bevy/crates/bevy_sprite/src/mesh2d
2024-09-12 12:38:56 +00:00
..
color_material.rs Add AlphaMask2d phase (#14724) 2024-08-15 14:10:37 +00:00
color_material.wgsl Add AlphaMask2d phase (#14724) 2024-08-15 14:10:37 +00:00
material.rs Remove unnecessary muts in RenderSet::QueueMeshes (#14953) 2024-08-28 11:38:38 +00:00
mesh.rs Fix mesh 2d non indexed draw. (#15155) 2024-09-12 12:38:56 +00:00
mesh2d.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh2d_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh2d_functions.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh2d_types.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh2d_vertex_output.wgsl pbr shader cleanup (#10105) 2023-10-13 19:12:40 +00:00
mesh2d_view_bindings.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
mesh2d_view_types.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
mod.rs Support wireframes for 2D meshes (#12135) 2024-03-29 18:34:04 +00:00
wireframe2d.rs Have EntityCommands methods consume self for easier chaining (#14897) 2024-08-26 18:24:59 +00:00
wireframe2d.wgsl Support wireframes for 2D meshes (#12135) 2024-03-29 18:34:04 +00:00