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Fix mesh 2d non indexed draw. (#15155)
Closes #15154. Looks like 2d was just missed in
d235d41af1
.
![image](https://github.com/user-attachments/assets/1656d320-fed2-4a25-b2b0-14755e10faf7)
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parent
327e1ddba4
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2 changed files with 2 additions and 2 deletions
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@ -871,7 +871,7 @@ impl<P: PhaseItem> RenderCommand<P> for DrawMesh2d {
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);
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}
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RenderMeshBufferInfo::NonIndexed => {
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pass.draw(0..gpu_mesh.vertex_count, batch_range.clone());
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pass.draw(vertex_buffer_slice.range, batch_range.clone());
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}
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}
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RenderCommandResult::Success
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@ -300,7 +300,7 @@ impl<P: PhaseItem> RenderCommand<P> for DrawMeshInstanced {
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);
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}
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RenderMeshBufferInfo::NonIndexed => {
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pass.draw(0..gpu_mesh.vertex_count, 0..instance_buffer.length as u32);
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pass.draw(vertex_buffer_slice.range, 0..instance_buffer.length as u32);
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}
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}
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RenderCommandResult::Success
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