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This relicenses Bevy under the dual MIT or Apache-2.0 license. For rationale, see #2373. * Changes the LICENSE file to describe the dual license. Moved the MIT license to docs/LICENSE-MIT. Added the Apache-2.0 license to docs/LICENSE-APACHE. I opted for this approach over dumping both license files at the root (the more common approach) for a number of reasons: * Github links to the "first" license file (LICENSE-APACHE) in its license links (you can see this in the wgpu and rust-analyzer repos). People clicking these links might erroneously think that the apache license is the only option. Rust and Amethyst both use COPYRIGHT or COPYING files to solve this problem, but this creates more file noise (if you do everything at the root) and the naming feels way less intuitive. * People have a reflex to look for a LICENSE file. By providing a single license file at the root, we make it easy for them to understand our licensing approach. * I like keeping the root clean and noise free * There is precedent for putting the apache and mit license text in sub folders (amethyst) * Removed the `Copyright (c) 2020 Carter Anderson` copyright notice from the MIT license. I don't care about this attribution, it might make license compliance more difficult in some cases, and it didn't properly attribute other contributors. We shoudn't replace it with something like "Copyright (c) 2021 Bevy Contributors" because "Bevy Contributors" is not a legal entity. Instead, we just won't include the copyright line (which has precedent ... Rust also uses this approach). * Updates crates to use the new "MIT OR Apache-2.0" license value * Removes the old legion-transform license file from bevy_transform. bevy_transform has been its own, fully custom implementation for a long time and that license no longer applies. * Added a License section to the main readme * Updated our Bevy Plugin licensing guidelines. As a follow-up we should update the website to properly describe the new license. Closes #2373
121 lines
7.7 KiB
Markdown
121 lines
7.7 KiB
Markdown
# Third Party Plugin Guidelines
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Bevy has a plug and play architecture, where you can easily add plugins for new features, or replace built-in plugins with your own.
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This document targets plugin authors.
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## Checklist
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* [ ] [Pick a reasonable, descriptive name](#naming)
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* [ ] [Bevy/plugin version support table](#bevy-version-supported)
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* [ ] [Turn off default Bevy features](#bevy-features)
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* [ ] [Choose a Bevy git/main tracking badge](#main-branch-tracking)
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* [ ] [Pick a license](#licensing)
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* [ ] [Remove unnecessary or redundant dependencies](#small-crate-size)
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* [ ] [Add cargo tests and CI](#tests-and-ci)
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* [ ] [Documentation and examples](#documentation-and-examples)
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* [ ] [Publish your plugin](#publishing-your-plugin)
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* [ ] [Promote your plugin](#promotion)
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## Naming
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You are free to use a `bevy_xxx` name for your plugin, but please be reasonable. If you are about to claim a generic name like `bevy_animation`, `bevy_color`, or `bevy_editor`, please ask first. The rationale is explained [here](https://github.com/bevyengine/bevy/discussions/1202#discussioncomment-258907).
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## Promotion
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You can promote your plugin in Bevy's [communities](https://github.com/bevyengine/bevy#community):
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* Add it to [Awesome Bevy](https://github.com/bevyengine/awesome-bevy).
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* Announce it on [Discord](https://discord.gg/bevy), in the `#showcase` channel.
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* Announce it on [Reddit](https://reddit.com/r/bevy).
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## Bevy Version Supported
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Indicating which version of your plugin works with which version of Bevy can be helpful for your users. Some of your users may be using an older version of Bevy for any number of reasons. You can help them find which version of your plugin they should use. This can be shown as a simple table in your readme with each version of Bevy and the corresponding compatible version of your plugin.
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|bevy|bevy_awesome_plugin|
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|---|---|
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|0.4|0.3|
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|0.3|0.1|
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## Bevy Features
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You should disable Bevy features that you don't use. This is because with Cargo, features are additive. Features that are enabled for Bevy in your plugin can't be disabled by someone using your plugin. You can find the list of features [here](cargo_features.md).
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```toml
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bevy = { version = "0.4", default-features = false, features = ["..."] }
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```
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## Main Branch Tracking
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If you intend to track Bevy's main branch, you can specify the latest commit you support in your `Cargo.toml` file:
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```toml
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bevy = { version = "0.4", git = "https://github.com/bevyengine/bevy", rev="509b138e8fa3ea250393de40c33cc857c72134d3", default-features = false }
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```
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You can specify the dependency [both as a version and with git](https://doc.rust-lang.org/cargo/reference/specifying-dependencies.html#multiple-locations), the version will be used if using the dependency from [crates.io](https://crates.io), the git dependency will be used otherwise.
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Bevy is evolving very fast. You can use one of these badges to communicate to your users how closely you intend to track Bevy's main branch.
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<!-- MD033 - The Badges could be downsized, without the inline HTML due to the large code colum -->
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<!-- markdownlint-disable-next-line MD033 -->
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|<div style="width:100px">badge</div>|<div style="width:200px">description</div>|code|
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|[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-main-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)|I intend to track main as much as I can|`[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-main-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)`|
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|[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)|I will only follow released Bevy versions|`[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)`|
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## General Advices for a Rust Crate
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This advice is valid for any Rust crate.
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### Licensing
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Bevy is dual licensed under [MIT or Apache 2.0](https://www.rust-lang.org/policies/licenses), at your option. Most other Rust projects (including Rust itself) also use this dual-license approach. MIT-only is very popular and you might be tempted to just use that (Bevy also used to be MIT-only), but there are [very good reasons](https://github.com/bevyengine/bevy/issues/2373) to include both and we highly recommend using the dual MIT / Apache-2.0 license for your Bevy Plugins and crates:
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* Including the Apache 2.0 license option significantly reduces the difficulty and boilerplate of proper license compliance in published games because you only need to include one copy of the Apache 2.0 license.
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* Provides maximum compatibility with Bevy and Rust, making it easier to upstream your changes.
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### Small Crate Size
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To avoid long build times in your crate and in projects using your plugin, you should aim for a small crate size:
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* Disable Bevy features that you don't use
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* Avoid large dependencies
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* Put optional functionality and dependencies behind a feature
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### Documentation and Examples
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Documentation and examples are very useful for a crate.
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In the case of a plugin for Bevy, a few screenshots or movies/animated GIFs from your examples can really help understanding what your plugin can do.
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Additionally, it can be helpful to list:
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* Stages added by the plugin
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* Systems used
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* New components available
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### Tests and CI
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Tests are always good! For CI, you can check [this example](https://github.com/actions-rs/meta/blob/master/recipes/quickstart.md) for a quickstart using GitHub Actions. As Bevy has additional Linux dependencies, you should install them before building your project, [here is how Bevy is doing it](https://github.com/bevyengine/bevy/blob/cf0e9f9968bb1bceb92a61cd773478675d35cbd6/.github/workflows/ci.yml#L39). Even if you don't have many (or any) tests, setting up CI will compile check your plugin and ensure a basic level of quality.
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### Publishing your Plugin
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There are some [extra fields](https://doc.rust-lang.org/cargo/reference/manifest.html) that you can add to your `Cargo.toml` manifest, in the `[package]` section:
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|field|description|
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|[`description`](https://doc.rust-lang.org/cargo/reference/manifest.html#the-description-field)|a description of the plugin|
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|[`repository`](https://doc.rust-lang.org/cargo/reference/manifest.html#the-repository-field)|URL of the plugin source repository|
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|[`license`](https://doc.rust-lang.org/cargo/reference/manifest.html#the-license-and-license-file-fields)|the plugin license|
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|[`keywords`](https://doc.rust-lang.org/cargo/reference/manifest.html#the-keywords-field)|keywords for the plugin - `"bevy"` at least is a good idea here|
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|[`categories`](https://doc.rust-lang.org/cargo/reference/manifest.html#the-categories-field)|categories of the plugin - see [the full list on crates.io](https://crates.io/categories)|
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|[`exclude`](https://doc.rust-lang.org/cargo/reference/manifest.html#the-exclude-and-include-fields)|files to exclude from the released package - excluding the `assets` folder that you may have is a good idea, as well as any large file that are not needed by the plugin|
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Once a crate is published to [crates.io](https://crates.io), there are two badges that you can add to your `README.md` for easy links:
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|badge|code|
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|[![crates.io](https://img.shields.io/crates/v/bevy)](https://crates.io/crates/bevy)|`[![crates.io](https://img.shields.io/crates/v/bevy_awesome_plugin)](https://crates.io/crates/bevy_awesome_plugin)`|
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|[![docs.rs](https://docs.rs/bevy/badge.svg)](https://docs.rs/bevy)|`[![docs.rs](https://docs.rs/bevy_awesome_plugin/badge.svg)](https://docs.rs/bevy_awesome_plugin)`|
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