mirror of
https://github.com/bevyengine/bevy
synced 2024-12-19 09:33:06 +00:00
1918608b02
# Objective - Changes the default clear color to match the code block color on Bevy's website. ## Solution - Changed the clear color, updated text in examples to ensure adequate contrast. Inconsistent usage of white text color set to use the default color instead, which is already white. - Additionally, updated the `3d_scene` example to make it look a bit better, and use bevy's branding colors. ![image](https://github.com/bevyengine/bevy/assets/2632925/540a22c0-826c-4c33-89aa-34905e3e313a)
291 lines
10 KiB
Rust
291 lines
10 KiB
Rust
//! Enable controls for morph targets detected in a loaded scene.
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//!
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//! Collect morph targets and assign keys to them,
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//! shows on screen additional controls for morph targets.
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//!
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//! Illustrates how to access and modify individual morph target weights.
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//! See the [`update_morphs`] system for details.
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//!
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//! Also illustrates how to read morph target names in [`detect_morphs`].
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use crate::scene_viewer_plugin::SceneHandle;
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use bevy::prelude::*;
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use std::fmt;
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const WEIGHT_PER_SECOND: f32 = 0.8;
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const ALL_MODIFIERS: &[KeyCode] = &[KeyCode::ShiftLeft, KeyCode::ControlLeft, KeyCode::AltLeft];
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const AVAILABLE_KEYS: [MorphKey; 56] = [
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MorphKey::new("r", &[], KeyCode::R),
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MorphKey::new("t", &[], KeyCode::T),
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MorphKey::new("z", &[], KeyCode::Z),
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MorphKey::new("i", &[], KeyCode::I),
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MorphKey::new("o", &[], KeyCode::O),
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MorphKey::new("p", &[], KeyCode::P),
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MorphKey::new("f", &[], KeyCode::F),
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MorphKey::new("g", &[], KeyCode::G),
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MorphKey::new("h", &[], KeyCode::H),
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MorphKey::new("j", &[], KeyCode::J),
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MorphKey::new("k", &[], KeyCode::K),
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MorphKey::new("y", &[], KeyCode::Y),
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MorphKey::new("x", &[], KeyCode::X),
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MorphKey::new("c", &[], KeyCode::C),
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MorphKey::new("v", &[], KeyCode::V),
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MorphKey::new("b", &[], KeyCode::B),
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MorphKey::new("n", &[], KeyCode::N),
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MorphKey::new("m", &[], KeyCode::M),
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MorphKey::new("0", &[], KeyCode::Key0),
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MorphKey::new("1", &[], KeyCode::Key1),
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MorphKey::new("2", &[], KeyCode::Key2),
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MorphKey::new("3", &[], KeyCode::Key3),
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MorphKey::new("4", &[], KeyCode::Key4),
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MorphKey::new("5", &[], KeyCode::Key5),
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MorphKey::new("6", &[], KeyCode::Key6),
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MorphKey::new("7", &[], KeyCode::Key7),
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MorphKey::new("8", &[], KeyCode::Key8),
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MorphKey::new("9", &[], KeyCode::Key9),
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MorphKey::new("lshift-R", &[KeyCode::ShiftLeft], KeyCode::R),
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MorphKey::new("lshift-T", &[KeyCode::ShiftLeft], KeyCode::T),
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MorphKey::new("lshift-Z", &[KeyCode::ShiftLeft], KeyCode::Z),
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MorphKey::new("lshift-I", &[KeyCode::ShiftLeft], KeyCode::I),
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MorphKey::new("lshift-O", &[KeyCode::ShiftLeft], KeyCode::O),
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MorphKey::new("lshift-P", &[KeyCode::ShiftLeft], KeyCode::P),
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MorphKey::new("lshift-F", &[KeyCode::ShiftLeft], KeyCode::F),
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MorphKey::new("lshift-G", &[KeyCode::ShiftLeft], KeyCode::G),
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MorphKey::new("lshift-H", &[KeyCode::ShiftLeft], KeyCode::H),
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MorphKey::new("lshift-J", &[KeyCode::ShiftLeft], KeyCode::J),
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MorphKey::new("lshift-K", &[KeyCode::ShiftLeft], KeyCode::K),
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MorphKey::new("lshift-Y", &[KeyCode::ShiftLeft], KeyCode::Y),
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MorphKey::new("lshift-X", &[KeyCode::ShiftLeft], KeyCode::X),
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MorphKey::new("lshift-C", &[KeyCode::ShiftLeft], KeyCode::C),
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MorphKey::new("lshift-V", &[KeyCode::ShiftLeft], KeyCode::V),
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MorphKey::new("lshift-B", &[KeyCode::ShiftLeft], KeyCode::B),
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MorphKey::new("lshift-N", &[KeyCode::ShiftLeft], KeyCode::N),
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MorphKey::new("lshift-M", &[KeyCode::ShiftLeft], KeyCode::M),
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MorphKey::new("lshift-0", &[KeyCode::ShiftLeft], KeyCode::Key0),
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MorphKey::new("lshift-1", &[KeyCode::ShiftLeft], KeyCode::Key1),
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MorphKey::new("lshift-2", &[KeyCode::ShiftLeft], KeyCode::Key2),
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MorphKey::new("lshift-3", &[KeyCode::ShiftLeft], KeyCode::Key3),
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MorphKey::new("lshift-4", &[KeyCode::ShiftLeft], KeyCode::Key4),
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MorphKey::new("lshift-5", &[KeyCode::ShiftLeft], KeyCode::Key5),
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MorphKey::new("lshift-6", &[KeyCode::ShiftLeft], KeyCode::Key6),
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MorphKey::new("lshift-7", &[KeyCode::ShiftLeft], KeyCode::Key7),
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MorphKey::new("lshift-8", &[KeyCode::ShiftLeft], KeyCode::Key8),
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MorphKey::new("lshift-9", &[KeyCode::ShiftLeft], KeyCode::Key9),
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];
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#[derive(Clone, Copy)]
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enum WeightChange {
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Increase,
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Decrease,
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}
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impl WeightChange {
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fn reverse(&mut self) {
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*self = match *self {
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WeightChange::Increase => WeightChange::Decrease,
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WeightChange::Decrease => WeightChange::Increase,
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}
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}
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fn sign(self) -> f32 {
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match self {
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WeightChange::Increase => 1.0,
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WeightChange::Decrease => -1.0,
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}
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}
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fn change_weight(&mut self, weight: f32, change: f32) -> f32 {
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let mut change = change * self.sign();
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let new_weight = weight + change;
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if new_weight <= 0.0 || new_weight >= 1.0 {
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self.reverse();
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change = -change;
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}
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weight + change
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}
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}
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struct Target {
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entity_name: Option<String>,
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entity: Entity,
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name: Option<String>,
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index: usize,
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weight: f32,
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change_dir: WeightChange,
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}
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impl fmt::Display for Target {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match (self.name.as_ref(), self.entity_name.as_ref()) {
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(None, None) => write!(f, "animation{} of {:?}", self.index, self.entity),
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(None, Some(entity)) => write!(f, "animation{} of {entity}", self.index),
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(Some(target), None) => write!(f, "{target} of {:?}", self.entity),
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(Some(target), Some(entity)) => write!(f, "{target} of {entity}"),
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}?;
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write!(f, ": {}", self.weight)
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}
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}
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impl Target {
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fn text_section(&self, key: &str, style: TextStyle) -> TextSection {
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TextSection::new(format!("[{key}] {self}\n"), style)
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}
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fn new(
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entity_name: Option<&Name>,
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weights: &[f32],
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target_names: Option<&[String]>,
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entity: Entity,
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) -> Vec<Target> {
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let get_name = |i| target_names.and_then(|names| names.get(i));
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let entity_name = entity_name.map(|n| n.as_str());
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weights
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.iter()
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.enumerate()
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.map(|(index, weight)| Target {
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entity_name: entity_name.map(|n| n.to_owned()),
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entity,
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name: get_name(index).cloned(),
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index,
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weight: *weight,
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change_dir: WeightChange::Increase,
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})
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.collect()
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}
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}
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#[derive(Resource)]
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struct WeightsControl {
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weights: Vec<Target>,
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}
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struct MorphKey {
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name: &'static str,
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modifiers: &'static [KeyCode],
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key: KeyCode,
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}
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impl MorphKey {
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const fn new(name: &'static str, modifiers: &'static [KeyCode], key: KeyCode) -> Self {
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MorphKey {
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name,
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modifiers,
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key,
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}
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}
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fn active(&self, inputs: &Input<KeyCode>) -> bool {
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let mut modifier = self.modifiers.iter();
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let mut non_modifier = ALL_MODIFIERS.iter().filter(|m| !self.modifiers.contains(m));
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let key = inputs.pressed(self.key);
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let modifier = modifier.all(|m| inputs.pressed(*m));
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let non_modifier = non_modifier.all(|m| !inputs.pressed(*m));
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key && modifier && non_modifier
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}
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}
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fn update_text(
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controls: Option<ResMut<WeightsControl>>,
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mut text: Query<&mut Text>,
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morphs: Query<&MorphWeights>,
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) {
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let Some(mut controls) = controls else {
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return;
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};
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for (i, target) in controls.weights.iter_mut().enumerate() {
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let Ok(weights) = morphs.get(target.entity) else {
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continue;
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};
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let Some(&actual_weight) = weights.weights().get(target.index) else {
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continue;
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};
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if actual_weight != target.weight {
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target.weight = actual_weight;
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}
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let key_name = &AVAILABLE_KEYS[i].name;
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let mut text = text.single_mut();
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text.sections[i + 2].value = format!("[{key_name}] {target}\n");
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}
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}
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fn update_morphs(
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controls: Option<ResMut<WeightsControl>>,
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mut morphs: Query<&mut MorphWeights>,
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input: Res<Input<KeyCode>>,
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time: Res<Time>,
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) {
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let Some(mut controls) = controls else {
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return;
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};
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for (i, target) in controls.weights.iter_mut().enumerate() {
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if !AVAILABLE_KEYS[i].active(&input) {
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continue;
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}
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let Ok(mut weights) = morphs.get_mut(target.entity) else {
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continue;
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};
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// To update individual morph target weights, get the `MorphWeights`
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// component and call `weights_mut` to get access to the weights.
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let weights_slice = weights.weights_mut();
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let i = target.index;
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let change = time.delta_seconds() * WEIGHT_PER_SECOND;
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let new_weight = target.change_dir.change_weight(weights_slice[i], change);
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weights_slice[i] = new_weight;
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target.weight = new_weight;
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}
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}
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fn detect_morphs(
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mut commands: Commands,
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morphs: Query<(Entity, &MorphWeights, Option<&Name>)>,
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meshes: Res<Assets<Mesh>>,
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scene_handle: Res<SceneHandle>,
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mut setup: Local<bool>,
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asset_server: Res<AssetServer>,
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) {
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let no_morphing = morphs.iter().len() == 0;
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if no_morphing {
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return;
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}
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if scene_handle.is_loaded && !*setup {
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*setup = true;
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} else {
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return;
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}
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let mut detected = Vec::new();
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for (entity, weights, name) in &morphs {
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let target_names = weights
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.first_mesh()
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.and_then(|h| meshes.get(h))
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.and_then(|m| m.morph_target_names());
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let targets = Target::new(name, weights.weights(), target_names, entity);
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detected.extend(targets);
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}
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detected.truncate(AVAILABLE_KEYS.len());
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let style = TextStyle {
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font: asset_server.load("assets/fonts/FiraMono-Medium.ttf"),
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font_size: 13.0,
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..default()
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};
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let mut sections = vec![
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TextSection::new("Morph Target Controls\n", style.clone()),
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TextSection::new("---------------\n", style.clone()),
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];
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let target_to_text =
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|(i, target): (usize, &Target)| target.text_section(AVAILABLE_KEYS[i].name, style.clone());
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sections.extend(detected.iter().enumerate().map(target_to_text));
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commands.insert_resource(WeightsControl { weights: detected });
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commands.spawn(TextBundle::from_sections(sections).with_style(Style {
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position_type: PositionType::Absolute,
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top: Val::Px(10.0),
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left: Val::Px(10.0),
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..default()
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}));
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}
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pub struct MorphViewerPlugin;
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impl Plugin for MorphViewerPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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(
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update_morphs,
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detect_morphs,
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update_text.after(update_morphs),
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),
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);
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}
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}
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