mirror of
https://github.com/bevyengine/bevy
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354d71cc1f
The Great Debuggening
220 lines
6.9 KiB
Rust
220 lines
6.9 KiB
Rust
use super::Node;
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use crate::{
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render::UI_PIPELINE_HANDLE,
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widget::{Button, Image, Text},
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CalculatedSize, FocusPolicy, Interaction, Style,
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};
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use bevy_asset::Handle;
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use bevy_ecs::Bundle;
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use bevy_math::Vec3;
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use bevy_render::{
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camera::{Camera, OrthographicProjection, VisibleEntities, WindowOrigin},
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draw::Draw,
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mesh::Mesh,
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pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline, RenderPipelines},
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};
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use bevy_sprite::{ColorMaterial, QUAD_HANDLE};
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use bevy_transform::prelude::{GlobalTransform, Transform};
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#[derive(Bundle, Clone, Debug)]
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pub struct NodeComponents {
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pub node: Node,
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pub style: Style,
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pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
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pub material: Handle<ColorMaterial>,
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pub draw: Draw,
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pub render_pipelines: RenderPipelines,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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impl Default for NodeComponents {
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fn default() -> Self {
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NodeComponents {
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mesh: QUAD_HANDLE,
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render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::specialized(
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UI_PIPELINE_HANDLE,
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PipelineSpecialization {
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dynamic_bindings: vec![
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// Transform
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DynamicBinding {
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bind_group: 1,
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binding: 0,
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},
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// Node_size
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DynamicBinding {
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bind_group: 1,
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binding: 1,
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},
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],
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..Default::default()
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},
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)]),
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node: Default::default(),
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style: Default::default(),
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material: Default::default(),
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draw: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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}
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}
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}
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#[derive(Bundle, Clone, Debug)]
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pub struct ImageComponents {
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pub node: Node,
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pub style: Style,
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pub image: Image,
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pub calculated_size: CalculatedSize,
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pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
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pub material: Handle<ColorMaterial>,
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pub draw: Draw,
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pub render_pipelines: RenderPipelines,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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impl Default for ImageComponents {
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fn default() -> Self {
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ImageComponents {
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mesh: QUAD_HANDLE,
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render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::specialized(
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UI_PIPELINE_HANDLE,
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PipelineSpecialization {
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dynamic_bindings: vec![
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// Transform
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DynamicBinding {
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bind_group: 1,
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binding: 0,
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},
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// Node_size
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DynamicBinding {
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bind_group: 1,
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binding: 1,
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},
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],
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..Default::default()
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},
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)]),
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node: Default::default(),
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image: Default::default(),
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calculated_size: Default::default(),
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style: Default::default(),
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material: Default::default(),
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draw: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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}
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}
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}
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#[derive(Bundle, Clone, Debug)]
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pub struct TextComponents {
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pub node: Node,
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pub style: Style,
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pub draw: Draw,
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pub text: Text,
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pub calculated_size: CalculatedSize,
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pub focus_policy: FocusPolicy,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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impl Default for TextComponents {
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fn default() -> Self {
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TextComponents {
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focus_policy: FocusPolicy::Pass,
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draw: Draw {
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is_transparent: true,
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..Default::default()
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},
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text: Default::default(),
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node: Default::default(),
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calculated_size: Default::default(),
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style: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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}
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}
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}
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#[derive(Bundle, Clone, Debug)]
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pub struct ButtonComponents {
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pub node: Node,
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pub button: Button,
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pub style: Style,
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pub interaction: Interaction,
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pub focus_policy: FocusPolicy,
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pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
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pub material: Handle<ColorMaterial>,
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pub draw: Draw,
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pub render_pipelines: RenderPipelines,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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impl Default for ButtonComponents {
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fn default() -> Self {
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ButtonComponents {
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button: Button,
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mesh: QUAD_HANDLE,
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render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::specialized(
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UI_PIPELINE_HANDLE,
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PipelineSpecialization {
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dynamic_bindings: vec![
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// Transform
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DynamicBinding {
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bind_group: 1,
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binding: 0,
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},
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// Node_size
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DynamicBinding {
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bind_group: 1,
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binding: 1,
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},
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],
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..Default::default()
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},
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)]),
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interaction: Default::default(),
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focus_policy: Default::default(),
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node: Default::default(),
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style: Default::default(),
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material: Default::default(),
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draw: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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}
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}
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}
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#[derive(Bundle, Debug)]
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pub struct UiCameraComponents {
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pub camera: Camera,
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pub orthographic_projection: OrthographicProjection,
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pub visible_entities: VisibleEntities,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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impl Default for UiCameraComponents {
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fn default() -> Self {
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// we want 0 to be "closest" and +far to be "farthest" in 2d, so we offset
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// the camera's translation by far and use a right handed coordinate system
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let far = 1000.0;
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UiCameraComponents {
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camera: Camera {
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name: Some(crate::camera::UI_CAMERA.to_string()),
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..Default::default()
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},
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orthographic_projection: OrthographicProjection {
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far,
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window_origin: WindowOrigin::BottomLeft,
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..Default::default()
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},
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visible_entities: Default::default(),
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transform: Transform::from_translation(Vec3::new(0.0, 0.0, far - 0.1)),
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global_transform: Default::default(),
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}
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}
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}
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