..
animate_shader.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
array_texture.wgsl
Remove unused mip_bias parameter from apply_normal_mapping ( #13752 )
2024-06-10 13:00:34 +00:00
cubemap_unlit.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_gltf_2d.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
custom_material.frag
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_material.vert
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_material.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_material_2d.wgsl
Fix binding group in custom_material_2d.wgsl ( #10841 )
2023-12-02 22:21:53 +00:00
custom_material_import.wgsl
fix custom shader imports ( #10030 )
2023-10-06 01:34:57 +00:00
custom_material_screenspace_texture.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_phase_item.wgsl
Allow phase items not associated with meshes to be binned. ( #14029 )
2024-06-27 16:13:03 +00:00
custom_ui_material.wgsl
Add a border to the UI material example ( #15120 )
2024-09-09 16:34:24 +00:00
custom_vertex_attribute.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
extended_material.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
fallback_image_test.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
game_of_life.wgsl
Fix example game of life ( #12897 )
2024-04-08 17:19:07 +00:00
gpu_readback.wgsl
Add gpu readback example ( #12877 )
2024-04-08 17:08:20 +00:00
instancing.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
irradiance_volume_voxel_visualization.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
line_material.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
post_processing.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
shader_defs.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
show_prepass.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
specialized_mesh_pipeline.wgsl
Add example showing how to use SpecializedMeshPipeline ( #14370 )
2024-07-31 18:24:58 +00:00
storage_buffer.wgsl
Adds ShaderStorageBuffer
asset ( #14663 )
2024-09-02 16:46:34 +00:00
texture_binding_array.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
tonemapping_test_patterns.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
water_material.wgsl
Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. ( #13418 )
2024-05-27 13:43:40 +00:00