initially not a shadow receiver and not a caster
commands.spawn((
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 20.0 })),
mesh: meshes.add(shape::Plane::from_size(20.0).into()),
material: materials.add(Color::GREEN.into()),
transform: Transform::from_xyz(0.0, 1.0, -10.0),
..default()
@ -78,7 +78,7 @@ fn setup(
// lower ground plane - initially a shadow receiver
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 20.0 })),
mesh: meshes.add(shape::Plane::from_size(20.0).into()),
material: white_handle,
..default()
});

View file

@ -23,7 +23,7 @@ fn setup(
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 100.0 })),
mesh: meshes.add(shape::Plane::from_size(100.0).into()),
material: materials.add(StandardMaterial {
base_color: Color::rgb(0.2, 0.2, 0.2),
perceptual_roughness: 0.08,

View file

@ -24,7 +24,7 @@ fn setup(
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 100.0 })),
mesh: meshes.add(shape::Plane::from_size(100.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -29,7 +29,7 @@ fn setup(
) {
// ground plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 100.0 })),
mesh: meshes.add(shape::Plane::from_size(100.0).into()),
material: materials.add(StandardMaterial {
base_color: Color::GREEN,
perceptual_roughness: 1.0,

View file

@ -20,7 +20,7 @@ fn setup(
) {
// opaque plane, uses `alpha_mode: Opaque` by default
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 6.0 })),
mesh: meshes.add(shape::Plane::from_size(6.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -17,7 +17,7 @@ fn setup(
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -17,7 +17,7 @@ fn setup(
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -30,7 +30,7 @@ fn setup(
wireframe_config.global = false;
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -44,7 +44,7 @@ fn setup(
// Plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 500000.0 })),
mesh: meshes.add(shape::Plane::from_size(500000.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -55,7 +55,7 @@ fn setup_scene(
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.1, 0.2, 0.1).into()),
..default()
});

View file

@ -26,7 +26,7 @@ fn setup(
mut standard_materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: standard_materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -58,7 +58,7 @@ fn setup(
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(shape::Plane { size: 5.0 }.into()),
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: std_materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -161,7 +161,7 @@ fn setup(
// Plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5000.0 })),
mesh: meshes.add(shape::Plane::from_size(5000.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -36,7 +36,10 @@ fn setup_3d(
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
mesh: meshes.add(Mesh::from(shape::Plane {
size: 5.0,
subdivisions: 0,
})),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});

View file

@ -114,7 +114,10 @@ fn setup_3d(
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
mesh: meshes.add(Mesh::from(shape::Plane {
size: 5.0,
subdivisions: 0,
})),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});