2024-06-03 13:47:08 +00:00
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use crate::{App, InternedAppLabel, Plugin, Plugins, PluginsState};
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2024-03-31 03:16:10 +00:00
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use bevy_ecs::{
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Optimize Event Updates (#12936)
# Objective
Improve performance scalability when adding new event types to a Bevy
app. Currently, just using Bevy in the default configuration, all apps
spend upwards of 100+us in the `First` schedule, every app tick,
evaluating if it should update events or not, even if events are not
being used for that particular frame, and this scales with the number of
Events registered in the app.
## Solution
As `Events::update` is guaranteed `O(1)` by just checking if a
resource's value, swapping two Vecs, and then clearing one of them, the
actual cost of running `event_update_system` is *very* cheap. The
overhead of doing system dependency injection, task scheduling ,and the
multithreaded executor outweighs the cost of running the system by a
large margin.
Create an `EventRegistry` resource that keeps a number of function
pointers that update each event. Replace the per-event type
`event_update_system` with a singular exclusive system uses the
`EventRegistry` to update all events instead. Update `SubApp::add_event`
to use `EventRegistry` instead.
## Performance
This speeds reduces the cost of the `First` schedule in both many_foxes
and many_cubes by over 80%. Note this is with system spans on. The
majority of this is now context-switching costs from launching
`time_system`, which should be mostly eliminated with #12869.
![image](https://github.com/bevyengine/bevy/assets/3137680/037624be-21a2-4dc2-a42f-9d0bfa3e9b4a)
The actual `event_update_system` is usually *very* short, using only a
few microseconds on average.
![image](https://github.com/bevyengine/bevy/assets/3137680/01ff1689-3595-49b6-8f09-5c44bcf903e8)
---
## Changelog
TODO
## Migration Guide
TODO
---------
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-04-13 14:11:28 +00:00
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event::EventRegistry,
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2024-03-31 03:16:10 +00:00
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prelude::*,
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Separate state crate (#13216)
# Objective
Extracts the state mechanisms into a new crate called "bevy_state".
This comes with a few goals:
- state wasn't really an inherent machinery of the ecs system, and so
keeping it within bevy_ecs felt forced
- by mixing it in with bevy_ecs, the maintainability of our more robust
state system was significantly compromised
moving state into a new crate makes it easier to encapsulate as it's own
feature, and easier to read and understand since it's no longer a
single, massive file.
## Solution
move the state-related elements from bevy_ecs to a new crate
## Testing
- Did you test these changes? If so, how? all the automated tests
migrated and passed, ran the pre-existing examples without changes to
validate.
---
## Migration Guide
Since bevy_state is now gated behind the `bevy_state` feature, projects
that use state but don't use the `default-features` will need to add
that feature flag.
Since it is no longer part of bevy_ecs, projects that use bevy_ecs
directly will need to manually pull in `bevy_state`, trigger the
StateTransition schedule, and handle any of the elements that bevy_app
currently sets up.
---------
Co-authored-by: Kristoffer Søholm <k.soeholm@gmail.com>
2024-05-09 18:06:05 +00:00
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schedule::{InternedScheduleLabel, ScheduleBuildSettings, ScheduleLabel},
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2024-03-31 03:16:10 +00:00
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system::SystemId,
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};
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Separate state crate (#13216)
# Objective
Extracts the state mechanisms into a new crate called "bevy_state".
This comes with a few goals:
- state wasn't really an inherent machinery of the ecs system, and so
keeping it within bevy_ecs felt forced
- by mixing it in with bevy_ecs, the maintainability of our more robust
state system was significantly compromised
moving state into a new crate makes it easier to encapsulate as it's own
feature, and easier to read and understand since it's no longer a
single, massive file.
## Solution
move the state-related elements from bevy_ecs to a new crate
## Testing
- Did you test these changes? If so, how? all the automated tests
migrated and passed, ran the pre-existing examples without changes to
validate.
---
## Migration Guide
Since bevy_state is now gated behind the `bevy_state` feature, projects
that use state but don't use the `default-features` will need to add
that feature flag.
Since it is no longer part of bevy_ecs, projects that use bevy_ecs
directly will need to manually pull in `bevy_state`, trigger the
StateTransition schedule, and handle any of the elements that bevy_app
currently sets up.
---------
Co-authored-by: Kristoffer Søholm <k.soeholm@gmail.com>
2024-05-09 18:06:05 +00:00
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2024-03-31 03:16:10 +00:00
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#[cfg(feature = "trace")]
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use bevy_utils::tracing::info_span;
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2024-04-28 21:32:16 +00:00
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use bevy_utils::{HashMap, HashSet};
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2024-03-31 03:16:10 +00:00
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use std::fmt::Debug;
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type ExtractFn = Box<dyn Fn(&mut World, &mut World) + Send>;
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/// A secondary application with its own [`World`]. These can run independently of each other.
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///
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/// These are useful for situations where certain processes (e.g. a render thread) need to be kept
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/// separate from the main application.
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///
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/// # Example
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///
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/// ```
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/// # use bevy_app::{App, AppLabel, SubApp, Main};
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/// # use bevy_ecs::prelude::*;
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/// # use bevy_ecs::schedule::ScheduleLabel;
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///
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/// #[derive(Resource, Default)]
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/// struct Val(pub i32);
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///
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/// #[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, AppLabel)]
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/// struct ExampleApp;
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///
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/// // Create an app with a certain resource.
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/// let mut app = App::new();
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/// app.insert_resource(Val(10));
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///
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/// // Create a sub-app with the same resource and a single schedule.
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/// let mut sub_app = SubApp::new();
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/// sub_app.insert_resource(Val(100));
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///
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/// // Setup an extract function to copy the resource's value in the main world.
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/// sub_app.set_extract(|main_world, sub_world| {
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/// sub_world.resource_mut::<Val>().0 = main_world.resource::<Val>().0;
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/// });
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///
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/// // Schedule a system that will verify extraction is working.
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/// sub_app.add_systems(Main, |counter: Res<Val>| {
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/// // The value will be copied during extraction, so we should see 10 instead of 100.
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/// assert_eq!(counter.0, 10);
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/// });
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///
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/// // Add the sub-app to the main app.
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/// app.insert_sub_app(ExampleApp, sub_app);
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///
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/// // Update the application once (using the default runner).
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/// app.run();
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/// ```
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pub struct SubApp {
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/// The data of this application.
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world: World,
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2024-04-28 21:32:16 +00:00
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/// List of plugins that have been added.
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pub(crate) plugin_registry: Vec<Box<dyn Plugin>>,
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/// The names of plugins that have been added to this app. (used to track duplicates and
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/// already-registered plugins)
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pub(crate) plugin_names: HashSet<String>,
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2024-03-31 03:16:10 +00:00
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/// Panics if an update is attempted while plugins are building.
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pub(crate) plugin_build_depth: usize,
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pub(crate) plugins_state: PluginsState,
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/// The schedule that will be run by [`update`](Self::update).
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pub update_schedule: Option<InternedScheduleLabel>,
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/// A function that gives mutable access to two app worlds. This is primarily
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/// intended for copying data from the main world to secondary worlds.
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extract: Option<ExtractFn>,
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}
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impl Debug for SubApp {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "SubApp")
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}
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}
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impl Default for SubApp {
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fn default() -> Self {
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let mut world = World::new();
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world.init_resource::<Schedules>();
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Self {
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world,
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2024-04-28 21:32:16 +00:00
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plugin_registry: Vec::default(),
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plugin_names: HashSet::default(),
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2024-03-31 03:16:10 +00:00
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plugin_build_depth: 0,
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plugins_state: PluginsState::Adding,
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update_schedule: None,
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extract: None,
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}
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}
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}
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impl SubApp {
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/// Returns a default, empty [`SubApp`].
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pub fn new() -> Self {
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Self::default()
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}
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/// This method is a workaround. Each [`SubApp`] can have its own plugins, but [`Plugin`]
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/// works on an [`App`] as a whole.
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fn run_as_app<F>(&mut self, f: F)
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where
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F: FnOnce(&mut App),
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{
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let mut app = App::empty();
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std::mem::swap(self, &mut app.sub_apps.main);
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f(&mut app);
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std::mem::swap(self, &mut app.sub_apps.main);
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}
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/// Returns a reference to the [`World`].
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pub fn world(&self) -> &World {
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&self.world
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}
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/// Returns a mutable reference to the [`World`].
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pub fn world_mut(&mut self) -> &mut World {
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&mut self.world
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}
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/// Runs the default schedule.
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pub fn update(&mut self) {
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if self.is_building_plugins() {
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panic!("SubApp::update() was called while a plugin was building.");
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}
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if let Some(label) = self.update_schedule {
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self.world.run_schedule(label);
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}
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self.world.clear_trackers();
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}
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/// Extracts data from `world` into the app's world using the registered extract method.
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///
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/// **Note:** There is no default extract method. Calling `extract` does nothing if
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/// [`set_extract`](Self::set_extract) has not been called.
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pub fn extract(&mut self, world: &mut World) {
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if let Some(f) = self.extract.as_mut() {
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f(world, &mut self.world);
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}
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}
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/// Sets the method that will be called by [`extract`](Self::extract).
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///
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/// The first argument is the `World` to extract data from, the second argument is the app `World`.
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pub fn set_extract<F>(&mut self, extract: F) -> &mut Self
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where
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F: Fn(&mut World, &mut World) + Send + 'static,
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{
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self.extract = Some(Box::new(extract));
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self
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}
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/// See [`App::insert_resource`].
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pub fn insert_resource<R: Resource>(&mut self, resource: R) -> &mut Self {
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self.world.insert_resource(resource);
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self
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}
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/// See [`App::init_resource`].
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pub fn init_resource<R: Resource + FromWorld>(&mut self) -> &mut Self {
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self.world.init_resource::<R>();
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self
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}
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/// See [`App::add_systems`].
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pub fn add_systems<M>(
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&mut self,
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schedule: impl ScheduleLabel,
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systems: impl IntoSystemConfigs<M>,
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) -> &mut Self {
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let mut schedules = self.world.resource_mut::<Schedules>();
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Schedule resource mutation (#13193)
# Objective
Resolves #13185
## Solution
Move the following methods from `sub_app` to the `Schedules` resource,
and use them in the sub app:
- `add_systems`
- `configure_sets`
- `ignore_ambiguity`
Add an `entry(&mut self, label: impl ScheduleLabel) -> &mut Schedule`
method to the `Schedules` resource, which returns a mutable reference to
the schedule associated with the label, and creates one if it doesn't
already exist. (build on top of the `entry(..).or_insert_with(...)`
pattern in `HashMap`.
## Testing
- Did you test these changes? If so, how? Added 4 unit tests to the
`schedule.rs` - one that validates adding a system to an existing
schedule, one that validates adding a system to a new one, one that
validates configuring sets on an existing schedule, and one that
validates configuring sets on a new schedule.
- I didn't add tests for `entry` since the previous 4 tests use
functions that rely on it.
- I didn't test `ignore_ambiguity` since I didn't see examples of it's
use, and am not familiar enough with it to know how to set up a good
test for it. However, it relies on the `entry` method as well, so it
should work just like the other 2 methods.
2024-05-03 12:40:32 +00:00
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schedules.add_systems(schedule, systems);
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2024-03-31 03:16:10 +00:00
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self
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}
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/// See [`App::register_system`].
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pub fn register_system<I: 'static, O: 'static, M, S: IntoSystem<I, O, M> + 'static>(
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&mut self,
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system: S,
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) -> SystemId<I, O> {
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self.world.register_system(system)
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}
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/// See [`App::configure_sets`].
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#[track_caller]
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pub fn configure_sets(
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&mut self,
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schedule: impl ScheduleLabel,
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sets: impl IntoSystemSetConfigs,
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) -> &mut Self {
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let mut schedules = self.world.resource_mut::<Schedules>();
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Schedule resource mutation (#13193)
# Objective
Resolves #13185
## Solution
Move the following methods from `sub_app` to the `Schedules` resource,
and use them in the sub app:
- `add_systems`
- `configure_sets`
- `ignore_ambiguity`
Add an `entry(&mut self, label: impl ScheduleLabel) -> &mut Schedule`
method to the `Schedules` resource, which returns a mutable reference to
the schedule associated with the label, and creates one if it doesn't
already exist. (build on top of the `entry(..).or_insert_with(...)`
pattern in `HashMap`.
## Testing
- Did you test these changes? If so, how? Added 4 unit tests to the
`schedule.rs` - one that validates adding a system to an existing
schedule, one that validates adding a system to a new one, one that
validates configuring sets on an existing schedule, and one that
validates configuring sets on a new schedule.
- I didn't add tests for `entry` since the previous 4 tests use
functions that rely on it.
- I didn't test `ignore_ambiguity` since I didn't see examples of it's
use, and am not familiar enough with it to know how to set up a good
test for it. However, it relies on the `entry` method as well, so it
should work just like the other 2 methods.
2024-05-03 12:40:32 +00:00
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schedules.configure_sets(schedule, sets);
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2024-03-31 03:16:10 +00:00
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self
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}
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/// See [`App::add_schedule`].
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pub fn add_schedule(&mut self, schedule: Schedule) -> &mut Self {
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let mut schedules = self.world.resource_mut::<Schedules>();
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schedules.insert(schedule);
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self
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}
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/// See [`App::init_schedule`].
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pub fn init_schedule(&mut self, label: impl ScheduleLabel) -> &mut Self {
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let label = label.intern();
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let mut schedules = self.world.resource_mut::<Schedules>();
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if !schedules.contains(label) {
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schedules.insert(Schedule::new(label));
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}
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self
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}
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/// See [`App::get_schedule`].
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pub fn get_schedule(&self, label: impl ScheduleLabel) -> Option<&Schedule> {
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let schedules = self.world.get_resource::<Schedules>()?;
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schedules.get(label)
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}
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/// See [`App::get_schedule_mut`].
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pub fn get_schedule_mut(&mut self, label: impl ScheduleLabel) -> Option<&mut Schedule> {
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let schedules = self.world.get_resource_mut::<Schedules>()?;
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// We must call `.into_inner` here because the borrow checker only understands reborrows
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// using ordinary references, not our `Mut` smart pointers.
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schedules.into_inner().get_mut(label)
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}
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/// See [`App::edit_schedule`].
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pub fn edit_schedule(
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&mut self,
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label: impl ScheduleLabel,
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mut f: impl FnMut(&mut Schedule),
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) -> &mut Self {
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let label = label.intern();
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let mut schedules = self.world.resource_mut::<Schedules>();
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if !schedules.contains(label) {
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schedules.insert(Schedule::new(label));
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}
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let schedule = schedules.get_mut(label).unwrap();
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f(schedule);
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self
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}
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/// See [`App::configure_schedules`].
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pub fn configure_schedules(
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&mut self,
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schedule_build_settings: ScheduleBuildSettings,
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) -> &mut Self {
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self.world_mut()
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.resource_mut::<Schedules>()
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.configure_schedules(schedule_build_settings);
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self
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}
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/// See [`App::allow_ambiguous_component`].
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pub fn allow_ambiguous_component<T: Component>(&mut self) -> &mut Self {
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self.world_mut().allow_ambiguous_component::<T>();
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self
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}
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/// See [`App::allow_ambiguous_resource`].
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pub fn allow_ambiguous_resource<T: Resource>(&mut self) -> &mut Self {
|
|
|
|
self.world_mut().allow_ambiguous_resource::<T>();
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
|
|
|
/// See [`App::ignore_ambiguity`].
|
|
|
|
#[track_caller]
|
|
|
|
pub fn ignore_ambiguity<M1, M2, S1, S2>(
|
|
|
|
&mut self,
|
|
|
|
schedule: impl ScheduleLabel,
|
|
|
|
a: S1,
|
|
|
|
b: S2,
|
|
|
|
) -> &mut Self
|
|
|
|
where
|
|
|
|
S1: IntoSystemSet<M1>,
|
|
|
|
S2: IntoSystemSet<M2>,
|
|
|
|
{
|
|
|
|
let schedule = schedule.intern();
|
|
|
|
let mut schedules = self.world.resource_mut::<Schedules>();
|
|
|
|
|
Schedule resource mutation (#13193)
# Objective
Resolves #13185
## Solution
Move the following methods from `sub_app` to the `Schedules` resource,
and use them in the sub app:
- `add_systems`
- `configure_sets`
- `ignore_ambiguity`
Add an `entry(&mut self, label: impl ScheduleLabel) -> &mut Schedule`
method to the `Schedules` resource, which returns a mutable reference to
the schedule associated with the label, and creates one if it doesn't
already exist. (build on top of the `entry(..).or_insert_with(...)`
pattern in `HashMap`.
## Testing
- Did you test these changes? If so, how? Added 4 unit tests to the
`schedule.rs` - one that validates adding a system to an existing
schedule, one that validates adding a system to a new one, one that
validates configuring sets on an existing schedule, and one that
validates configuring sets on a new schedule.
- I didn't add tests for `entry` since the previous 4 tests use
functions that rely on it.
- I didn't test `ignore_ambiguity` since I didn't see examples of it's
use, and am not familiar enough with it to know how to set up a good
test for it. However, it relies on the `entry` method as well, so it
should work just like the other 2 methods.
2024-05-03 12:40:32 +00:00
|
|
|
schedules.ignore_ambiguity(schedule, a, b);
|
2024-03-31 03:16:10 +00:00
|
|
|
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
|
|
|
/// See [`App::add_event`].
|
|
|
|
pub fn add_event<T>(&mut self) -> &mut Self
|
|
|
|
where
|
|
|
|
T: Event,
|
|
|
|
{
|
|
|
|
if !self.world.contains_resource::<Events<T>>() {
|
Optimize Event Updates (#12936)
# Objective
Improve performance scalability when adding new event types to a Bevy
app. Currently, just using Bevy in the default configuration, all apps
spend upwards of 100+us in the `First` schedule, every app tick,
evaluating if it should update events or not, even if events are not
being used for that particular frame, and this scales with the number of
Events registered in the app.
## Solution
As `Events::update` is guaranteed `O(1)` by just checking if a
resource's value, swapping two Vecs, and then clearing one of them, the
actual cost of running `event_update_system` is *very* cheap. The
overhead of doing system dependency injection, task scheduling ,and the
multithreaded executor outweighs the cost of running the system by a
large margin.
Create an `EventRegistry` resource that keeps a number of function
pointers that update each event. Replace the per-event type
`event_update_system` with a singular exclusive system uses the
`EventRegistry` to update all events instead. Update `SubApp::add_event`
to use `EventRegistry` instead.
## Performance
This speeds reduces the cost of the `First` schedule in both many_foxes
and many_cubes by over 80%. Note this is with system spans on. The
majority of this is now context-switching costs from launching
`time_system`, which should be mostly eliminated with #12869.
![image](https://github.com/bevyengine/bevy/assets/3137680/037624be-21a2-4dc2-a42f-9d0bfa3e9b4a)
The actual `event_update_system` is usually *very* short, using only a
few microseconds on average.
![image](https://github.com/bevyengine/bevy/assets/3137680/01ff1689-3595-49b6-8f09-5c44bcf903e8)
---
## Changelog
TODO
## Migration Guide
TODO
---------
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-04-13 14:11:28 +00:00
|
|
|
EventRegistry::register_event::<T>(self.world_mut());
|
2024-03-31 03:16:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
|
|
|
/// See [`App::add_plugins`].
|
|
|
|
pub fn add_plugins<M>(&mut self, plugins: impl Plugins<M>) -> &mut Self {
|
|
|
|
self.run_as_app(|app| plugins.add_to_app(app));
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
|
|
|
/// See [`App::is_plugin_added`].
|
|
|
|
pub fn is_plugin_added<T>(&self) -> bool
|
|
|
|
where
|
|
|
|
T: Plugin,
|
|
|
|
{
|
2024-04-28 21:32:16 +00:00
|
|
|
self.plugin_names.contains(std::any::type_name::<T>())
|
2024-03-31 03:16:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// See [`App::get_added_plugins`].
|
|
|
|
pub fn get_added_plugins<T>(&self) -> Vec<&T>
|
|
|
|
where
|
|
|
|
T: Plugin,
|
|
|
|
{
|
2024-04-28 21:32:16 +00:00
|
|
|
self.plugin_registry
|
2024-03-31 03:16:10 +00:00
|
|
|
.iter()
|
|
|
|
.filter_map(|p| p.downcast_ref())
|
|
|
|
.collect()
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns `true` if there is no plugin in the middle of being built.
|
|
|
|
pub(crate) fn is_building_plugins(&self) -> bool {
|
|
|
|
self.plugin_build_depth > 0
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Return the state of plugins.
|
|
|
|
#[inline]
|
|
|
|
pub fn plugins_state(&mut self) -> PluginsState {
|
|
|
|
match self.plugins_state {
|
|
|
|
PluginsState::Adding => {
|
|
|
|
let mut state = PluginsState::Ready;
|
2024-04-28 21:32:16 +00:00
|
|
|
let plugins = std::mem::take(&mut self.plugin_registry);
|
2024-03-31 03:16:10 +00:00
|
|
|
self.run_as_app(|app| {
|
2024-04-28 21:32:16 +00:00
|
|
|
for plugin in &plugins {
|
2024-03-31 03:16:10 +00:00
|
|
|
if !plugin.ready(app) {
|
|
|
|
state = PluginsState::Adding;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
2024-04-28 21:32:16 +00:00
|
|
|
self.plugin_registry = plugins;
|
2024-03-31 03:16:10 +00:00
|
|
|
state
|
|
|
|
}
|
|
|
|
state => state,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Runs [`Plugin::finish`] for each plugin.
|
|
|
|
pub fn finish(&mut self) {
|
2024-04-28 21:32:16 +00:00
|
|
|
let plugins = std::mem::take(&mut self.plugin_registry);
|
2024-03-31 03:16:10 +00:00
|
|
|
self.run_as_app(|app| {
|
2024-04-28 21:32:16 +00:00
|
|
|
for plugin in &plugins {
|
2024-03-31 03:16:10 +00:00
|
|
|
plugin.finish(app);
|
|
|
|
}
|
|
|
|
});
|
2024-04-28 21:32:16 +00:00
|
|
|
self.plugin_registry = plugins;
|
2024-03-31 03:16:10 +00:00
|
|
|
self.plugins_state = PluginsState::Finished;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Runs [`Plugin::cleanup`] for each plugin.
|
|
|
|
pub fn cleanup(&mut self) {
|
2024-04-28 21:32:16 +00:00
|
|
|
let plugins = std::mem::take(&mut self.plugin_registry);
|
2024-03-31 03:16:10 +00:00
|
|
|
self.run_as_app(|app| {
|
2024-04-28 21:32:16 +00:00
|
|
|
for plugin in &plugins {
|
2024-03-31 03:16:10 +00:00
|
|
|
plugin.cleanup(app);
|
|
|
|
}
|
|
|
|
});
|
2024-04-28 21:32:16 +00:00
|
|
|
self.plugin_registry = plugins;
|
2024-03-31 03:16:10 +00:00
|
|
|
self.plugins_state = PluginsState::Cleaned;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// See [`App::register_type`].
|
|
|
|
#[cfg(feature = "bevy_reflect")]
|
|
|
|
pub fn register_type<T: bevy_reflect::GetTypeRegistration>(&mut self) -> &mut Self {
|
|
|
|
let registry = self.world.resource_mut::<AppTypeRegistry>();
|
|
|
|
registry.write().register::<T>();
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
|
|
|
/// See [`App::register_type_data`].
|
|
|
|
#[cfg(feature = "bevy_reflect")]
|
|
|
|
pub fn register_type_data<
|
|
|
|
T: bevy_reflect::Reflect + bevy_reflect::TypePath,
|
|
|
|
D: bevy_reflect::TypeData + bevy_reflect::FromType<T>,
|
|
|
|
>(
|
|
|
|
&mut self,
|
|
|
|
) -> &mut Self {
|
|
|
|
let registry = self.world.resource_mut::<AppTypeRegistry>();
|
|
|
|
registry.write().register_type_data::<T, D>();
|
|
|
|
self
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// The collection of sub-apps that belong to an [`App`].
|
|
|
|
#[derive(Default)]
|
|
|
|
pub struct SubApps {
|
|
|
|
/// The primary sub-app that contains the "main" world.
|
|
|
|
pub main: SubApp,
|
|
|
|
/// Other, labeled sub-apps.
|
|
|
|
pub sub_apps: HashMap<InternedAppLabel, SubApp>,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl SubApps {
|
|
|
|
/// Calls [`update`](SubApp::update) for the main sub-app, and then calls
|
|
|
|
/// [`extract`](SubApp::extract) and [`update`](SubApp::update) for the rest.
|
|
|
|
pub fn update(&mut self) {
|
|
|
|
#[cfg(feature = "trace")]
|
|
|
|
let _bevy_update_span = info_span!("update").entered();
|
|
|
|
{
|
|
|
|
#[cfg(feature = "trace")]
|
|
|
|
let _bevy_frame_update_span = info_span!("main app").entered();
|
|
|
|
self.main.update();
|
|
|
|
}
|
|
|
|
for (_label, sub_app) in self.sub_apps.iter_mut() {
|
|
|
|
#[cfg(feature = "trace")]
|
|
|
|
let _sub_app_span = info_span!("sub app", name = ?_label).entered();
|
|
|
|
sub_app.extract(&mut self.main.world);
|
|
|
|
sub_app.update();
|
|
|
|
}
|
|
|
|
|
|
|
|
self.main.world.clear_trackers();
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns an iterator over the sub-apps (starting with the main one).
|
|
|
|
pub fn iter(&self) -> impl Iterator<Item = &SubApp> + '_ {
|
|
|
|
std::iter::once(&self.main).chain(self.sub_apps.values())
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Returns a mutable iterator over the sub-apps (starting with the main one).
|
|
|
|
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut SubApp> + '_ {
|
|
|
|
std::iter::once(&mut self.main).chain(self.sub_apps.values_mut())
|
|
|
|
}
|
|
|
|
}
|