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I have run the VSCode Extension [markdownlint](https://marketplace.visualstudio.com/items?itemName=DavidAnson.vscode-markdownlint) on all Markdown Files in the Repo. The provided Rules are documented here: https://github.com/DavidAnson/markdownlint/blob/v0.23.1/doc/Rules.md Rules I didn't follow/fix: * MD024/no-duplicate-heading * Changelog: Here Heading will always repeat. * Examples Readme: Platform-specific documentation should be symmetrical. * MD025/single-title * MD026/no-trailing-punctuation * Caused by the ! in "Hello, World!". * MD033/no-inline-html * The plugins_guidlines file does need HTML, so the shown badges aren't downscaled too much. * ~~MD036/no-emphasis-as-heading:~~ * ~~This Warning only Appears in the Github Issue Templates and can be ignored.~~ * ~~MD041/first-line-heading~~ * ~~Only appears in the Readme for the AlienCake example Assets, which is unimportant.~~ --- I also sorted the Examples in the Readme and Cargo.toml in this order/Priority: * Topic/Folder * Introductionary Examples * Alphabetical Order The explanation for each case, where it isn't Alphabetical : * Diagnostics * log_diagnostics: The usage of inbuild Diagnostics is more important than creating your own. * ECS (Entity Component System) * ecs_guide: The guide should be read, before diving into other Features. * Reflection * reflection: Basic Explanation should be read, before more advanced Topics. * WASM Examples * hello_wasm: It's "Hello, World!".
512 lines
25 KiB
Markdown
512 lines
25 KiB
Markdown
<!-- MD024 - We want repeated headings in a changelog file -->
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<!-- markdownlint-disable-file MD024 -->
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# Changelog
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While we try to keep the `Unreleased` changes updated, it is often behind and does not include
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all merged pull requests. To see a list of all changes since the latest release, you may compare
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current changes on git with [previous release tags][git_tag_comparison].
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[git_tag_comparison]: https://github.com/bevyengine/bevy/compare/v0.4.0...main
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## Version 0.4.0 (2020-12-19)
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### Added
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- [add bevymark benchmark example][273]
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- [gltf: support camera and fix hierarchy][772]
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- [Add tracing spans to schedules, stages, systems][789]
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- [add example that represents contributors as bevy icons][801]
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- [Add received character][805]
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- [Add bevy_dylib to force dynamic linking of bevy][808]
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- [Added RenderPass::set_scissor_rect][815]
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- [`bevy_log`][836]
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- Adds logging functionality as a Plugin.
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- Changes internal logging to work with the new implementation.
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- [cross-platform main function][847]
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- [Controllable ambient light color][852]
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- Added a resource to change the current ambient light color for PBR.
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- [Added more basic color constants][859]
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- [Add box shape][883]
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- [Expose an EventId for events][894]
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- [System Inputs, Outputs, and Chaining][876]
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- [Expose an `EventId` for events][894]
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- [Added `set_cursor_position` to `Window`][917]
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- [Added new Bevy reflection system][926]
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- Replaces the properties system
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- [Add support for Apple Silicon][928]
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- [Live reloading of shaders][937]
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- [Store mouse cursor position in Window][940]
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- [Add removal_detection example][945]
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- [Additional vertex attribute value types][946]
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- [Added WindowFocused event][956]
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- [Tracing chrome span names][979]
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- [Allow windows to be maximized][1004]
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- [GLTF: load default material][1016]
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- [can spawn a scene from a ChildBuilder, or directly set its parent when spawning it][1026]
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- [add ability to load `.dds`, `.tga`, and `.jpeg` texture formats][1038]
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- [add ability to provide custom a `AssetIo` implementation][1037]
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### Changed
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- [delegate layout reflection to RenderResourceContext][691]
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- [Fall back to remove components one by one when failing to remove a bundle][719]
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- [Port hecs derive macro improvements][761]
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- [Use glyph_brush_layout and add text alignment support][765]
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- [upgrade glam and hexasphere][791]
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- [Flexible ECS Params][798]
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- [Make Timer.tick return &Self][820]
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- [FileAssetIo includes full path on error][821]
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- [Removed ECS query APIs that could easily violate safety from the public interface][829]
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- [Changed Query filter API to be easier to understand][834]
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- [bevy_render: delegate buffer aligning to render_resource_context][842]
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- [wasm32: non-spirv shader specialization][843]
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- [Renamed XComponents to XBundle][863]
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- [Check for conflicting system resource parameters][864]
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- [Tweaks to TextureAtlasBuilder.finish()][887]
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- [do not spend time drawing text with is_visible = false][893]
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- [Extend the Texture asset type to support 3D data][903]
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- [Breaking changes to timer API][914]
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- Created getters and setters rather than exposing struct members.
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- [Removed timer auto-ticking system][931]
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- Added an example of how to tick timers manually.
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- [When a task scope produces <= 1 task to run, run it on the calling thread immediately][932]
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- [Breaking changes to Time API][934]
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- Created getters to get `Time` state and made members private.
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- Modifying `Time`'s values directly is no longer possible outside of bevy.
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- [Use `mailbox` instead of `fifo` for vsync on supported systems][920]
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- [switch winit size to logical to be dpi independent][947]
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- [Change bevy_input::Touch API to match similar APIs][952]
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- [Run parent-update and transform-propagation during the "post-startup" stage (instead of "startup")][955]
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- [Renderer Optimization Round 1][958]
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- [Change`TextureAtlasBuilder` into expected Builder conventions][969]
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- [Optimize Text rendering / SharedBuffers][972]
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- [hidpi swap chains][973]
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- [optimize asset gpu data transfer][987]
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- [naming coherence for cameras][995]
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- [Schedule v2][1021]
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- [Use shaderc for aarch64-apple-darwin][1027]
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- [update `Window`'s `width` & `height` methods to return `f32`][1033]
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- [Break out Visible component from Draw][1034]
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- Users setting `Draw::is_visible` or `Draw::is_transparent` should now set `Visible::is_visible` and `Visible::is_transparent`
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- [`winit` upgraded from version 0.23 to version 0.24][1043]
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- [set is_transparent to true by default for UI bundles][1071]
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### Fixed
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- [Fixed typos in KeyCode identifiers][857]
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- [Remove redundant texture copies in TextureCopyNode][871]
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- [Fix a deadlock that can occur when using scope() on ComputeTaskPool from within a system][892]
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- [Don't draw text that isn't visible][893]
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- [Use `instant::Instant` for WASM compatibility][895]
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- [Fix pixel format conversion in bevy_gltf][897]
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- [Fixed duplicated children when spawning a Scene][904]
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- [Corrected behaviour of the UI depth system][905]
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- [Allow despawning of hierarchies in threadlocal systems][908]
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- [Fix `RenderResources` index slicing][948]
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- [Run parent-update and transform-propagation during the "post-startup" stage][955]
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- [Fix collision detection by comparing abs() penetration depth][966]
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- [deal with rounding issue when creating the swap chain][997]
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- [only update components for entities in map][1023]
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- [Don't panic when attempting to set shader defs from an asset that hasn't loaded yet][1035]
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[273]: https://github.com/bevyengine/bevy/pull/273
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[691]: https://github.com/bevyengine/bevy/pull/691
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[719]: https://github.com/bevyengine/bevy/pull/719
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[761]: https://github.com/bevyengine/bevy/pull/761
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[761]: https://github.com/bevyengine/bevy/pull/761
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[765]: https://github.com/bevyengine/bevy/pull/765
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[772]: https://github.com/bevyengine/bevy/pull/772
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[772]: https://github.com/bevyengine/bevy/pull/772
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[789]: https://github.com/bevyengine/bevy/pull/789
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[791]: https://github.com/bevyengine/bevy/pull/791
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[798]: https://github.com/bevyengine/bevy/pull/798
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[801]: https://github.com/bevyengine/bevy/pull/801
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[801]: https://github.com/bevyengine/bevy/pull/801
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[805]: https://github.com/bevyengine/bevy/pull/805
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[808]: https://github.com/bevyengine/bevy/pull/808
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[815]: https://github.com/bevyengine/bevy/pull/815
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[820]: https://github.com/bevyengine/bevy/pull/820
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[821]: https://github.com/bevyengine/bevy/pull/821
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[821]: https://github.com/bevyengine/bevy/pull/821
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[829]: https://github.com/bevyengine/bevy/pull/829
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[829]: https://github.com/bevyengine/bevy/pull/829
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[834]: https://github.com/bevyengine/bevy/pull/834
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[834]: https://github.com/bevyengine/bevy/pull/834
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[836]: https://github.com/bevyengine/bevy/pull/836
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[836]: https://github.com/bevyengine/bevy/pull/836
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[842]: https://github.com/bevyengine/bevy/pull/842
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[843]: https://github.com/bevyengine/bevy/pull/843
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[847]: https://github.com/bevyengine/bevy/pull/847
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[852]: https://github.com/bevyengine/bevy/pull/852
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[852]: https://github.com/bevyengine/bevy/pull/852
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[857]: https://github.com/bevyengine/bevy/pull/857
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[857]: https://github.com/bevyengine/bevy/pull/857
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[859]: https://github.com/bevyengine/bevy/pull/859
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[859]: https://github.com/bevyengine/bevy/pull/859
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[863]: https://github.com/bevyengine/bevy/pull/863
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[864]: https://github.com/bevyengine/bevy/pull/864
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[871]: https://github.com/bevyengine/bevy/pull/871
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[876]: https://github.com/bevyengine/bevy/pull/876
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[876]: https://github.com/bevyengine/bevy/pull/876
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[883]: https://github.com/bevyengine/bevy/pull/883
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[887]: https://github.com/bevyengine/bevy/pull/887
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[892]: https://github.com/bevyengine/bevy/pull/892
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[893]: https://github.com/bevyengine/bevy/pull/893
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[893]: https://github.com/bevyengine/bevy/pull/893
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[893]: https://github.com/bevyengine/bevy/pull/893
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[894]: https://github.com/bevyengine/bevy/pull/894
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[894]: https://github.com/bevyengine/bevy/pull/894
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[894]: https://github.com/bevyengine/bevy/pull/894
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[895]: https://github.com/bevyengine/bevy/pull/895
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[895]: https://github.com/bevyengine/bevy/pull/895
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[897]: https://github.com/bevyengine/bevy/pull/897
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[903]: https://github.com/bevyengine/bevy/pull/903
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[904]: https://github.com/bevyengine/bevy/pull/904
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[904]: https://github.com/bevyengine/bevy/pull/904
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[905]: https://github.com/bevyengine/bevy/pull/905
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[905]: https://github.com/bevyengine/bevy/pull/905
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[908]: https://github.com/bevyengine/bevy/pull/908
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[914]: https://github.com/bevyengine/bevy/pull/914
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[914]: https://github.com/bevyengine/bevy/pull/914
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[917]: https://github.com/bevyengine/bevy/pull/917
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[917]: https://github.com/bevyengine/bevy/pull/917
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[920]: https://github.com/bevyengine/bevy/pull/920
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[920]: https://github.com/bevyengine/bevy/pull/920
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[926]: https://github.com/bevyengine/bevy/pull/926
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[926]: https://github.com/bevyengine/bevy/pull/926
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[928]: https://github.com/bevyengine/bevy/pull/928
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[928]: https://github.com/bevyengine/bevy/pull/928
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[931]: https://github.com/bevyengine/bevy/pull/931
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[931]: https://github.com/bevyengine/bevy/pull/931
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[932]: https://github.com/bevyengine/bevy/pull/932
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[934]: https://github.com/bevyengine/bevy/pull/934
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[934]: https://github.com/bevyengine/bevy/pull/934
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[937]: https://github.com/bevyengine/bevy/pull/937
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[940]: https://github.com/bevyengine/bevy/pull/940
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[945]: https://github.com/bevyengine/bevy/pull/945
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[945]: https://github.com/bevyengine/bevy/pull/945
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[946]: https://github.com/bevyengine/bevy/pull/946
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[947]: https://github.com/bevyengine/bevy/pull/947
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[948]: https://github.com/bevyengine/bevy/pull/948
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[952]: https://github.com/bevyengine/bevy/pull/952
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[955]: https://github.com/bevyengine/bevy/pull/955
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[955]: https://github.com/bevyengine/bevy/pull/955
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[955]: https://github.com/bevyengine/bevy/pull/955
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[956]: https://github.com/bevyengine/bevy/pull/956
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[958]: https://github.com/bevyengine/bevy/pull/958
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[966]: https://github.com/bevyengine/bevy/pull/966
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[969]: https://github.com/bevyengine/bevy/pull/969
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[972]: https://github.com/bevyengine/bevy/pull/972
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[973]: https://github.com/bevyengine/bevy/pull/973
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[979]: https://github.com/bevyengine/bevy/pull/979
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[987]: https://github.com/bevyengine/bevy/pull/987
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[995]: https://github.com/bevyengine/bevy/pull/995
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[997]: https://github.com/bevyengine/bevy/pull/997
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[1004]: https://github.com/bevyengine/bevy/pull/1004
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[1016]: https://github.com/bevyengine/bevy/pull/1016
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[1021]: https://github.com/bevyengine/bevy/pull/1021
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[1023]: https://github.com/bevyengine/bevy/pull/1023
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[1026]: https://github.com/bevyengine/bevy/pull/1026
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[1027]: https://github.com/bevyengine/bevy/pull/1027
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[1033]: https://github.com/bevyengine/bevy/pull/1033
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[1034]: https://github.com/bevyengine/bevy/pull/1034
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[1034]: https://github.com/bevyengine/bevy/pull/1034
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[1035]: https://github.com/bevyengine/bevy/pull/1035
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[1037]: https://github.com/bevyengine/bevy/pull/1037
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[1038]: https://github.com/bevyengine/bevy/pull/1038
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[1043]: https://github.com/bevyengine/bevy/pull/1043
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[1043]: https://github.com/bevyengine/bevy/pull/1043
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[1071]: https://github.com/bevyengine/bevy/pull/1071
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## Version 0.3.0 (2020-11-03)
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### Added
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- [Touch Input][696]
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- [iOS XCode Project][539]
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- [Android Example and use bevy-glsl-to-spirv 0.2.0][740]
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- [Introduce Mouse capture API][679]
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- [`bevy_input::touch`: implement touch input][696]
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- [D-pad support on MacOS][653]
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- [Support for Android file system][723]
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- [app: PluginGroups and DefaultPlugins][744]
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- `PluginGroup` is a collection of plugins where each plugin can be enabled or disabled.
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- [Support to get gamepad button/trigger values using `Axis<GamepadButton>`][683]
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- [Expose Winit decorations][627]
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- [Enable changing window settings at runtime][644]
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- [Expose a pointer of EventLoopProxy to process custom messages][674]
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- [Add a way to specify padding/ margins between sprites in a TextureAtlas][460]
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- [Add `bevy_ecs::Commands::remove` for bundles][579]
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- [impl `Default` for `TextureFormat`][675]
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- [Expose current_entity in ChildBuilder][595]
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- [`AppBuilder::add_thread_local_resource`][671]
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- [`Commands::write_world_boxed` takes a pre-boxed world writer to the ECS's command queue][661]
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- [`FrameTimeDiagnosticsPlugin` now shows "frame count" in addition to "frame time" and "fps"][678]
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- [Add hierarchy example][565]
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- [`WgpuPowerOptions` for choosing between low power, high performance, and adaptive power][397]
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- Derive `Debug` for more types: [#597][597], [#632][632]
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- Index buffer specialization
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- [Allows the use of U32 indices in Mesh index buffers in addition to the usual U16 indices][568]
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- [Switch to u32 indices by default][572]
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- More instructions for system dependencies
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- [Add `systemd-devel` for Fedora Linux dependencies][528]
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- [Add `libudev-dev` to Ubuntu dependencies][538]
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- [Add Void Linux to linux dependencies file][645]
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- [WSL2 instructions][727]
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- [Suggest `-Zrun-dsymutil-no` for faster compilation on MacOS][552]
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### Changed
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- [ecs: ergonomic query.iter(), remove locks, add QuerySets][741]
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- `query.iter()` is now a real iterator!
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- `QuerySet` allows working with conflicting queries and is checked at compile-time.
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- [Rename `query.entity()` and `query.get()`][752]
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- `query.get::<Component>(entity)` is now `query.get_component::<Component>(entity)`
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- `query.entity(entity)` is now `query.get(entity)`
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- [Asset system rework and GLTF scene loading][693]
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- [Introduces WASM implementation of `AssetIo`][703]
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- [Move transform data out of Mat4][596]
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- [Separate gamepad state code from gamepad event code and other customizations][700]
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- [gamepad: expose raw and filtered gamepad events][711]
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- [Do not depend on `spirv-reflect` on `wasm32` target][689]
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- [Move dynamic plugin loading to its own optional crate][544]
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- [Add field to `WindowDescriptor` on wasm32 targets to optionally provide an existing canvas element as winit window][515]
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- [Adjust how `ArchetypeAccess` tracks mutable & immutable deps][660]
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- [Use `FnOnce` in `Commands` and `ChildBuilder` where possible][535]
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- [Runners explicitly call `App.initialize()`][690]
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- [sRGB awareness for `Color`][616]
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- Color is now assumed to be provided in the non-linear sRGB colorspace.
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Constructors such as `Color::rgb` and `Color::rgba` will be converted to linear sRGB.
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- New methods `Color::rgb_linear` and `Color::rgba_linear` will accept colors already in linear sRGB (the old behavior)
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- Individual color-components must now be accessed through setters and getters.
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- [`Mesh` overhaul with custom vertex attributes][599]
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- Any vertex attribute can now be added over `mesh.attributes.insert()`.
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- See `example/shader/mesh_custom_attribute.rs`
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- Removed `VertexAttribute`, `Vertex`, `AsVertexBufferDescriptor`.
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- For missing attributes (requested by shader, but not defined by mesh), Bevy will provide a zero-filled fallback buffer.
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- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic: [#649][649], [#651][651]
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- [Migrated to Rodio 0.12][692]
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- New method of playing audio can be found in the examples.
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- Added support for inserting custom initial values for `Local<T>` system resources [#745][745]
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### Fixed
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- [Properly update bind group ids when setting dynamic bindings][560]
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- [Properly exit the app on AppExit event][610]
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- [Fix FloatOrd hash being different for different NaN values][618]
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- [Fix Added behavior for QueryOne get][543]
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- [Update camera_system to fix issue with late camera addition][488]
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- [Register `IndexFormat` as a property][664]
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- [Fix breakout example bug][685]
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- [Fix PreviousParent lag by merging parent update systems][713]
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- [Fix bug of connection event of gamepad at startup][730]
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- [Fix wavy text][725]
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[397]: https://github.com/bevyengine/bevy/pull/397
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[460]: https://github.com/bevyengine/bevy/pull/460
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[488]: https://github.com/bevyengine/bevy/pull/488
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[515]: https://github.com/bevyengine/bevy/pull/515
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[528]: https://github.com/bevyengine/bevy/pull/528
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[535]: https://github.com/bevyengine/bevy/pull/535
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[538]: https://github.com/bevyengine/bevy/pull/538
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[539]: https://github.com/bevyengine/bevy/pull/539
|
|
[543]: https://github.com/bevyengine/bevy/pull/543
|
|
[544]: https://github.com/bevyengine/bevy/pull/544
|
|
[552]: https://github.com/bevyengine/bevy/pull/552
|
|
[560]: https://github.com/bevyengine/bevy/pull/560
|
|
[565]: https://github.com/bevyengine/bevy/pull/565
|
|
[568]: https://github.com/bevyengine/bevy/pull/568
|
|
[572]: https://github.com/bevyengine/bevy/pull/572
|
|
[579]: https://github.com/bevyengine/bevy/pull/579
|
|
[595]: https://github.com/bevyengine/bevy/pull/595
|
|
[596]: https://github.com/bevyengine/bevy/pull/596
|
|
[597]: https://github.com/bevyengine/bevy/pull/597
|
|
[599]: https://github.com/bevyengine/bevy/pull/599
|
|
[610]: https://github.com/bevyengine/bevy/pull/610
|
|
[616]: https://github.com/bevyengine/bevy/pull/616
|
|
[618]: https://github.com/bevyengine/bevy/pull/618
|
|
[627]: https://github.com/bevyengine/bevy/pull/627
|
|
[632]: https://github.com/bevyengine/bevy/pull/632
|
|
[644]: https://github.com/bevyengine/bevy/pull/644
|
|
[645]: https://github.com/bevyengine/bevy/pull/645
|
|
[649]: https://github.com/bevyengine/bevy/pull/649
|
|
[651]: https://github.com/bevyengine/bevy/pull/651
|
|
[653]: https://github.com/bevyengine/bevy/pull/653
|
|
[660]: https://github.com/bevyengine/bevy/pull/660
|
|
[661]: https://github.com/bevyengine/bevy/pull/661
|
|
[664]: https://github.com/bevyengine/bevy/pull/664
|
|
[671]: https://github.com/bevyengine/bevy/pull/671
|
|
[674]: https://github.com/bevyengine/bevy/pull/674
|
|
[675]: https://github.com/bevyengine/bevy/pull/675
|
|
[678]: https://github.com/bevyengine/bevy/pull/678
|
|
[679]: https://github.com/bevyengine/bevy/pull/679
|
|
[683]: https://github.com/bevyengine/bevy/pull/683
|
|
[685]: https://github.com/bevyengine/bevy/pull/685
|
|
[689]: https://github.com/bevyengine/bevy/pull/689
|
|
[690]: https://github.com/bevyengine/bevy/pull/690
|
|
[692]: https://github.com/bevyengine/bevy/pull/692
|
|
[693]: https://github.com/bevyengine/bevy/pull/693
|
|
[696]: https://github.com/bevyengine/bevy/pull/696
|
|
[700]: https://github.com/bevyengine/bevy/pull/700
|
|
[703]: https://github.com/bevyengine/bevy/pull/703
|
|
[711]: https://github.com/bevyengine/bevy/pull/711
|
|
[713]: https://github.com/bevyengine/bevy/pull/713
|
|
[723]: https://github.com/bevyengine/bevy/pull/723
|
|
[725]: https://github.com/bevyengine/bevy/pull/725
|
|
[727]: https://github.com/bevyengine/bevy/pull/727
|
|
[730]: https://github.com/bevyengine/bevy/pull/730
|
|
[740]: https://github.com/bevyengine/bevy/pull/740
|
|
[741]: https://github.com/bevyengine/bevy/pull/741
|
|
[744]: https://github.com/bevyengine/bevy/pull/744
|
|
[745]: https://github.com/bevyengine/bevy/pull/745
|
|
[752]: https://github.com/bevyengine/bevy/pull/752
|
|
|
|
## Version 0.2.1 (2020-9-20)
|
|
|
|
### Fixed
|
|
|
|
- [Remove UI queue print][521]
|
|
- [Use async executor 1.3.0][526]
|
|
|
|
[521]: https://github.com/bevyengine/bevy/pull/521
|
|
[526]: https://github.com/bevyengine/bevy/pull/526
|
|
|
|
## Version 0.2.0 (2020-9-19)
|
|
|
|
### Added
|
|
|
|
- [Task System for Bevy][384]
|
|
- Replaces rayon with a custom designed task system that consists of several "TaskPools".
|
|
- Exports `IOTaskPool`, `ComputePool`, and `AsyncComputePool` in `bevy_tasks` crate.
|
|
- [Parallel queries for distributing work over with the `ParallelIterator` trait.][292]
|
|
- e.g. `query.iter().par_iter(batch_size).for_each(/* ... */)`
|
|
- [Added gamepad support using Gilrs][280]
|
|
- [Implement WASM support for bevy_winit][503]
|
|
- [Create winit canvas under WebAssembly][506]
|
|
- [Implement single threaded task scheduler for WebAssembly][496]
|
|
- [Support for binary glTF (.glb).][271]
|
|
- [Support for `Or` in ECS queries.][358]
|
|
- [Added methods `unload()` and `unload_sync()` on `SceneSpawner` for unloading scenes.][339].
|
|
- [Custom rodio source for audio.][145]
|
|
- `AudioOuput` is now able to play anything `Decodable`.
|
|
- [`Color::hex`][362] for creating `Color` from string hex values.
|
|
- Accepts the forms RGB, RGBA, RRGGBB, and RRGGBBAA.
|
|
- [`Color::rgb_u8` and `Color::rgba_u8`.][381]
|
|
- [Added `bevy_render::pass::ClearColor` to prelude.][396]
|
|
- [`SpriteResizeMode` may choose how `Sprite` resizing should be handled. `Automatic` by default.][430]
|
|
- [Added methods on `Input<T>`][428] for iterator access to keys.
|
|
- `get_pressed()`, `get_just_pressed()`, `get_just_released()`
|
|
- [Derived `Copy` for `MouseScrollUnit`.][270]
|
|
- [Derived `Clone` for UI component bundles.][390]
|
|
- [Some examples of documentation][338]
|
|
- [Update docs for Updated, Changed and Mutated][451]
|
|
- Tips for faster builds on macOS: [#312][312], [#314][314], [#433][433]
|
|
- Added and documented cargo features
|
|
- [Created document `docs/cargo_features.md`.][249]
|
|
- [Added features for x11 and wayland display servers.][249]
|
|
- [and added a feature to disable libloading.][363] (helpful for WASM support)
|
|
- Added more instructions for Linux dependencies
|
|
- [Arch / Manjaro][275], [NixOS][290], [Ubuntu][463] and [Solus][331]
|
|
- [Provide shell.nix for easier compiling with nix-shell][491]
|
|
- [Add `AppBuilder::add_startup_stage_|before/after`][505]
|
|
|
|
### Changed
|
|
|
|
- [Transform rewrite][374]
|
|
- [Use generational entity ids and other optimizations][504]
|
|
- [Optimize transform systems to only run on changes.][417]
|
|
- [Send an AssetEvent when modifying using `get_id_mut`][323]
|
|
- [Rename `Assets::get_id_mut` -> `Assets::get_with_id_mut`][332]
|
|
- [Support multiline text in `DrawableText`][183]
|
|
- [iOS: use shaderc-rs for glsl to spirv compilation][324]
|
|
- [Changed the default node size to Auto instead of Undefined to match the Stretch implementation.][304]
|
|
- [Load assets from root path when loading directly][478]
|
|
- [Add `render` feature][485], which makes the entire render pipeline optional.
|
|
|
|
### Fixed
|
|
|
|
- [Properly track added and removed RenderResources in RenderResourcesNode.][361]
|
|
- Fixes issues where entities vanished or changed color when new entities were spawned/despawned.
|
|
- [Fixed sprite clipping at same depth][385]
|
|
- Transparent sprites should no longer clip.
|
|
- [Check asset path existence][345]
|
|
- [Fixed deadlock in hot asset reloading][376]
|
|
- [Fixed hot asset reloading on Windows][394]
|
|
- [Allow glTFs to be loaded that don't have uvs and normals][406]
|
|
- [Fixed archetypes_generation being incorrectly updated for systems][383]
|
|
- [Remove child from parent when it is despawned][386]
|
|
- [Initialize App.schedule systems when running the app][444]
|
|
- [Fix missing asset info path for synchronous loading][486]
|
|
- [fix font atlas overflow][495]
|
|
- [do not assume font handle is present in assets][490]
|
|
|
|
### Internal Improvements
|
|
|
|
- Many improvements to Bevy's CI [#325][325], [#349][349], [#357][357], [#373][373], [#423][423]
|
|
|
|
[145]: https://github.com/bevyengine/bevy/pull/145
|
|
[183]: https://github.com/bevyengine/bevy/pull/183
|
|
[249]: https://github.com/bevyengine/bevy/pull/249
|
|
[270]: https://github.com/bevyengine/bevy/pull/270
|
|
[271]: https://github.com/bevyengine/bevy/pull/271
|
|
[275]: https://github.com/bevyengine/bevy/pull/275
|
|
[280]: https://github.com/bevyengine/bevy/pull/280
|
|
[290]: https://github.com/bevyengine/bevy/pull/290
|
|
[292]: https://github.com/bevyengine/bevy/pull/292
|
|
[304]: https://github.com/bevyengine/bevy/pull/304
|
|
[312]: https://github.com/bevyengine/bevy/pull/312
|
|
[314]: https://github.com/bevyengine/bevy/pull/314
|
|
[323]: https://github.com/bevyengine/bevy/pull/323
|
|
[324]: https://github.com/bevyengine/bevy/pull/324
|
|
[325]: https://github.com/bevyengine/bevy/pull/325
|
|
[331]: https://github.com/bevyengine/bevy/pull/331
|
|
[332]: https://github.com/bevyengine/bevy/pull/332
|
|
[338]: https://github.com/bevyengine/bevy/pull/332
|
|
[345]: https://github.com/bevyengine/bevy/pull/345
|
|
[349]: https://github.com/bevyengine/bevy/pull/349
|
|
[357]: https://github.com/bevyengine/bevy/pull/357
|
|
[358]: https://github.com/bevyengine/bevy/pull/358
|
|
[361]: https://github.com/bevyengine/bevy/pull/361
|
|
[362]: https://github.com/bevyengine/bevy/pull/362
|
|
[363]: https://github.com/bevyengine/bevy/pull/363
|
|
[373]: https://github.com/bevyengine/bevy/pull/373
|
|
[374]: https://github.com/bevyengine/bevy/pull/374
|
|
[376]: https://github.com/bevyengine/bevy/pull/376
|
|
[381]: https://github.com/bevyengine/bevy/pull/381
|
|
[383]: https://github.com/bevyengine/bevy/pull/383
|
|
[384]: https://github.com/bevyengine/bevy/pull/384
|
|
[385]: https://github.com/bevyengine/bevy/pull/385
|
|
[386]: https://github.com/bevyengine/bevy/pull/386
|
|
[390]: https://github.com/bevyengine/bevy/pull/390
|
|
[394]: https://github.com/bevyengine/bevy/pull/394
|
|
[396]: https://github.com/bevyengine/bevy/pull/396
|
|
[339]: https://github.com/bevyengine/bevy/pull/339
|
|
[406]: https://github.com/bevyengine/bevy/pull/406
|
|
[417]: https://github.com/bevyengine/bevy/pull/417
|
|
[423]: https://github.com/bevyengine/bevy/pull/423
|
|
[428]: https://github.com/bevyengine/bevy/pull/428
|
|
[430]: https://github.com/bevyengine/bevy/pull/430
|
|
[433]: https://github.com/bevyengine/bevy/pull/433
|
|
[444]: https://github.com/bevyengine/bevy/pull/444
|
|
[451]: https://github.com/bevyengine/bevy/pull/451
|
|
[463]: https://github.com/bevyengine/bevy/pull/463
|
|
[478]: https://github.com/bevyengine/bevy/pull/478
|
|
[485]: https://github.com/bevyengine/bevy/pull/485
|
|
[486]: https://github.com/bevyengine/bevy/pull/486
|
|
[490]: https://github.com/bevyengine/bevy/pull/490
|
|
[491]: https://github.com/bevyengine/bevy/pull/491
|
|
[495]: https://github.com/bevyengine/bevy/pull/495
|
|
[496]: https://github.com/bevyengine/bevy/pull/496
|
|
[503]: https://github.com/bevyengine/bevy/pull/503
|
|
[504]: https://github.com/bevyengine/bevy/pull/504
|
|
[505]: https://github.com/bevyengine/bevy/pull/505
|
|
[506]: https://github.com/bevyengine/bevy/pull/506
|
|
|
|
## Version 0.1.3 (2020-8-22)
|
|
|
|
## Version 0.1.2 (2020-8-10)
|
|
|
|
## Version 0.1.1 (2020-8-10)
|
|
|
|
## Version 0.1.0 (2020-8-10)
|