bevy/examples/tools/scene_viewer/morph_viewer_plugin.rs
Aevyrie 1918608b02
Update default ClearColor to better match Bevy's branding (#10339)
# Objective

- Changes the default clear color to match the code block color on
Bevy's website.

## Solution

- Changed the clear color, updated text in examples to ensure adequate
contrast. Inconsistent usage of white text color set to use the default
color instead, which is already white.
- Additionally, updated the `3d_scene` example to make it look a bit
better, and use bevy's branding colors.


![image](https://github.com/bevyengine/bevy/assets/2632925/540a22c0-826c-4c33-89aa-34905e3e313a)
2023-11-03 12:57:38 +00:00

291 lines
10 KiB
Rust

//! Enable controls for morph targets detected in a loaded scene.
//!
//! Collect morph targets and assign keys to them,
//! shows on screen additional controls for morph targets.
//!
//! Illustrates how to access and modify individual morph target weights.
//! See the [`update_morphs`] system for details.
//!
//! Also illustrates how to read morph target names in [`detect_morphs`].
use crate::scene_viewer_plugin::SceneHandle;
use bevy::prelude::*;
use std::fmt;
const WEIGHT_PER_SECOND: f32 = 0.8;
const ALL_MODIFIERS: &[KeyCode] = &[KeyCode::ShiftLeft, KeyCode::ControlLeft, KeyCode::AltLeft];
const AVAILABLE_KEYS: [MorphKey; 56] = [
MorphKey::new("r", &[], KeyCode::R),
MorphKey::new("t", &[], KeyCode::T),
MorphKey::new("z", &[], KeyCode::Z),
MorphKey::new("i", &[], KeyCode::I),
MorphKey::new("o", &[], KeyCode::O),
MorphKey::new("p", &[], KeyCode::P),
MorphKey::new("f", &[], KeyCode::F),
MorphKey::new("g", &[], KeyCode::G),
MorphKey::new("h", &[], KeyCode::H),
MorphKey::new("j", &[], KeyCode::J),
MorphKey::new("k", &[], KeyCode::K),
MorphKey::new("y", &[], KeyCode::Y),
MorphKey::new("x", &[], KeyCode::X),
MorphKey::new("c", &[], KeyCode::C),
MorphKey::new("v", &[], KeyCode::V),
MorphKey::new("b", &[], KeyCode::B),
MorphKey::new("n", &[], KeyCode::N),
MorphKey::new("m", &[], KeyCode::M),
MorphKey::new("0", &[], KeyCode::Key0),
MorphKey::new("1", &[], KeyCode::Key1),
MorphKey::new("2", &[], KeyCode::Key2),
MorphKey::new("3", &[], KeyCode::Key3),
MorphKey::new("4", &[], KeyCode::Key4),
MorphKey::new("5", &[], KeyCode::Key5),
MorphKey::new("6", &[], KeyCode::Key6),
MorphKey::new("7", &[], KeyCode::Key7),
MorphKey::new("8", &[], KeyCode::Key8),
MorphKey::new("9", &[], KeyCode::Key9),
MorphKey::new("lshift-R", &[KeyCode::ShiftLeft], KeyCode::R),
MorphKey::new("lshift-T", &[KeyCode::ShiftLeft], KeyCode::T),
MorphKey::new("lshift-Z", &[KeyCode::ShiftLeft], KeyCode::Z),
MorphKey::new("lshift-I", &[KeyCode::ShiftLeft], KeyCode::I),
MorphKey::new("lshift-O", &[KeyCode::ShiftLeft], KeyCode::O),
MorphKey::new("lshift-P", &[KeyCode::ShiftLeft], KeyCode::P),
MorphKey::new("lshift-F", &[KeyCode::ShiftLeft], KeyCode::F),
MorphKey::new("lshift-G", &[KeyCode::ShiftLeft], KeyCode::G),
MorphKey::new("lshift-H", &[KeyCode::ShiftLeft], KeyCode::H),
MorphKey::new("lshift-J", &[KeyCode::ShiftLeft], KeyCode::J),
MorphKey::new("lshift-K", &[KeyCode::ShiftLeft], KeyCode::K),
MorphKey::new("lshift-Y", &[KeyCode::ShiftLeft], KeyCode::Y),
MorphKey::new("lshift-X", &[KeyCode::ShiftLeft], KeyCode::X),
MorphKey::new("lshift-C", &[KeyCode::ShiftLeft], KeyCode::C),
MorphKey::new("lshift-V", &[KeyCode::ShiftLeft], KeyCode::V),
MorphKey::new("lshift-B", &[KeyCode::ShiftLeft], KeyCode::B),
MorphKey::new("lshift-N", &[KeyCode::ShiftLeft], KeyCode::N),
MorphKey::new("lshift-M", &[KeyCode::ShiftLeft], KeyCode::M),
MorphKey::new("lshift-0", &[KeyCode::ShiftLeft], KeyCode::Key0),
MorphKey::new("lshift-1", &[KeyCode::ShiftLeft], KeyCode::Key1),
MorphKey::new("lshift-2", &[KeyCode::ShiftLeft], KeyCode::Key2),
MorphKey::new("lshift-3", &[KeyCode::ShiftLeft], KeyCode::Key3),
MorphKey::new("lshift-4", &[KeyCode::ShiftLeft], KeyCode::Key4),
MorphKey::new("lshift-5", &[KeyCode::ShiftLeft], KeyCode::Key5),
MorphKey::new("lshift-6", &[KeyCode::ShiftLeft], KeyCode::Key6),
MorphKey::new("lshift-7", &[KeyCode::ShiftLeft], KeyCode::Key7),
MorphKey::new("lshift-8", &[KeyCode::ShiftLeft], KeyCode::Key8),
MorphKey::new("lshift-9", &[KeyCode::ShiftLeft], KeyCode::Key9),
];
#[derive(Clone, Copy)]
enum WeightChange {
Increase,
Decrease,
}
impl WeightChange {
fn reverse(&mut self) {
*self = match *self {
WeightChange::Increase => WeightChange::Decrease,
WeightChange::Decrease => WeightChange::Increase,
}
}
fn sign(self) -> f32 {
match self {
WeightChange::Increase => 1.0,
WeightChange::Decrease => -1.0,
}
}
fn change_weight(&mut self, weight: f32, change: f32) -> f32 {
let mut change = change * self.sign();
let new_weight = weight + change;
if new_weight <= 0.0 || new_weight >= 1.0 {
self.reverse();
change = -change;
}
weight + change
}
}
struct Target {
entity_name: Option<String>,
entity: Entity,
name: Option<String>,
index: usize,
weight: f32,
change_dir: WeightChange,
}
impl fmt::Display for Target {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match (self.name.as_ref(), self.entity_name.as_ref()) {
(None, None) => write!(f, "animation{} of {:?}", self.index, self.entity),
(None, Some(entity)) => write!(f, "animation{} of {entity}", self.index),
(Some(target), None) => write!(f, "{target} of {:?}", self.entity),
(Some(target), Some(entity)) => write!(f, "{target} of {entity}"),
}?;
write!(f, ": {}", self.weight)
}
}
impl Target {
fn text_section(&self, key: &str, style: TextStyle) -> TextSection {
TextSection::new(format!("[{key}] {self}\n"), style)
}
fn new(
entity_name: Option<&Name>,
weights: &[f32],
target_names: Option<&[String]>,
entity: Entity,
) -> Vec<Target> {
let get_name = |i| target_names.and_then(|names| names.get(i));
let entity_name = entity_name.map(|n| n.as_str());
weights
.iter()
.enumerate()
.map(|(index, weight)| Target {
entity_name: entity_name.map(|n| n.to_owned()),
entity,
name: get_name(index).cloned(),
index,
weight: *weight,
change_dir: WeightChange::Increase,
})
.collect()
}
}
#[derive(Resource)]
struct WeightsControl {
weights: Vec<Target>,
}
struct MorphKey {
name: &'static str,
modifiers: &'static [KeyCode],
key: KeyCode,
}
impl MorphKey {
const fn new(name: &'static str, modifiers: &'static [KeyCode], key: KeyCode) -> Self {
MorphKey {
name,
modifiers,
key,
}
}
fn active(&self, inputs: &Input<KeyCode>) -> bool {
let mut modifier = self.modifiers.iter();
let mut non_modifier = ALL_MODIFIERS.iter().filter(|m| !self.modifiers.contains(m));
let key = inputs.pressed(self.key);
let modifier = modifier.all(|m| inputs.pressed(*m));
let non_modifier = non_modifier.all(|m| !inputs.pressed(*m));
key && modifier && non_modifier
}
}
fn update_text(
controls: Option<ResMut<WeightsControl>>,
mut text: Query<&mut Text>,
morphs: Query<&MorphWeights>,
) {
let Some(mut controls) = controls else {
return;
};
for (i, target) in controls.weights.iter_mut().enumerate() {
let Ok(weights) = morphs.get(target.entity) else {
continue;
};
let Some(&actual_weight) = weights.weights().get(target.index) else {
continue;
};
if actual_weight != target.weight {
target.weight = actual_weight;
}
let key_name = &AVAILABLE_KEYS[i].name;
let mut text = text.single_mut();
text.sections[i + 2].value = format!("[{key_name}] {target}\n");
}
}
fn update_morphs(
controls: Option<ResMut<WeightsControl>>,
mut morphs: Query<&mut MorphWeights>,
input: Res<Input<KeyCode>>,
time: Res<Time>,
) {
let Some(mut controls) = controls else {
return;
};
for (i, target) in controls.weights.iter_mut().enumerate() {
if !AVAILABLE_KEYS[i].active(&input) {
continue;
}
let Ok(mut weights) = morphs.get_mut(target.entity) else {
continue;
};
// To update individual morph target weights, get the `MorphWeights`
// component and call `weights_mut` to get access to the weights.
let weights_slice = weights.weights_mut();
let i = target.index;
let change = time.delta_seconds() * WEIGHT_PER_SECOND;
let new_weight = target.change_dir.change_weight(weights_slice[i], change);
weights_slice[i] = new_weight;
target.weight = new_weight;
}
}
fn detect_morphs(
mut commands: Commands,
morphs: Query<(Entity, &MorphWeights, Option<&Name>)>,
meshes: Res<Assets<Mesh>>,
scene_handle: Res<SceneHandle>,
mut setup: Local<bool>,
asset_server: Res<AssetServer>,
) {
let no_morphing = morphs.iter().len() == 0;
if no_morphing {
return;
}
if scene_handle.is_loaded && !*setup {
*setup = true;
} else {
return;
}
let mut detected = Vec::new();
for (entity, weights, name) in &morphs {
let target_names = weights
.first_mesh()
.and_then(|h| meshes.get(h))
.and_then(|m| m.morph_target_names());
let targets = Target::new(name, weights.weights(), target_names, entity);
detected.extend(targets);
}
detected.truncate(AVAILABLE_KEYS.len());
let style = TextStyle {
font: asset_server.load("assets/fonts/FiraMono-Medium.ttf"),
font_size: 13.0,
..default()
};
let mut sections = vec![
TextSection::new("Morph Target Controls\n", style.clone()),
TextSection::new("---------------\n", style.clone()),
];
let target_to_text =
|(i, target): (usize, &Target)| target.text_section(AVAILABLE_KEYS[i].name, style.clone());
sections.extend(detected.iter().enumerate().map(target_to_text));
commands.insert_resource(WeightsControl { weights: detected });
commands.spawn(TextBundle::from_sections(sections).with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(10.0),
left: Val::Px(10.0),
..default()
}));
}
pub struct MorphViewerPlugin;
impl Plugin for MorphViewerPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
Update,
(
update_morphs,
detect_morphs,
update_text.after(update_morphs),
),
);
}
}