bevy/assets
irate 1e7e6c93e6
Fix scene example (#11289)
Since #9907 the generation starts at `1` instead of `0` so
`Entity::to_bits` now returns `4294967296` (ie. `u32::MAX + 1`) as the
lowest number instead of `0`.

Without this change scene loading fails with this error message:
`ERROR bevy_asset::server: Failed to load asset
'scenes/load_scene_example.scn.ron' with asset loader
'bevy_scene::scene_loader::SceneLoader': Could not parse RON: 8:6:
Invalid generation bits`
2024-01-22 15:14:41 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Remove unused namespace declarations (#10965) 2023-12-13 22:29:16 +00:00
data Added Method to Allow Pipelined Asset Loading (#10565) 2023-11-16 17:47:31 +00:00
docs Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
environment_maps Implement minimal reflection probes (fixed macOS, iOS, and Android). (#11366) 2024-01-19 07:33:52 +00:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
lightmaps Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
models Implement minimal reflection probes (fixed macOS, iOS, and Android). (#11366) 2024-01-19 07:33:52 +00:00
pixel Add example for pixel-perfect grid snapping in 2D (#8112) 2023-12-26 17:15:50 +00:00
scenes Fix scene example (#11289) 2024-01-22 15:14:41 +00:00
shaders Fix binding group in custom_material_2d.wgsl (#10841) 2023-12-02 22:21:53 +00:00
sounds Add simple collision sound to breakout (#4331) 2022-04-14 20:20:38 +00:00
textures Sprite slicing and tiling (#10588) 2024-01-15 15:40:06 +00:00