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# Objective - The line shader missed the wgpu 0.13 update (#5168) and does not work in it's current state ## Solution - update the shader
13 lines
231 B
WebGPU Shading Language
13 lines
231 B
WebGPU Shading Language
struct LineMaterial {
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color: vec4<f32>,
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};
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@group(1) @binding(0)
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var<uniform> material: LineMaterial;
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@fragment
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fn fragment(
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#import bevy_pbr::mesh_vertex_output
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) -> @location(0) vec4<f32> {
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return material.color;
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}
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