bevy/CREDITS.md
Robin KAY d74533b407
Add support for custom glTF vertex attributes. (#5370)
# Objective

The objective is to be able to load data from "application-specific"
(see glTF spec 3.7.2.1.) vertex attribute semantics from glTF files into
Bevy meshes.

## Solution

Rather than probe the glTF for the specific attributes supported by
Bevy, this PR changes the loader to iterate through all the attributes
and map them onto `MeshVertexAttribute`s. This mapping includes all the
previously supported attributes, plus it is now possible to add mappings
using the `add_custom_vertex_attribute()` method on `GltfPlugin`.

## Changelog

- Add support for loading custom vertex attributes from glTF files.
- Add the `custom_gltf_vertex_attribute.rs` example to illustrate
loading custom vertex attributes.

## Migration Guide

- If you were instantiating `GltfPlugin` using the unit-like struct
syntax, you must instead use `GltfPlugin::default()` as the type is no
longer unit-like.
2023-04-24 14:20:13 +00:00

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Markdown

# Bevy Credits
## Adapted Code
* hecs
* legion_transform
* wgpu-rs examples
* yaks: ArchetypeSet, borrowed some ideas from their scheduler implementation
## Inspiration
* game engines: amethyst, coffee
* ecs: legion, shipyard, yaks
## Assets
* Generic RPG Pack (CC0 license) by [Bakudas](https://twitter.com/bakudas) and [Gabe Fern](https://twitter.com/_Gabrielfer)
* Environment maps (`.hdr` files) from [HDRIHaven](https://hdrihaven.com) (CC0 license)
* Alien from [Kenney's Space Kit](https://www.kenney.nl/assets/space-kit) (CC0 1.0 Universal)
* Cake from [Kenney's Food Kit](https://www.kenney.nl/assets/food-kit) (CC0 1.0 Universal)
* Ground tile from [Kenney's Tower Defense Kit](https://www.kenney.nl/assets/tower-defense-kit) (CC0 1.0 Universal)
* Game icons from [Kenney's Game Icons](https://www.kenney.nl/assets/game-icons) (CC0 1.0 Universal)
* Space ships from [Kenny's Simple Space Kit](https://www.kenney.nl/assets/simple-space) (CC0 1.0 Universal)
* glTF animated fox from [glTF Sample Models](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox)
* Low poly fox [by PixelMannen](https://opengameart.org/content/fox-and-shiba) (CC0 1.0 Universal)
* Rigging and animation [by @tomkranis on Sketchfab](https://sketchfab.com/models/371dea88d7e04a76af5763f2a36866bc) ([CC-BY 4.0](https://creativecommons.org/licenses/by/4.0/))
* FiraMono by The Mozilla Foundation and Telefonica S.A (SIL Open Font License, Version 1.1: assets/fonts/FiraMono-LICENSE)
* Barycentric from [mk_bary_gltf](https://github.com/komadori/mk_bary_gltf) (MIT OR Apache-2.0)