mirror of
https://github.com/bevyengine/bevy
synced 2024-12-19 09:33:06 +00:00
25f7a29a2f
# Objective After separating `bevy_states`, state installation methods like `init_state` were kept in `bevy_app` under the `bevy_state` feature flag. This is problematic, because `bevy_state` is not a core module, `bevy_app` is, yet it depends on `bevy_state`. This causes practical problems like the inability to use `bevy_hierarchy` inside `bevy_state`, because of circular dependencies. ## Solution - `bevy_state` now has a `bevy_app` feature flag, which gates the new `AppStateExt` trait. All previous state installation methods were moved to this trait. It's implemented for both `SubApp` and `App`. ## Changelog - All state related app methods are now in `AppExtStates` trait in `bevy_state`. - Added `StatesPlugin` which is in `DefaultPlugins` when `bevy_state` is enabled. ## Migration Guide `App::init_state` is now provided by the `bevy_state::app::AppExtStates;` trait: import it if you need this method and are not blob-importing the `bevy` prelude.
445 lines
14 KiB
Rust
445 lines
14 KiB
Rust
use crate::{App, InternedAppLabel, Plugin, Plugins, PluginsState};
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use bevy_ecs::{
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event::EventRegistry,
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prelude::*,
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schedule::{InternedScheduleLabel, ScheduleBuildSettings, ScheduleLabel},
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system::SystemId,
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};
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#[cfg(feature = "trace")]
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use bevy_utils::tracing::info_span;
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use bevy_utils::{HashMap, HashSet};
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use std::fmt::Debug;
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type ExtractFn = Box<dyn Fn(&mut World, &mut World) + Send>;
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/// A secondary application with its own [`World`]. These can run independently of each other.
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///
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/// These are useful for situations where certain processes (e.g. a render thread) need to be kept
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/// separate from the main application.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_app::{App, AppLabel, SubApp, Main};
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/// # use bevy_ecs::prelude::*;
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/// # use bevy_ecs::schedule::ScheduleLabel;
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///
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/// #[derive(Resource, Default)]
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/// struct Val(pub i32);
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///
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/// #[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, AppLabel)]
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/// struct ExampleApp;
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///
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/// // Create an app with a certain resource.
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/// let mut app = App::new();
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/// app.insert_resource(Val(10));
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///
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/// // Create a sub-app with the same resource and a single schedule.
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/// let mut sub_app = SubApp::new();
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/// sub_app.insert_resource(Val(100));
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///
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/// // Setup an extract function to copy the resource's value in the main world.
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/// sub_app.set_extract(|main_world, sub_world| {
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/// sub_world.resource_mut::<Val>().0 = main_world.resource::<Val>().0;
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/// });
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///
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/// // Schedule a system that will verify extraction is working.
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/// sub_app.add_systems(Main, |counter: Res<Val>| {
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/// // The value will be copied during extraction, so we should see 10 instead of 100.
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/// assert_eq!(counter.0, 10);
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/// });
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///
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/// // Add the sub-app to the main app.
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/// app.insert_sub_app(ExampleApp, sub_app);
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///
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/// // Update the application once (using the default runner).
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/// app.run();
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/// ```
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pub struct SubApp {
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/// The data of this application.
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world: World,
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/// List of plugins that have been added.
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pub(crate) plugin_registry: Vec<Box<dyn Plugin>>,
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/// The names of plugins that have been added to this app. (used to track duplicates and
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/// already-registered plugins)
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pub(crate) plugin_names: HashSet<String>,
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/// Panics if an update is attempted while plugins are building.
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pub(crate) plugin_build_depth: usize,
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pub(crate) plugins_state: PluginsState,
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/// The schedule that will be run by [`update`](Self::update).
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pub update_schedule: Option<InternedScheduleLabel>,
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/// A function that gives mutable access to two app worlds. This is primarily
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/// intended for copying data from the main world to secondary worlds.
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extract: Option<ExtractFn>,
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}
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impl Debug for SubApp {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "SubApp")
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}
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}
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impl Default for SubApp {
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fn default() -> Self {
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let mut world = World::new();
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world.init_resource::<Schedules>();
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Self {
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world,
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plugin_registry: Vec::default(),
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plugin_names: HashSet::default(),
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plugin_build_depth: 0,
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plugins_state: PluginsState::Adding,
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update_schedule: None,
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extract: None,
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}
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}
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}
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impl SubApp {
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/// Returns a default, empty [`SubApp`].
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pub fn new() -> Self {
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Self::default()
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}
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/// This method is a workaround. Each [`SubApp`] can have its own plugins, but [`Plugin`]
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/// works on an [`App`] as a whole.
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fn run_as_app<F>(&mut self, f: F)
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where
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F: FnOnce(&mut App),
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{
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let mut app = App::empty();
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std::mem::swap(self, &mut app.sub_apps.main);
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f(&mut app);
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std::mem::swap(self, &mut app.sub_apps.main);
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}
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/// Returns a reference to the [`World`].
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pub fn world(&self) -> &World {
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&self.world
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}
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/// Returns a mutable reference to the [`World`].
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pub fn world_mut(&mut self) -> &mut World {
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&mut self.world
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}
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/// Runs the default schedule.
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pub fn update(&mut self) {
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if self.is_building_plugins() {
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panic!("SubApp::update() was called while a plugin was building.");
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}
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if let Some(label) = self.update_schedule {
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self.world.run_schedule(label);
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}
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self.world.clear_trackers();
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}
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/// Extracts data from `world` into the app's world using the registered extract method.
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///
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/// **Note:** There is no default extract method. Calling `extract` does nothing if
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/// [`set_extract`](Self::set_extract) has not been called.
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pub fn extract(&mut self, world: &mut World) {
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if let Some(f) = self.extract.as_mut() {
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f(world, &mut self.world);
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}
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}
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/// Sets the method that will be called by [`extract`](Self::extract).
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///
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/// The first argument is the `World` to extract data from, the second argument is the app `World`.
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pub fn set_extract<F>(&mut self, extract: F) -> &mut Self
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where
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F: Fn(&mut World, &mut World) + Send + 'static,
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{
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self.extract = Some(Box::new(extract));
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self
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}
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/// See [`App::insert_resource`].
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pub fn insert_resource<R: Resource>(&mut self, resource: R) -> &mut Self {
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self.world.insert_resource(resource);
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self
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}
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/// See [`App::init_resource`].
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pub fn init_resource<R: Resource + FromWorld>(&mut self) -> &mut Self {
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self.world.init_resource::<R>();
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self
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}
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/// See [`App::add_systems`].
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pub fn add_systems<M>(
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&mut self,
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schedule: impl ScheduleLabel,
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systems: impl IntoSystemConfigs<M>,
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) -> &mut Self {
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let mut schedules = self.world.resource_mut::<Schedules>();
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schedules.add_systems(schedule, systems);
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self
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}
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/// See [`App::register_system`].
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pub fn register_system<I: 'static, O: 'static, M, S: IntoSystem<I, O, M> + 'static>(
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&mut self,
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system: S,
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) -> SystemId<I, O> {
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self.world.register_system(system)
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}
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/// See [`App::configure_sets`].
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#[track_caller]
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pub fn configure_sets(
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&mut self,
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schedule: impl ScheduleLabel,
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sets: impl IntoSystemSetConfigs,
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) -> &mut Self {
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let mut schedules = self.world.resource_mut::<Schedules>();
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schedules.configure_sets(schedule, sets);
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self
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}
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/// See [`App::add_schedule`].
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pub fn add_schedule(&mut self, schedule: Schedule) -> &mut Self {
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let mut schedules = self.world.resource_mut::<Schedules>();
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schedules.insert(schedule);
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self
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}
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/// See [`App::init_schedule`].
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pub fn init_schedule(&mut self, label: impl ScheduleLabel) -> &mut Self {
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let label = label.intern();
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let mut schedules = self.world.resource_mut::<Schedules>();
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if !schedules.contains(label) {
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schedules.insert(Schedule::new(label));
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}
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self
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}
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/// See [`App::get_schedule`].
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pub fn get_schedule(&self, label: impl ScheduleLabel) -> Option<&Schedule> {
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let schedules = self.world.get_resource::<Schedules>()?;
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schedules.get(label)
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}
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/// See [`App::get_schedule_mut`].
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pub fn get_schedule_mut(&mut self, label: impl ScheduleLabel) -> Option<&mut Schedule> {
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let schedules = self.world.get_resource_mut::<Schedules>()?;
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// We must call `.into_inner` here because the borrow checker only understands reborrows
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// using ordinary references, not our `Mut` smart pointers.
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schedules.into_inner().get_mut(label)
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}
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/// See [`App::edit_schedule`].
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pub fn edit_schedule(
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&mut self,
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label: impl ScheduleLabel,
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mut f: impl FnMut(&mut Schedule),
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) -> &mut Self {
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let label = label.intern();
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let mut schedules = self.world.resource_mut::<Schedules>();
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if !schedules.contains(label) {
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schedules.insert(Schedule::new(label));
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}
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let schedule = schedules.get_mut(label).unwrap();
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f(schedule);
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self
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}
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/// See [`App::configure_schedules`].
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pub fn configure_schedules(
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&mut self,
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schedule_build_settings: ScheduleBuildSettings,
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) -> &mut Self {
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self.world_mut()
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.resource_mut::<Schedules>()
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.configure_schedules(schedule_build_settings);
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self
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}
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/// See [`App::allow_ambiguous_component`].
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pub fn allow_ambiguous_component<T: Component>(&mut self) -> &mut Self {
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self.world_mut().allow_ambiguous_component::<T>();
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self
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}
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/// See [`App::allow_ambiguous_resource`].
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pub fn allow_ambiguous_resource<T: Resource>(&mut self) -> &mut Self {
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self.world_mut().allow_ambiguous_resource::<T>();
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self
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}
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/// See [`App::ignore_ambiguity`].
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#[track_caller]
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pub fn ignore_ambiguity<M1, M2, S1, S2>(
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&mut self,
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schedule: impl ScheduleLabel,
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a: S1,
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b: S2,
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) -> &mut Self
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where
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S1: IntoSystemSet<M1>,
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S2: IntoSystemSet<M2>,
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{
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let schedule = schedule.intern();
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let mut schedules = self.world.resource_mut::<Schedules>();
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schedules.ignore_ambiguity(schedule, a, b);
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self
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}
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/// See [`App::add_event`].
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pub fn add_event<T>(&mut self) -> &mut Self
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where
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T: Event,
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{
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if !self.world.contains_resource::<Events<T>>() {
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EventRegistry::register_event::<T>(self.world_mut());
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}
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self
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}
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/// See [`App::add_plugins`].
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pub fn add_plugins<M>(&mut self, plugins: impl Plugins<M>) -> &mut Self {
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self.run_as_app(|app| plugins.add_to_app(app));
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self
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}
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/// See [`App::is_plugin_added`].
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pub fn is_plugin_added<T>(&self) -> bool
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where
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T: Plugin,
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{
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self.plugin_names.contains(std::any::type_name::<T>())
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}
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/// See [`App::get_added_plugins`].
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pub fn get_added_plugins<T>(&self) -> Vec<&T>
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where
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T: Plugin,
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{
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self.plugin_registry
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.iter()
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.filter_map(|p| p.downcast_ref())
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.collect()
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}
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/// Returns `true` if there is no plugin in the middle of being built.
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pub(crate) fn is_building_plugins(&self) -> bool {
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self.plugin_build_depth > 0
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}
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/// Return the state of plugins.
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#[inline]
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pub fn plugins_state(&mut self) -> PluginsState {
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match self.plugins_state {
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PluginsState::Adding => {
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let mut state = PluginsState::Ready;
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let plugins = std::mem::take(&mut self.plugin_registry);
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self.run_as_app(|app| {
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for plugin in &plugins {
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if !plugin.ready(app) {
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state = PluginsState::Adding;
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return;
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}
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}
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});
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self.plugin_registry = plugins;
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state
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}
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state => state,
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}
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}
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/// Runs [`Plugin::finish`] for each plugin.
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pub fn finish(&mut self) {
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let plugins = std::mem::take(&mut self.plugin_registry);
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self.run_as_app(|app| {
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for plugin in &plugins {
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plugin.finish(app);
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}
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});
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self.plugin_registry = plugins;
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self.plugins_state = PluginsState::Finished;
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}
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/// Runs [`Plugin::cleanup`] for each plugin.
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pub fn cleanup(&mut self) {
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let plugins = std::mem::take(&mut self.plugin_registry);
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self.run_as_app(|app| {
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for plugin in &plugins {
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plugin.cleanup(app);
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}
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});
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self.plugin_registry = plugins;
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self.plugins_state = PluginsState::Cleaned;
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}
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/// See [`App::register_type`].
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#[cfg(feature = "bevy_reflect")]
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pub fn register_type<T: bevy_reflect::GetTypeRegistration>(&mut self) -> &mut Self {
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let registry = self.world.resource_mut::<AppTypeRegistry>();
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registry.write().register::<T>();
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self
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}
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/// See [`App::register_type_data`].
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#[cfg(feature = "bevy_reflect")]
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pub fn register_type_data<
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T: bevy_reflect::Reflect + bevy_reflect::TypePath,
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D: bevy_reflect::TypeData + bevy_reflect::FromType<T>,
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>(
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&mut self,
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) -> &mut Self {
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let registry = self.world.resource_mut::<AppTypeRegistry>();
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registry.write().register_type_data::<T, D>();
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self
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}
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}
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/// The collection of sub-apps that belong to an [`App`].
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#[derive(Default)]
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pub struct SubApps {
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/// The primary sub-app that contains the "main" world.
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pub main: SubApp,
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/// Other, labeled sub-apps.
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pub sub_apps: HashMap<InternedAppLabel, SubApp>,
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}
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impl SubApps {
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/// Calls [`update`](SubApp::update) for the main sub-app, and then calls
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/// [`extract`](SubApp::extract) and [`update`](SubApp::update) for the rest.
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pub fn update(&mut self) {
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#[cfg(feature = "trace")]
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let _bevy_update_span = info_span!("update").entered();
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{
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#[cfg(feature = "trace")]
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let _bevy_frame_update_span = info_span!("main app").entered();
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self.main.update();
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}
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for (_label, sub_app) in self.sub_apps.iter_mut() {
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#[cfg(feature = "trace")]
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let _sub_app_span = info_span!("sub app", name = ?_label).entered();
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sub_app.extract(&mut self.main.world);
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sub_app.update();
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}
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self.main.world.clear_trackers();
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}
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/// Returns an iterator over the sub-apps (starting with the main one).
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pub fn iter(&self) -> impl Iterator<Item = &SubApp> + '_ {
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std::iter::once(&self.main).chain(self.sub_apps.values())
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}
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/// Returns a mutable iterator over the sub-apps (starting with the main one).
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pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut SubApp> + '_ {
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std::iter::once(&mut self.main).chain(self.sub_apps.values_mut())
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}
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}
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