bevy/crates/bevy_pbr
JMS55 158ccc6d6a
Fix meshlet interactions with regular shading passes (#13816)
* Fixes https://github.com/bevyengine/bevy/issues/13813
* Fixes https://github.com/bevyengine/bevy/issues/13810

Tested a combined scene with both regular meshes and meshlet meshes
with:
* Regular forward setup
* Forward + normal/motion vector prepasses
* Deferred (with depth prepass since that's required) 
* Deferred + depth/normal/motion vector prepasses

Still broken:
* Using meshlet meshes rendering in deferred and regular meshes
rendering in forward + depth/normal prepass. I don't know how to fix
this at the moment, so for now I've just add instructions to not mix
them.
2024-06-21 19:06:08 +00:00
..
src Fix meshlet interactions with regular shading passes (#13816) 2024-06-21 19:06:08 +00:00
Cargo.toml Use correct minimal version of meshopt (#13551) 2024-06-02 00:56:29 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy PBR

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