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158ccc6d6a
* Fixes https://github.com/bevyengine/bevy/issues/13813 * Fixes https://github.com/bevyengine/bevy/issues/13810 Tested a combined scene with both regular meshes and meshlet meshes with: * Regular forward setup * Forward + normal/motion vector prepasses * Deferred (with depth prepass since that's required) * Deferred + depth/normal/motion vector prepasses Still broken: * Using meshlet meshes rendering in deferred and regular meshes rendering in forward + depth/normal prepass. I don't know how to fix this at the moment, so for now I've just add instructions to not mix them. |
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.. | ||
cluster | ||
deferred | ||
light | ||
light_probe | ||
lightmap | ||
meshlet | ||
prepass | ||
render | ||
ssao | ||
ssr | ||
volumetric_fog | ||
bundle.rs | ||
extended_material.rs | ||
fog.rs | ||
lib.rs | ||
material.rs | ||
parallax.rs | ||
pbr_material.rs | ||
wireframe.rs |