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Make Viewport::default()
return a 1x1 viewport (#14372)
# Objective - The current default viewport crashes bevy due to a wgpu validation error, this PR fixes that - Fixes https://github.com/bevyengine/bevy/issues/14355 ## Solution - `Viewport::default()` now returns a 1x1 viewport ## Testing - I modified the `3d_viewport_to_world` example to use `Viewport::default()`, and it works as expected (only the top-left pixel is rendered)
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@ -61,7 +61,7 @@ impl Default for Viewport {
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fn default() -> Self {
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Self {
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physical_position: Default::default(),
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physical_size: Default::default(),
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physical_size: UVec2::new(1, 1),
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depth: 0.0..1.0,
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}
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}
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