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# Objective - The current default viewport crashes bevy due to a wgpu validation error, this PR fixes that - Fixes https://github.com/bevyengine/bevy/issues/14355 ## Solution - `Viewport::default()` now returns a 1x1 viewport ## Testing - I modified the `3d_viewport_to_world` example to use `Viewport::default()`, and it works as expected (only the top-left pixel is rendered) |
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