mirror of
https://github.com/bevyengine/bevy
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01aedc8431
# Objective Now that we can consolidate Bundles and Components under a single insert (thanks to #2975 and #6039), almost 100% of world spawns now look like `world.spawn().insert((Some, Tuple, Here))`. Spawning an entity without any components is an extremely uncommon pattern, so it makes sense to give spawn the "first class" ergonomic api. This consolidated api should be made consistent across all spawn apis (such as World and Commands). ## Solution All `spawn` apis (`World::spawn`, `Commands:;spawn`, `ChildBuilder::spawn`, and `WorldChildBuilder::spawn`) now accept a bundle as input: ```rust // before: commands .spawn() .insert((A, B, C)); world .spawn() .insert((A, B, C); // after commands.spawn((A, B, C)); world.spawn((A, B, C)); ``` All existing instances of `spawn_bundle` have been deprecated in favor of the new `spawn` api. A new `spawn_empty` has been added, replacing the old `spawn` api. By allowing `world.spawn(some_bundle)` to replace `world.spawn().insert(some_bundle)`, this opened the door to removing the initial entity allocation in the "empty" archetype / table done in `spawn()` (and subsequent move to the actual archetype in `.insert(some_bundle)`). This improves spawn performance by over 10%: ![image](https://user-images.githubusercontent.com/2694663/191627587-4ab2f949-4ccd-4231-80eb-80dd4d9ad6b9.png) To take this measurement, I added a new `world_spawn` benchmark. Unfortunately, optimizing `Commands::spawn` is slightly less trivial, as Commands expose the Entity id of spawned entities prior to actually spawning. Doing the optimization would (naively) require assurances that the `spawn(some_bundle)` command is applied before all other commands involving the entity (which would not necessarily be true, if memory serves). Optimizing `Commands::spawn` this way does feel possible, but it will require careful thought (and maybe some additional checks), which deserves its own PR. For now, it has the same performance characteristics of the current `Commands::spawn_bundle` on main. **Note that 99% of this PR is simple renames and refactors. The only code that needs careful scrutiny is the new `World::spawn()` impl, which is relatively straightforward, but it has some new unsafe code (which re-uses battle tested BundlerSpawner code path).** --- ## Changelog - All `spawn` apis (`World::spawn`, `Commands:;spawn`, `ChildBuilder::spawn`, and `WorldChildBuilder::spawn`) now accept a bundle as input - All instances of `spawn_bundle` have been deprecated in favor of the new `spawn` api - World and Commands now have `spawn_empty()`, which is equivalent to the old `spawn()` behavior. ## Migration Guide ```rust // Old (0.8): commands .spawn() .insert_bundle((A, B, C)); // New (0.9) commands.spawn((A, B, C)); // Old (0.8): commands.spawn_bundle((A, B, C)); // New (0.9) commands.spawn((A, B, C)); // Old (0.8): let entity = commands.spawn().id(); // New (0.9) let entity = commands.spawn_empty().id(); // Old (0.8) let entity = world.spawn().id(); // New (0.9) let entity = world.spawn_empty(); ```
179 lines
6.1 KiB
Rust
179 lines
6.1 KiB
Rust
//! This example illustrates the usage of the `WorldQuery` derive macro, which allows
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//! defining custom query and filter types.
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//!
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//! While regular tuple queries work great in most of simple scenarios, using custom queries
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//! declared as named structs can bring the following advantages:
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//! - They help to avoid destructuring or using `q.0, q.1, ...` access pattern.
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//! - Adding, removing components or changing items order with structs greatly reduces maintenance
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//! burden, as you don't need to update statements that destructure tuples, care about order
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//! of elements, etc. Instead, you can just add or remove places where a certain element is used.
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//! - Named structs enable the composition pattern, that makes query types easier to re-use.
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//! - You can bypass the limit of 15 components that exists for query tuples.
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//!
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//! For more details on the `WorldQuery` derive macro, see the trait documentation.
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use bevy::{ecs::query::WorldQuery, prelude::*};
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use std::fmt::Debug;
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fn main() {
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App::new()
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.add_startup_system(spawn)
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.add_system(print_components_read_only)
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.add_system(print_components_iter_mut.after(print_components_read_only))
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.add_system(print_components_iter.after(print_components_iter_mut))
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.add_system(print_components_tuple.after(print_components_iter))
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.run();
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}
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#[derive(Component, Debug)]
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struct ComponentA;
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#[derive(Component, Debug)]
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struct ComponentB;
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#[derive(Component, Debug)]
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struct ComponentC;
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#[derive(Component, Debug)]
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struct ComponentD;
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#[derive(Component, Debug)]
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struct ComponentZ;
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#[derive(WorldQuery)]
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#[world_query(derive(Debug))]
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struct ReadOnlyCustomQuery<T: Component + Debug, P: Component + Debug> {
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entity: Entity,
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a: &'static ComponentA,
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b: Option<&'static ComponentB>,
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nested: NestedQuery,
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optional_nested: Option<NestedQuery>,
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optional_tuple: Option<(&'static ComponentB, &'static ComponentZ)>,
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generic: GenericQuery<T, P>,
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empty: EmptyQuery,
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}
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fn print_components_read_only(
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query: Query<ReadOnlyCustomQuery<ComponentC, ComponentD>, QueryFilter<ComponentC, ComponentD>>,
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) {
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println!("Print components (read_only):");
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for e in &query {
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println!("Entity: {:?}", e.entity);
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println!("A: {:?}", e.a);
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println!("B: {:?}", e.b);
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println!("Nested: {:?}", e.nested);
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println!("Optional nested: {:?}", e.optional_nested);
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println!("Optional tuple: {:?}", e.optional_tuple);
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println!("Generic: {:?}", e.generic);
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}
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println!();
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}
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// If you are going to mutate the data in a query, you must mark it with the `mutable` attribute.
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// The `WorldQuery` derive macro will still create a read-only version, which will be have `ReadOnly`
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// suffix.
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// Note: if you want to use derive macros with read-only query variants, you need to pass them with
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// using the `derive` attribute.
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#[derive(WorldQuery)]
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#[world_query(mutable, derive(Debug))]
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struct CustomQuery<T: Component + Debug, P: Component + Debug> {
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entity: Entity,
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a: &'static mut ComponentA,
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b: Option<&'static mut ComponentB>,
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nested: NestedQuery,
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optional_nested: Option<NestedQuery>,
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optional_tuple: Option<(NestedQuery, &'static mut ComponentZ)>,
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generic: GenericQuery<T, P>,
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empty: EmptyQuery,
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}
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// This is a valid query as well, which would iterate over every entity.
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#[derive(WorldQuery)]
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#[world_query(derive(Debug))]
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struct EmptyQuery {
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empty: (),
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}
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#[derive(WorldQuery)]
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#[world_query(derive(Debug))]
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struct NestedQuery {
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c: &'static ComponentC,
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d: Option<&'static ComponentD>,
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}
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#[derive(WorldQuery)]
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#[world_query(derive(Debug))]
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struct GenericQuery<T: Component, P: Component> {
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generic: (&'static T, &'static P),
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}
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#[derive(WorldQuery)]
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struct QueryFilter<T: Component, P: Component> {
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_c: With<ComponentC>,
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_d: With<ComponentD>,
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_or: Or<(Added<ComponentC>, Changed<ComponentD>, Without<ComponentZ>)>,
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_generic_tuple: (With<T>, With<P>),
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}
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fn spawn(mut commands: Commands) {
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commands.spawn((ComponentA, ComponentB, ComponentC, ComponentD));
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}
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fn print_components_iter_mut(
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mut query: Query<CustomQuery<ComponentC, ComponentD>, QueryFilter<ComponentC, ComponentD>>,
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) {
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println!("Print components (iter_mut):");
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for e in &mut query {
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// Re-declaring the variable to illustrate the type of the actual iterator item.
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let e: CustomQueryItem<'_, _, _> = e;
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println!("Entity: {:?}", e.entity);
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println!("A: {:?}", e.a);
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println!("B: {:?}", e.b);
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println!("Optional nested: {:?}", e.optional_nested);
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println!("Optional tuple: {:?}", e.optional_tuple);
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println!("Nested: {:?}", e.nested);
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println!("Generic: {:?}", e.generic);
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}
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println!();
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}
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fn print_components_iter(
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query: Query<CustomQuery<ComponentC, ComponentD>, QueryFilter<ComponentC, ComponentD>>,
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) {
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println!("Print components (iter):");
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for e in &query {
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// Re-declaring the variable to illustrate the type of the actual iterator item.
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let e: CustomQueryReadOnlyItem<'_, _, _> = e;
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println!("Entity: {:?}", e.entity);
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println!("A: {:?}", e.a);
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println!("B: {:?}", e.b);
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println!("Nested: {:?}", e.nested);
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println!("Generic: {:?}", e.generic);
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}
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println!();
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}
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type NestedTupleQuery<'w> = (&'w ComponentC, &'w ComponentD);
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type GenericTupleQuery<'w, T, P> = (&'w T, &'w P);
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fn print_components_tuple(
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query: Query<
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(
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Entity,
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&ComponentA,
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&ComponentB,
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NestedTupleQuery,
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GenericTupleQuery<ComponentC, ComponentD>,
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),
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(
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With<ComponentC>,
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With<ComponentD>,
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Or<(Added<ComponentC>, Changed<ComponentD>, Without<ComponentZ>)>,
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),
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>,
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) {
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println!("Print components (tuple):");
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for (entity, a, b, nested, (generic_c, generic_d)) in &query {
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println!("Entity: {:?}", entity);
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println!("A: {:?}", a);
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println!("B: {:?}", b);
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println!("Nested: {:?} {:?}", nested.0, nested.1);
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println!("Generic: {:?} {:?}", generic_c, generic_d);
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}
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}
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