..
clustered_forward.wgsl
adjust cluster index for viewport origin ( #5947 )
2022-09-15 21:58:14 +00:00
depth.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
light.rs
Fix some outdated file reference comments in bevy_pbr ( #6111 )
2022-09-27 17:51:12 +00:00
mesh.rs
Fix some outdated file reference comments in bevy_pbr ( #6111 )
2022-09-27 17:51:12 +00:00
mesh.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
mesh_bindings.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
mesh_functions.wgsl
bevy_pbr: Fix tangent and normal normalization ( #5666 )
2022-08-18 21:54:40 +00:00
mesh_types.wgsl
bevy_pbr: Fix tangent and normal normalization ( #5666 )
2022-08-18 21:54:40 +00:00
mesh_vertex_output.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
mesh_view_bindings.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
mesh_view_types.wgsl
Fix some outdated file reference comments in bevy_pbr ( #6111 )
2022-09-27 17:51:12 +00:00
mod.rs
Materials and MaterialPlugin ( #3428 )
2021-12-25 21:45:43 +00:00
pbr.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
pbr_bindings.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
pbr_functions.wgsl
bevy_pbr: Fix tangent and normal normalization ( #5666 )
2022-08-18 21:54:40 +00:00
pbr_lighting.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
pbr_types.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
shadows.wgsl
Spotlights ( #4715 )
2022-07-08 19:57:43 +00:00
skinning.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
utils.wgsl
adjust cluster index for viewport origin ( #5947 )
2022-09-15 21:58:14 +00:00
wireframe.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00